mirror of
https://gitlab.com/veloren/veloren.git
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Add hotbar state persistence.
Persist the hotbar state to disk by writing it out to a `profile.ron` situated next to the existing `settings.ron`. There are individual profiles for every character on every server. On creation of a new character the default hotbar state will be `[None; 10]` i.e. the hotbar will be empty. Resolves: https://gitlab.com/veloren/veloren/-/issues/577
This commit is contained in:
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19c2bf1181
@ -21,6 +21,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added basic auto walk
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- Added basic auto walk
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- Added weapon/attack sound effects
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- Added weapon/attack sound effects
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- M2 attack for bow
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- M2 attack for bow
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- Hotbar persistence.
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### Changed
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### Changed
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@ -71,6 +71,7 @@ pub struct Client {
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pub world_map: (Arc<DynamicImage>, Vec2<u32>),
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pub world_map: (Arc<DynamicImage>, Vec2<u32>),
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pub player_list: HashMap<u64, PlayerInfo>,
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pub player_list: HashMap<u64, PlayerInfo>,
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pub character_list: CharacterList,
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pub character_list: CharacterList,
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pub active_character_id: Option<i32>,
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postbox: PostBox<ClientMsg, ServerMsg>,
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postbox: PostBox<ClientMsg, ServerMsg>,
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@ -176,6 +177,7 @@ impl Client {
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world_map,
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world_map,
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player_list: HashMap::new(),
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player_list: HashMap::new(),
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character_list: CharacterList::default(),
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character_list: CharacterList::default(),
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active_character_id: None,
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postbox,
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postbox,
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@ -243,7 +245,7 @@ impl Client {
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pub fn request_character(&mut self, character_id: i32, body: comp::Body) {
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pub fn request_character(&mut self, character_id: i32, body: comp::Body) {
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self.postbox
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self.postbox
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.send_message(ClientMsg::Character { character_id, body });
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.send_message(ClientMsg::Character { character_id, body });
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self.active_character_id = Some(character_id);
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self.client_state = ClientState::Pending;
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self.client_state = ClientState::Pending;
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}
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}
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@ -1,3 +1,5 @@
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use serde_derive::{Deserialize, Serialize};
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#[derive(Clone, Copy, PartialEq)]
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#[derive(Clone, Copy, PartialEq)]
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pub enum Slot {
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pub enum Slot {
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One = 0,
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One = 0,
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@ -12,24 +14,34 @@ pub enum Slot {
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Ten = 9,
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Ten = 9,
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}
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}
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#[derive(Clone, Copy, PartialEq)]
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#[derive(Clone, Copy, PartialEq, Debug, Serialize, Deserialize)]
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pub enum SlotContents {
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pub enum SlotContents {
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Inventory(usize),
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Inventory(usize),
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Ability3,
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Ability3,
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}
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}
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#[derive(Clone, Debug)]
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pub struct State {
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pub struct State {
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slots: [Option<SlotContents>; 10],
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pub slots: [Option<SlotContents>; 10],
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inputs: [bool; 10],
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inputs: [bool; 10],
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}
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}
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impl State {
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impl Default for State {
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pub fn new() -> Self {
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fn default() -> Self {
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Self {
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Self {
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slots: [None; 10],
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slots: [None; 10],
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inputs: [false; 10],
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inputs: [false; 10],
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}
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}
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}
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}
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}
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impl State {
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pub fn new(slots: [Option<SlotContents>; 10]) -> Self {
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Self {
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slots,
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inputs: [false; 10],
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}
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}
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/// Returns true if the button was just pressed
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/// Returns true if the button was just pressed
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pub fn process_input(&mut self, slot: Slot, state: bool) -> bool {
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pub fn process_input(&mut self, slot: Slot, state: bool) -> bool {
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@ -16,6 +16,8 @@ mod social;
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mod spell;
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mod spell;
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use crate::{ecs::comp::HpFloaterList, hud::img_ids::ImgsRot, ui::img_ids::Rotations};
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use crate::{ecs::comp::HpFloaterList, hud::img_ids::ImgsRot, ui::img_ids::Rotations};
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pub use hotbar::{SlotContents as HotbarSlotContents, State as HotbarState};
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pub use settings_window::ScaleChange;
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pub use settings_window::ScaleChange;
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use std::time::Duration;
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use std::time::Duration;
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@ -253,6 +255,7 @@ pub enum Event {
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UseSlot(comp::slot::Slot),
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UseSlot(comp::slot::Slot),
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SwapSlots(comp::slot::Slot, comp::slot::Slot),
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SwapSlots(comp::slot::Slot, comp::slot::Slot),
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DropSlot(comp::slot::Slot),
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DropSlot(comp::slot::Slot),
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ChangeHotbarState(HotbarState),
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Ability3(bool),
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Ability3(bool),
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Logout,
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Logout,
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Quit,
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Quit,
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@ -490,13 +493,21 @@ impl Hud {
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let rot_imgs = ImgsRot::load(&mut ui).expect("Failed to load rot images!");
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let rot_imgs = ImgsRot::load(&mut ui).expect("Failed to load rot images!");
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// Load item images.
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// Load item images.
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let item_imgs = ItemImgs::new(&mut ui, imgs.not_found);
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let item_imgs = ItemImgs::new(&mut ui, imgs.not_found);
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// Load language
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// Load language.
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let voxygen_i18n = load_expect::<VoxygenLocalization>(&i18n_asset_key(
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let voxygen_i18n = load_expect::<VoxygenLocalization>(&i18n_asset_key(
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&global_state.settings.language.selected_language,
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&global_state.settings.language.selected_language,
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));
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));
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// Load fonts.
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// Load fonts.
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let fonts = ConrodVoxygenFonts::load(&voxygen_i18n.fonts, &mut ui)
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let fonts = ConrodVoxygenFonts::load(&voxygen_i18n.fonts, &mut ui)
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.expect("Impossible to load fonts!");
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.expect("Impossible to load fonts!");
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// Get the server name.
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let server = &client.server_info.name;
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// Get the id, unwrap is safe because this CANNOT be None at this
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// point.
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let character_id = client.active_character_id.unwrap();
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// Create a new HotbarState from the persisted slots.
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let hotbar_state =
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HotbarState::new(global_state.profile.get_hotbar_slots(server, character_id));
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let slot_manager = slots::SlotManager::new(ui.id_generator(), Vec2::broadcast(40.0));
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let slot_manager = slots::SlotManager::new(ui.id_generator(), Vec2::broadcast(40.0));
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@ -541,7 +552,7 @@ impl Hud {
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velocity: 0.0,
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velocity: 0.0,
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voxygen_i18n,
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voxygen_i18n,
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slot_manager,
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slot_manager,
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hotbar: hotbar::State::new(),
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hotbar: hotbar_state,
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events: Vec::new(),
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events: Vec::new(),
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crosshair_opacity: 0.0,
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crosshair_opacity: 0.0,
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}
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}
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@ -1846,8 +1857,10 @@ impl Hud {
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events.push(Event::SwapSlots(a, b));
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events.push(Event::SwapSlots(a, b));
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} else if let (Inventory(i), Hotbar(h)) = (a, b) {
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} else if let (Inventory(i), Hotbar(h)) = (a, b) {
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self.hotbar.add_inventory_link(h, i.0);
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self.hotbar.add_inventory_link(h, i.0);
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events.push(Event::ChangeHotbarState(self.hotbar.to_owned()));
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} else if let (Hotbar(a), Hotbar(b)) = (a, b) {
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} else if let (Hotbar(a), Hotbar(b)) = (a, b) {
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self.hotbar.swap(a, b);
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self.hotbar.swap(a, b);
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events.push(Event::ChangeHotbarState(self.hotbar.to_owned()));
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}
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}
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},
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},
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slot::Event::Dropped(from) => {
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slot::Event::Dropped(from) => {
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@ -1856,6 +1869,7 @@ impl Hud {
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events.push(Event::DropSlot(from));
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events.push(Event::DropSlot(from));
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} else if let Hotbar(h) = from {
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} else if let Hotbar(h) = from {
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self.hotbar.clear_slot(h);
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self.hotbar.clear_slot(h);
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events.push(Event::ChangeHotbarState(self.hotbar.to_owned()));
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}
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}
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},
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},
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slot::Event::Used(from) => {
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slot::Event::Used(from) => {
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@ -16,6 +16,7 @@ pub mod key_state;
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pub mod logging;
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pub mod logging;
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pub mod menu;
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pub mod menu;
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pub mod mesh;
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pub mod mesh;
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pub mod profile;
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pub mod render;
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pub mod render;
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pub mod scene;
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pub mod scene;
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pub mod session;
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pub mod session;
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@ -27,11 +28,15 @@ pub mod window;
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// Reexports
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// Reexports
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pub use crate::error::Error;
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pub use crate::error::Error;
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use crate::{audio::AudioFrontend, settings::Settings, singleplayer::Singleplayer, window::Window};
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use crate::{
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audio::AudioFrontend, profile::Profile, settings::Settings, singleplayer::Singleplayer,
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window::Window,
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};
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/// A type used to store state that is shared between all play states.
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/// A type used to store state that is shared between all play states.
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pub struct GlobalState {
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pub struct GlobalState {
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pub settings: Settings,
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pub settings: Settings,
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pub profile: Profile,
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pub window: Window,
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pub window: Window,
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pub audio: AudioFrontend,
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pub audio: AudioFrontend,
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pub info_message: Option<String>,
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pub info_message: Option<String>,
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@ -8,6 +8,7 @@ use veloren_voxygen::{
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i18n::{self, i18n_asset_key, VoxygenLocalization},
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i18n::{self, i18n_asset_key, VoxygenLocalization},
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logging,
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logging,
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menu::main::MainMenuState,
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menu::main::MainMenuState,
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profile::Profile,
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settings::{AudioOutput, Settings},
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settings::{AudioOutput, Settings},
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window::Window,
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window::Window,
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Direction, GlobalState, PlayState, PlayStateResult,
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Direction, GlobalState, PlayState, PlayStateResult,
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@ -37,6 +38,8 @@ fn main() {
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// whether we create a log file or not.
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// whether we create a log file or not.
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let settings = Settings::load();
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let settings = Settings::load();
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let profile = Profile::load();
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logging::init(&settings, term_log_level, file_log_level);
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logging::init(&settings, term_log_level, file_log_level);
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// Save settings to add new fields or create the file if it is not already there
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// Save settings to add new fields or create the file if it is not already there
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@ -57,6 +60,7 @@ fn main() {
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let mut global_state = GlobalState {
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let mut global_state = GlobalState {
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audio,
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audio,
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profile,
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window: Window::new(&settings).expect("Failed to create window!"),
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window: Window::new(&settings).expect("Failed to create window!"),
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settings,
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settings,
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info_message: None,
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info_message: None,
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@ -217,6 +221,8 @@ fn main() {
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}
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}
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}
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}
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// Save any unsaved changes to settings
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// Save any unsaved changes to profile.
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global_state.profile.save_to_file_warn();
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// Save any unsaved changes to settings.
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global_state.settings.save_to_file_warn();
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global_state.settings.save_to_file_warn();
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}
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}
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194
voxygen/src/profile.rs
Normal file
194
voxygen/src/profile.rs
Normal file
@ -0,0 +1,194 @@
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use crate::hud;
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use directories::ProjectDirs;
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use hashbrown::HashMap;
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use log::warn;
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use serde_derive::{Deserialize, Serialize};
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use std::{fs, io::prelude::*, path::PathBuf};
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/// Represents a character in the profile.
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct CharacterProfile {
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/// Array representing a character's hotbar.
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pub hotbar_slots: [Option<hud::HotbarSlotContents>; 10],
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}
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impl Default for CharacterProfile {
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fn default() -> Self {
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CharacterProfile {
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hotbar_slots: [None; 10],
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}
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}
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}
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/// Represents a server in the profile.
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct ServerProfile {
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/// A map of character's by id to their CharacterProfile.
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pub characters: HashMap<i32, CharacterProfile>,
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}
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impl Default for ServerProfile {
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fn default() -> Self {
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ServerProfile {
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characters: HashMap::new(),
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}
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}
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}
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/// `Profile` contains everything that can be configured in the profile.ron
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///
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/// Initially it is just for persisting things that don't belong in
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/// setttings.ron - like the state of hotbar and any other character level
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/// configuration.
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct Profile {
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pub servers: HashMap<String, ServerProfile>,
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}
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impl Default for Profile {
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fn default() -> Self {
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Profile {
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servers: HashMap::new(),
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}
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}
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}
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impl Profile {
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/// Load the profile.ron file from the standard path or create it.
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pub fn load() -> Self {
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let path = Profile::get_path();
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if let Ok(file) = fs::File::open(&path) {
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match ron::de::from_reader(file) {
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Ok(profile) => return profile,
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Err(e) => {
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log::warn!(
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"Failed to parse profile file! Falling back to default. {}",
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e
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);
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// Rename the corrupted profile file.
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let new_path = path.with_extension("invalid.ron");
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if let Err(err) = std::fs::rename(path, new_path) {
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log::warn!("Failed to rename profile file. {}", err);
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}
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},
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}
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}
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// This is reached if either:
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// - The file can't be opened (presumably it doesn't exist)
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// - Or there was an error parsing the file
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let default_profile = Self::default();
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default_profile.save_to_file_warn();
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default_profile
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}
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/// Save the current profile to disk, warn on failure.
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pub fn save_to_file_warn(&self) {
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if let Err(err) = self.save_to_file() {
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warn!("Failed to save profile: {:?}", err);
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}
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}
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|
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/// Get the hotbar_slots for the requested character_id.
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///
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/// if the server or character does not exist then the appropriate fields
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/// will be initialised and default hotbar_slots (empty) returned.
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///
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/// # Arguments
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///
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/// * server - current server the character is on.
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/// * character_id - id of the character.
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pub fn get_hotbar_slots(
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&mut self,
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server: &str,
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character_id: i32,
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) -> [Option<hud::HotbarSlotContents>; 10] {
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self.servers
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.entry(server.to_string())
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.or_insert(ServerProfile::default())
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// Get or update the CharacterProfile.
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.characters
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.entry(character_id)
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.or_insert(CharacterProfile::default())
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.hotbar_slots
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}
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|
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/// Set the hotbar_slots for the requested character_id.
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|
///
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/// If the server or character does not exist then the appropriate fields
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/// will be initialised and the slots added.
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|
///
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/// # Arguments
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||||||
|
///
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/// * server - current server the character is on.
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/// * character_id - id of the character.
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/// * slots - array of hotbar_slots to save.
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pub fn set_hotbar_slots(
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&mut self,
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server: &str,
|
||||||
|
character_id: i32,
|
||||||
|
slots: [Option<hud::HotbarSlotContents>; 10],
|
||||||
|
) {
|
||||||
|
self.servers
|
||||||
|
.entry(server.to_string())
|
||||||
|
.or_insert(ServerProfile::default())
|
||||||
|
// Get or update the CharacterProfile.
|
||||||
|
.characters
|
||||||
|
.entry(character_id)
|
||||||
|
.or_insert(CharacterProfile::default())
|
||||||
|
.hotbar_slots = slots;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Save the current profile to disk.
|
||||||
|
fn save_to_file(&self) -> std::io::Result<()> {
|
||||||
|
let path = Profile::get_path();
|
||||||
|
if let Some(dir) = path.parent() {
|
||||||
|
fs::create_dir_all(dir)?;
|
||||||
|
}
|
||||||
|
let mut config_file = fs::File::create(path)?;
|
||||||
|
|
||||||
|
let s: &str = &ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default()).unwrap();
|
||||||
|
config_file.write_all(s.as_bytes()).unwrap();
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_path() -> PathBuf {
|
||||||
|
if let Some(val) = std::env::var_os("VOXYGEN_CONFIG") {
|
||||||
|
let profile = PathBuf::from(val).join("profile.ron");
|
||||||
|
if profile.exists() || profile.parent().map(|x| x.exists()).unwrap_or(false) {
|
||||||
|
return profile;
|
||||||
|
}
|
||||||
|
log::warn!("VOXYGEN_CONFIG points to invalid path.");
|
||||||
|
}
|
||||||
|
|
||||||
|
let proj_dirs = ProjectDirs::from("net", "veloren", "voxygen")
|
||||||
|
.expect("System's $HOME directory path not found!");
|
||||||
|
|
||||||
|
proj_dirs
|
||||||
|
.config_dir()
|
||||||
|
.join("profile.ron")
|
||||||
|
.with_extension("ron")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_get_slots_with_empty_profile() {
|
||||||
|
let mut profile = Profile::default();
|
||||||
|
let slots = profile.get_hotbar_slots("TestServer", 12345);
|
||||||
|
assert_eq!(slots, [None; 10])
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_set_slots_with_empty_profile() {
|
||||||
|
let mut profile = Profile::default();
|
||||||
|
let slots = [None; 10];
|
||||||
|
profile.set_hotbar_slots("TestServer", 12345, slots);
|
||||||
|
}
|
||||||
|
}
|
@ -747,6 +747,22 @@ impl PlayState for SessionState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
HudEvent::ChangeHotbarState(state) => {
|
||||||
|
let client = self.client.borrow();
|
||||||
|
|
||||||
|
let server = &client.server_info.name;
|
||||||
|
// If we are changing the hotbar state this CANNOT be None.
|
||||||
|
let character_id = client.active_character_id.unwrap();
|
||||||
|
|
||||||
|
// Get or update the ServerProfile.
|
||||||
|
global_state
|
||||||
|
.profile
|
||||||
|
.set_hotbar_slots(server, character_id, state.slots);
|
||||||
|
|
||||||
|
global_state.profile.save_to_file_warn();
|
||||||
|
|
||||||
|
log::info!("Event! -> ChangedHotbarState")
|
||||||
|
},
|
||||||
HudEvent::Ability3(state) => self.inputs.ability3.set_state(state),
|
HudEvent::Ability3(state) => self.inputs.ability3.set_state(state),
|
||||||
HudEvent::ChangeFOV(new_fov) => {
|
HudEvent::ChangeFOV(new_fov) => {
|
||||||
global_state.settings.graphics.fov = new_fov;
|
global_state.settings.graphics.fov = new_fov;
|
||||||
|
Loading…
Reference in New Issue
Block a user