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This commit contains a wrong solution for the 0.1 problem before we knew of coth function
- fix the 0.1 speed problem that we went to low, but still havent solve the -0.1 acceleration problem
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597fc1b147
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@ -299,7 +299,7 @@ fn cant_run_during_fall() -> Result<(), Box<dyn Error>> {
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#[test]
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fn physics_theory() -> Result<(), Box<dyn Error>> {
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let tick = |i: usize, move_dir: f64, vel: f64, pos: f64, dt: f64| {
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let tick = |i: usize, move_dir: f64, acc: f64, vel: f64, pos: f64, dt: f64| {
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/*
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ROLLING_FRICTION_FORCE + AIR_FRICTION_FORCE + TILT_FRICT_FORCE + ACCEL_FORCE = TOTAL_FORCE
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@ -326,7 +326,7 @@ fn physics_theory() -> Result<(), Box<dyn Error>> {
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let air_friction_co = 0.9_f64;
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let air_friction_area = 0.75_f64;
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let air_density = 1.225_f64;
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let c = air_friction_co * air_friction_area * 0.5 * air_density * mass;
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let c = air_friction_co * air_friction_area * 0.5 * air_density * mass ;
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let acc = 9.2_f64 * move_dir; // btw: cant accelerate faster than gravity on foot
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let old_vel = vel;
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@ -334,17 +334,21 @@ fn physics_theory() -> Result<(), Box<dyn Error>> {
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// controller
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// I know what you think, wtf, yep: https://math.stackexchange.com/questions/1929436/line-integral-of-force-of-air-resistanc
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// basically an integral of the air resistance formula which scales with v^2 transformed with an ODE.
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let vel = if acc == 0.0 {
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vel
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} else {
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(mass * acc.abs() / c).sqrt() * ( ( (c / acc.abs() / mass ).sqrt() * old_vel ).atanh() + acc.signum() * (c * acc.abs() / mass).sqrt() * dt ).tanh()
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};
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// The function besically takes its last result calculates the inverse* of it, adds the newly get speed to it and then run tanh again
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// *inverse of the tanh and the factors before.
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let past_fak = (c / (mass * acc.abs() ) ).sqrt() * old_vel;
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// the original algorithm isn't able to keep a speed over the terminal velocity based on acc. however that is necessary, e.g. for pushbacks, falling, external factors and stopping (because of we stop acc would be 0 and the terminal vel would be 0 too)
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// here we decide to reduce that factor by c each second.
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let over_vel_keep = (past_fak * c.powf(dt)).max(1.0) * past_fak.signum(); //TODO signum needed
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let vel = ( ((mass * acc.abs() ) / c ).sqrt() * over_vel_keep) * ( ( past_fak.clamp(-1.0, 1.0) ).atanh() + acc.signum() * (c * acc.abs() / mass).sqrt() * dt ).tanh();
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//let vel = ((mass * acc.abs() + old_acc ) / c).sqrt() * ( ( ( (c / (mass * acc.abs() ) ).sqrt() * old_vel).clamp(-1.0, 1.0) ).atanh() + acc.signum() * (c * acc.abs() / mass).sqrt() * dt ).tanh();
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//physics
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let distance_last = mass / c * ( ( ( old_vel * (c/acc / mass).sqrt()).atanh() ).cosh() ).ln();
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let distance = mass / c * ( ( ( old_vel * (c/acc / mass).sqrt()).atanh() + dt* (c * acc / mass).sqrt()).cosh() ).ln();
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let diff = distance - distance_last;
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let diff = if diff.is_nan() {
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let diff = if !diff.is_finite() {
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0.0
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} else {
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diff
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@ -353,10 +357,16 @@ fn physics_theory() -> Result<(), Box<dyn Error>> {
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let pos = pos + diff;
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let ending = ((i+1) as f64 *dt * 10.0).round() as i64;
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let line = format!("[{:0>2.1}]: move_dir: {:0>1.1}, over_vel_keep: {:0>4.4}, acc: {:0>4.4}, vel: {:0>4.4}, dist: {:0>7.4}, dist: {:0>7.4}, pos: {:0>7.4}, c: {:0>4.4}", (i+1) as f64 *dt, move_dir, over_vel_keep, acc, vel, distance_last, distance, pos, c);
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if ending % 10 == 0 {
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println!("\x1b[91m{}\x1b[0m", line)
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} else if ending % 2 != 0 {
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println!("\x1b[94m{}\x1b[0m", line)
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} else {
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println!("{}", line)
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}
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//if ((i+1) as f64 *dt * 10.0).round() as i64 % 2 == 0 {
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println!("[{:0>2.1}]: move_dir: {:0>1.1}, acc: {:0>4.4}, vel: {:0>4.4}, dist: {:0>7.4}, dist: {:0>7.4}, pos: {:0>7.4}, c: {:0>4.4}", (i+1) as f64 *dt, move_dir, acc, vel, distance_last, distance, pos, c);
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//}
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(acc, vel, pos)
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};
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@ -364,18 +374,18 @@ fn physics_theory() -> Result<(), Box<dyn Error>> {
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let dt = 1.0 / tps as f64;
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println!("");
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println!("dt: {}", dt);
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let (_acc, mut vel, mut pos) = (0.0, 0.0, 0.0);
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let (mut acc, mut vel, mut pos) = (0.0, 0.0, 0.0);
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let mut i = 0;
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for _ in 0..tps {
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(_, vel, pos) = tick(i, 1.0, vel, pos, dt);
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for _ in 0..tps*2 {
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(acc, vel, pos) = tick(i, 1.0, acc, vel, pos, dt);
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i += 1;
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}
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for _ in 0..tps*2 {
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(acc, vel, pos) = tick(i, 0.1, acc, vel, pos, dt);
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i += 1;
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}
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for _ in 0..tps {
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(_, vel, pos) = tick(i, -1.0, vel, pos, dt);
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i += 1;
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}
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for _ in 0..tps {
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(_, vel, pos) = tick(i, 1.0, vel, pos, dt);
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(acc, vel, pos) = tick(i, 1.0, acc, vel, pos, dt);
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i += 1;
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}
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(vel, pos)
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