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Merge branch 'AMAIOLAMO/update-zh_CN' into 'master'
Amaiolamo/update zh_CN translation See merge request veloren/veloren!3880
This commit is contained in:
commit
53746e5a2c
@ -61,7 +61,26 @@ buff-desc-wet =地面变得湿滑,让你很难停下来.
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## Ensnared
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buff-title-ensnared = 陷阱
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buff-desc-ensnared =你的腿受到束缚,阻碍了你的移动.
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## Fortitude
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buff-title-fortitude = 刚毅
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buff-desc-fortitude = 你对于震慑的承受能力更强大,并且受到的伤害月多对其他目标的震慑威力也提升了.
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## Parried
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buff-title-parried = 被格挡
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buff-desc-parried = 你被格挡了,你的恢复更加缓慢.
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## Potion sickness
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buff-title-potionsickness = 药水厌倦
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buff-desc-potionsickness = 因为你最近喝了一瓶药,药水给予的恢复量更少了.
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buff-stat-potionsickness =
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将其他药水获得的恢复量降低{ $strength }%.
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## Reckless
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buff-title-reckless = 狂热
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buff-desc-reckless = 你的攻击更加强大, 但对于你的防御疏忽关照(防御降低).
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## Polymorped
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buff-title-polymorphed = 形态转换
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buff-desc-polymorphed = 你的身体转换了形态.
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## Util
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buff-mysterious = 神秘效果
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## Util
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buff-text-over_seconds = { $dur_secs } 秒后结束
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buff-text-for_seconds = 持续 { $dur_secs } 秒
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buff-remove = 点击删除
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buff-remove = 点击删除
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@ -19,5 +19,10 @@ char_selection-eye_color = 眼睛颜色
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char_selection-skin = 肤色
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char_selection-eyeshape = 眼睛形状
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char_selection-accessories = 配饰
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char_selection-starting_site = 选择初始区域
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char_selection-starting_site_next = 下一个
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char_selection-starting_site_prev = 上一个
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char_selection-starting_site_name = { $name }
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char_selection-starting_site_kind = 种类: { $kind }
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char_selection-create_info_name = 你的角色需要一个名字!
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char_selection-version_mismatch = 警告!此服务器正在运行另一个可能不兼容的游戏版本,请更新您的游戏.
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char_selection-version_mismatch = 警告!此服务器正在运行另一个可能不兼容的游戏版本,请更新您的游戏.
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@ -90,6 +90,7 @@ common-rand_name = 随机名称
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common-stats-combat_rating = 战力
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common-stats-power = 威力
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common-stats-speed = 速度
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common-stats-effect-power = 效果威力
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common-stats-poise = 法力/耐力回复
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common-stats-range = 范围
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common-stats-energy_efficiency = 耐力消耗
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@ -103,9 +104,10 @@ common-stats-energy_reward = 耐力值增益
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common-stats-crit_power = 暴击威力
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common-stats-stealth = 潜行
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common-stats-slots = 栏位
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common-stats-durability = 耐久
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common-material-metal = 金属
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common-material-wood = 木材
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common-material-stone = 石材
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common-material-cloth = 布料
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common-material-hide = 隐藏
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common-sprite-chest = 宝箱
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common-sprite-chest = 宝箱
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@ -49,6 +49,7 @@ gameinput-togglewield = 切换手持
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gameinput-interact = 交互
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gameinput-freelook = 自由视角
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gameinput-autowalk = 自动 行走/滑翔
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gameinput-zoomlock = 摄像头缩放锁定
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gameinput-cameraclamp = 锁定视角
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gameinput-dance = 跳舞
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gameinput-select = 选择实体
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@ -70,4 +71,4 @@ gameinput-mutemaster = 全局静音
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gameinput-muteinactivemaster = 全局静音 (非活动窗口)
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gameinput-mutemusic = 音乐静音
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gameinput-mutesfx = 音效静音
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gameinput-muteambience = 环境静音
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gameinput-muteambience = 环境静音
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|
294
assets/voxygen/i18n/zh_CN/hud/ability.ftl
Normal file
294
assets/voxygen/i18n/zh_CN/hud/ability.ftl
Normal file
@ -0,0 +1,294 @@
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common-abilities-debug-possess = 附身箭矢
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.desc = 射出一个毒箭矢,使你能够控制你的目标.
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common-abilities-axe-leap = 飞身一击
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.desc = 飞身施展强力一劈.
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common-abilities-hammer-leap = 厄运粉碎
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.desc = 一个拥有击退的AOE(范围)攻击. 跳跃到指定地点.
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common-abilities-bow-shotgun = 爆发
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.desc = 迸发一堆箭矢.
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common-abilities-staff-fireshockwave = 火焰之圈
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.desc = 在地上迸发一圈火焰冲击波.
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common-abilities-sceptre-wardingaura = 守护光环
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.desc = 守护你盟友,抵御敌人的攻击.
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# Stances
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-heavy_stance = 重剑姿态
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-agile_stance = 轻剑姿态
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-defensive_stance = 防守姿态
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-crippling_stance = 残忍姿态
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-cleaving_stance = 劈砍姿态
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-basic_state = 基础
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-heavy_state = 重型
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-agile_state = 轻型
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-defensive_state = 防守型
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-crippling_state = 残忍型
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-cleaving_state = 劈砍型
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# Sword abilities
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veloren-core-pseudo_abilities-sword-heavy_stance = { -heavy_stance }
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.desc = 使用此姿态可以对震慑敌人,并对震慑的敌人造成更多伤害,但是攻速更慢.
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veloren-core-pseudo_abilities-sword-agile_stance = { -agile_stance }
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.desc = 使用此姿态可以使攻击加快,但更微弱.
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veloren-core-pseudo_abilities-sword-defensive_stance = { -defensive_stance }
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.desc = 此姿态可微弱的抵御伤害,也可以选择挡开攻击.
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veloren-core-pseudo_abilities-sword-crippling_stance = { -crippling_stance }
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.desc = 使用此姿态来攻击可以形成或者加重持久的伤口.
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veloren-core-pseudo_abilities-sword-cleaving_stance = { -cleaving_stance }
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.desc = 此姿态可以攻击多个敌人.
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-double_slash = 二连击
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-modified_depending_stance = 会根据姿态而改变形态
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veloren-core-pseudo_abilities-sword-double_slash = { -double_slash }
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.desc = 一个二连击.
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common-abilities-sword-basic_double_slash = { -basic_state } { -double_slash }
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.desc = 一个基础的二连击.
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common-abilities-sword-heavy_double_slash = { -heavy_state } { -double_slash }
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.desc = 一个缓慢的二连击, 可能震慑敌人.
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common-abilities-sword-agile_double_slash = { -agile_state } { -double_slash }
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.desc = 一个极快但更微弱的二连击.
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common-abilities-sword-defensive_double_slash = { -defensive_state } { -double_slash }
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.desc = 一个能够减少敌人攻击冲击力的二连击.
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common-abilities-sword-crippling_double_slash = { -crippling_state } { -double_slash }
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.desc = 一个能够延长敌人流血的二连击.
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common-abilities-sword-cleaving_double_slash = { -cleaving_state } { -double_slash }
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.desc = 一个能够劈穿数个敌人的二连击.
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veloren-core-pseudo_abilities-sword-secondary_ability = 副剑技
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.desc = 绑定在特殊攻击上的技能.
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common-abilities-sword-basic_thrust = 基础突进
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.desc = 蓄势可以使突进更加强大.
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common-abilities-sword-heavy_slam = 重剑出击
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.desc = 威力强大,覆盖头顶的斩击,蓄势后的震慑威力更强大.
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common-abilities-sword-agile_perforate = 钻墙打孔
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.desc = 一阵又轻又快的攻击.
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common-abilities-sword-defensive_vital_jab = { -defensive_state } 致命突刺
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.desc = 一个极快的前戳,对于被格挡的敌人造成更多的伤害.
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common-abilities-sword-crippling_deep_rend = 撕裂伤口
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.desc = 专注于攻击已经撕裂的伤口,对于已流血的敌人造成更多伤害.
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common-abilities-sword-cleaving_spiral_slash = 转转乐
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.desc = 挥舞剑刃一圈来攻击附近的任何目标.
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-crescent_slash = 空月斩
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veloren-core-pseudo_abilities-sword-crescent_slash = { -crescent_slash }
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.desc =
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一个从下往上的斜斩.
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{ -modified_depending_stance }
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common-abilities-sword-basic_crescent_slash = { -basic_state } { -crescent_slash }
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.desc = 一个基础的从下往上的斜斩.
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common-abilities-sword-heavy_crescent_slash = { -heavy_state } { -crescent_slash }
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.desc = 一个从下往上的斜斩, 可能震慑敌人.
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common-abilities-sword-agile_crescent_slash = { -agile_state } { -crescent_slash }
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.desc = 一个轻盈且从下往上的斜斩.
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common-abilities-sword-defensive_crescent_slash = { -defensive_state } { -crescent_slash }
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.desc = 一个保守型且从下往上的斜斩.
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common-abilities-sword-crippling_crescent_slash = { -crippling_state } { -crescent_slash }
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.desc = 一个从下往上的斜斩, 可能使敌人流血.
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common-abilities-sword-cleaving_crescent_slash = { -cleaving_state } { -crescent_slash }
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.desc = 一个穿透性强且从下往上的斜斩.
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-fell_strike = 陨落打击
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veloren-core-pseudo_abilities-sword-fell_strike = { -fell_strike }
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.desc =
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迅速并有力的斩击.
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{ -modified_depending_stance }
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common-abilities-sword-basic_fell_strike = { -basic_state } { -fell_strike }
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.desc = 一个基础,迅速并有力的斩击.
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common-abilities-sword-heavy_fell_strike = { -heavy_state } { -fell_strike }
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.desc = 一个迅速并有力的斩击. 可能震慑敌人.
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common-abilities-sword-agile_fell_strike = { -agile_state } { -fell_strike }
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.desc = 一个极其迅速并有力的斩击.
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common-abilities-sword-defensive_fell_strike = { -defensive_state } { -fell_strike }
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.desc = 一个保守的,迅速并有力的斩击.
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common-abilities-sword-crippling_fell_strike = { -crippling_state } { -fell_strike }
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.desc = 一个迅速并有力的斩击. 可能使敌人流血.
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common-abilities-sword-cleaving_fell_strike = { -cleaving_state } { -fell_strike }
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.desc = 一个迅速, 有力且能够穿透敌人的斩击.
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-skewer = 突刺
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veloren-core-pseudo_abilities-sword-skewer = { -skewer }
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.desc =
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一个突刺
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{ -modified_depending_stance }
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common-abilities-sword-basic_skewer = { -basic_state } { -skewer }
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.desc = 一个基础的突刺.
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common-abilities-sword-heavy_skewer = { -heavy_state } { -skewer }
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.desc = 一个可震慑敌人的突刺.
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common-abilities-sword-agile_skewer = { -agile_state } { -skewer }
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.desc = 一个迅速的突刺.
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common-abilities-sword-defensive_skewer = { -defensive_state } { -skewer }
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.desc = 一个保守型的突刺.
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common-abilities-sword-crippling_skewer = { -crippling_state } { -skewer }
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.desc = 一个可导致流血的突刺.
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common-abilities-sword-cleaving_skewer = { -cleaving_state } { -skewer }
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.desc = 一个可穿透敌人的突刺.
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-cascade = 威势倾泻
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veloren-core-pseudo_abilities-sword-cascade = { -cascade }
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.desc =
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一个从上往下的斩击.
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{ -modified_depending_stance }
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||||
common-abilities-sword-basic_cascade = { -basic_state } { -cascade }
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.desc = 一个基础的, 从上往下的斩击.
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common-abilities-sword-heavy_cascade = { -heavy_state } { -cascade }
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.desc = 一个从上往下的斩击, 有可能震慑敌人.
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common-abilities-sword-agile_cascade = { -agile_state } { -cascade }
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.desc = 一个快速的, 从上往下的斩击.
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||||
common-abilities-sword-defensive_cascade = { -defensive_state } { -cascade }
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.desc = 一个保守的, 从上往下的斩击.
|
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common-abilities-sword-crippling_cascade = { -crippling_state } { -cascade }
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.desc = 一个从上往下的斩击, 有可能使敌人流血.
|
||||
common-abilities-sword-cleaving_cascade = { -cleaving_state } { -cascade }
|
||||
.desc = 一个可以劈开敌人的, 从上往下的斩击.
|
||||
|
||||
-cross_cut = X裂斩
|
||||
|
||||
veloren-core-pseudo_abilities-sword-cross_cut = { -cross_cut }
|
||||
.desc =
|
||||
一个X字形的斩击.
|
||||
{ -modified_depending_stance }
|
||||
common-abilities-sword-basic_cross_cut = { -basic_state } { -cross_cut }
|
||||
.desc = 一个基础的, X字形的斩击.
|
||||
common-abilities-sword-heavy_cross_cut = { -heavy_state } { -cross_cut }
|
||||
.desc = 一个X字形的斩击, 有可能震慑敌人.
|
||||
common-abilities-sword-agile_cross_cut = { -agile_state } { -cross_cut }
|
||||
.desc = 一个快速的, X字形的斩击.
|
||||
common-abilities-sword-defensive_cross_cut = { -defensive_state } { -cross_cut }
|
||||
.desc = 一个保守的, X字形的斩击.
|
||||
common-abilities-sword-crippling_cross_cut = { -crippling_state } { -cross_cut }
|
||||
.desc = 一个X字形的斩击, 有可能使敌人流血.
|
||||
common-abilities-sword-cleaving_cross_cut = { -cleaving_state } { -cross_cut }
|
||||
.desc = 一个可以劈开敌人的, X字形的斩击.
|
||||
|
||||
|
||||
-requires_moderate_combo = 需要较多连击方可使用
|
||||
|
||||
veloren-core-pseudo_abilities-sword-finisher = 终结
|
||||
.desc =
|
||||
一个应当在战斗尾声时使用的连击战技
|
||||
{ -modified_depending_stance }
|
||||
common-abilities-sword-basic_mighty_strike = 强烈打击
|
||||
.desc =
|
||||
一个简单,但强大的斩击.
|
||||
{ -requires_moderate_combo }
|
||||
common-abilities-sword-heavy_guillotine = 断头
|
||||
.desc =
|
||||
断头式的朝下方砍去, 及易震慑幸存在此剑下的生物.
|
||||
{ -requires_moderate_combo }
|
||||
common-abilities-sword-agile_hundred_cuts = 百刀斩
|
||||
.desc =
|
||||
对制定目标实行数次极快的攻击.
|
||||
{ -requires_moderate_combo }
|
||||
common-abilities-sword-defensive_counter = 反击
|
||||
.desc =
|
||||
迅速发起反击, 对于被格挡的敌人造成更多伤害.
|
||||
{ -requires_moderate_combo }
|
||||
common-abilities-sword-crippling_mutilate = 肢解
|
||||
.desc =
|
||||
通过锯穿敌人的伤口来肢解他们, 对于流血的敌人造成更多的伤害.
|
||||
{ -requires_moderate_combo }
|
||||
common-abilities-sword-cleaving_bladestorm = 飓风之刃
|
||||
.desc =
|
||||
螺旋式的消灭敌人.
|
||||
{ -requires_moderate_combo }
|
||||
|
||||
|
||||
-enter_stance = 进入
|
||||
-require_stance = 需要
|
||||
|
||||
common-abilities-sword-heavy_sweep = 重扫
|
||||
.desc =
|
||||
重剑横扫前方,对震慑的敌人造成更多伤害.
|
||||
{ -enter_stance } { -heavy_stance }
|
||||
common-abilities-sword-heavy_pommel_strike = 钝击
|
||||
.desc =
|
||||
使用钝器来震荡敌人的头部.
|
||||
{ -enter_stance } { -heavy_stance }
|
||||
|
||||
common-abilities-sword-agile_quick_draw = 快刀斩
|
||||
.desc =
|
||||
取出剑攻击的同时向前冲.
|
||||
{ -enter_stance } { -agile_stance }
|
||||
common-abilities-sword-agile_feint = 佯攻
|
||||
.desc =
|
||||
先侧移再回击.
|
||||
{ -enter_stance } { -agile_stance }
|
||||
|
||||
common-abilities-sword-defensive_riposte = 还击
|
||||
.desc =
|
||||
抵挡一次并马上回击.
|
||||
{ -enter_stance } { -defensive_stance }
|
||||
common-abilities-sword-defensive_disengage = 撤退
|
||||
.desc =
|
||||
一击之后向后撤退.
|
||||
{ -enter_stance } { -defensive_stance }
|
||||
|
||||
common-abilities-sword-crippling_gouge = 撕裂
|
||||
.desc =
|
||||
撕裂敌人并造成一个持续流血的伤口.
|
||||
{ -enter_stance } { -crippling_stance }
|
||||
common-abilities-sword-crippling_hamstring = 当筋立断
|
||||
.desc =
|
||||
对敌人的筋造成伤害,使其机动性降低.
|
||||
{ -enter_stance } { -crippling_stance }
|
||||
|
||||
common-abilities-sword-cleaving_whirlwind_slice = 旋风斩
|
||||
.desc =
|
||||
螺旋式的攻击你周围的敌人.
|
||||
{ -enter_stance } { -cleaving_stance }
|
||||
common-abilities-sword-cleaving_earth_splitter = 辟地斩
|
||||
.desc =
|
||||
劈开地壳, 在下降时使用会对目标造成更大的影响.
|
||||
{ -enter_stance } { -cleaving_stance }
|
||||
|
||||
common-abilities-sword-heavy_fortitude = 刚毅
|
||||
.desc =
|
||||
随着受到的伤害增长对于震慑的抵抗力,并提高你震慑的威力.
|
||||
{ -require_stance } { -heavy_stance }
|
||||
common-abilities-sword-heavy_pillar_thrust = 镇压
|
||||
.desc =
|
||||
从头到脚的刺穿你的敌人,在下降时使用会对目标造成更大的影响.
|
||||
{ -require_stance } { -heavy_stance }
|
||||
|
||||
|
||||
common-abilities-sword-agile_dancing_edge = 舞动之刃
|
||||
.desc =
|
||||
使你的攻击与移动更加轻盈.
|
||||
{ -require_stance } { -agile_stance }
|
||||
common-abilities-sword-agile_flurry = 狂潮
|
||||
.desc =
|
||||
进行数次快速突刺.
|
||||
{ -require_stance } { -agile_stance }
|
||||
|
||||
common-abilities-sword-defensive_stalwart_sword = 坚定
|
||||
.desc =
|
||||
转移攻击带来的冲击, 使得外来的伤害降低.
|
||||
{ -require_stance } { -defensive_stance }
|
||||
common-abilities-sword-defensive_deflect = 反弹
|
||||
.desc =
|
||||
极快的取剑格挡前方,快到甚至能够抵挡弹道.
|
||||
{ -require_stance } { -defensive_stance }
|
||||
|
||||
common-abilities-sword-crippling_eviscerate = 二次伤害
|
||||
.desc =
|
||||
把伤口蔓延更远,对于残疾的敌人造成更多伤害.
|
||||
{ -require_stance } { -crippling_stance }
|
||||
common-abilities-sword-crippling_bloody_gash = 撕裂伤口
|
||||
.desc =
|
||||
残忍的撕裂已经流血的伤口, 对于流血的敌人造成更多伤害.
|
||||
{ -require_stance } { -crippling_stance }
|
||||
|
||||
common-abilities-sword-cleaving_blade_fever = 狂热刀刃
|
||||
.desc =
|
||||
使你更加狂热的攻击, 你的伤害会增加但你的防御也会随之降低.
|
||||
{ -require_stance } { -cleaving_stance }
|
||||
common-abilities-sword-cleaving_sky_splitter = 开天斩
|
||||
.desc =
|
||||
一个据说能够劈开天空的强力斩击,但会用来劈开敌人.
|
||||
{ -require_stance } { -cleaving_stance }
|
@ -38,4 +38,5 @@ hud-bag-stun_res_desc =
|
||||
像耐力一样恢复.
|
||||
hud-bag-sort_by_name = 根据名称排序
|
||||
hud-bag-sort_by_quality = 根据品质排序
|
||||
hud-bag-sort_by_category = 根据类别排序
|
||||
hud-bag-sort_by_category = 根据类别排序
|
||||
hud-bag-sort_by_tag = 根据标签排序
|
||||
|
@ -1,10 +1,11 @@
|
||||
hud-chat-all = 全部
|
||||
hud-chat-chat_tab_hover_tooltip = 右键单击设置
|
||||
hud-outcome-burning = died of: 燃烧
|
||||
hud-outcome-burning = 死于:燃烧
|
||||
hud-outcome-curse = 死于:诅咒
|
||||
hud-outcome-bleeding = died of: 流血
|
||||
hud-outcome-crippled = died of: 残废
|
||||
hud-outcome-frozen = died of: 冻结
|
||||
hud-outcome-bleeding = 死于:流血
|
||||
hud-outcome-crippled = 死于:残废
|
||||
hud-outcome-frozen = 死于:冻结
|
||||
hud-outcome-mysterious = 死于:神秘(不明)
|
||||
hud-chat-online_msg = [{ $name }] 上线了.
|
||||
hud-chat-offline_msg = [{ $name }] 下线了.
|
||||
hud-chat-default_death_msg = [{ $name }]死了
|
||||
@ -16,6 +17,7 @@ hud-chat-pvp_melee_kill_msg = [{ $attacker }]击败了[{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }]射杀了[{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }]炸死了[{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }]用魔法击杀了[{ $victim }]
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }]杀死了[{ $victim }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } 由于 { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker }击杀了[{ $victim }]
|
||||
@ -23,10 +25,11 @@ hud-chat-npc_ranged_kill_msg = { $attacker }射杀了[{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker }炸死了[{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker }用魔法击杀了[{ $victim }]
|
||||
hud-chat-npc_other_kill_msg = { $attacker }击杀了[{ $victim }]
|
||||
hud-chat-loot_fail = 你的背包已满!
|
||||
hud-chat-you = 你
|
||||
hud-loot-pickup-msg = {$actor} 捡起了 { $amount ->
|
||||
[one] { $item }
|
||||
*[other] {$amount}x {$item}
|
||||
*[other] {$amount} x {$item}
|
||||
}
|
||||
hud-chat-loot_fail = 你的背包已满!
|
||||
hud-chat-goodbye = 再见!
|
||||
hud-chat-connection_lost = 连接已断开. { $time }秒内将被踢出.
|
||||
hud-chat-connection_lost = 连接已断开. { $time }秒内将被踢出.
|
||||
|
@ -1,8 +1,11 @@
|
||||
hud-crafting = 制作
|
||||
hud-crafting-recipes = 食谱
|
||||
hud-crafting-recipes = 菜单
|
||||
hud-crafting-ingredients = 配方:
|
||||
hud-crafting-craft = 制作
|
||||
hud-crafting-craft_all = 全部制作
|
||||
hud-crafting-repair = 维修
|
||||
hud-crafting-repair_equipped = 维修身上的装备
|
||||
hud-crafting-repair_all = 维修所有
|
||||
hud-crafting-tool_cata = 需要:
|
||||
hud-crafting-req_crafting_station = 需要:
|
||||
hud-crafting-anvil = 铁砧
|
||||
@ -14,6 +17,7 @@ hud-crafting-loom = 织布机
|
||||
hud-crafting-spinning_wheel = 纺车
|
||||
hud-crafting-tanning_rack = 刮毛架
|
||||
hud-crafting-salvaging_station = 拆卸台
|
||||
hud-crafting-repair_bench = 维修台
|
||||
hud-crafting-campfire = 篝火
|
||||
hud-crafting-tabs-all = 全部
|
||||
hud-crafting-tabs-armor = 防具
|
||||
@ -28,8 +32,8 @@ hud-crafting-tabs-bag = 背包
|
||||
hud-crafting-tabs-processed_material = 材料
|
||||
hud-crafting-dismantle_title = 拆卸
|
||||
hud-crafting-dismantle_explanation =
|
||||
将物品悬停在您的包中
|
||||
以查看您可以回收的物品.
|
||||
光标悬停在你背包的物品上
|
||||
以查看你可以回收的物品.
|
||||
|
||||
双击它们开始拆卸.
|
||||
hud-crafting-modular_desc = 将物品部件拖到此处以制作武器
|
||||
@ -42,4 +46,6 @@ hud-crafting-mod_comp_metal_prim_slot_desc = 在这里放置金属锭,只有
|
||||
hud-crafting-mod_comp_wood_prim_slot_title = 木材
|
||||
hud-crafting-mod_comp_wood_prim_slot_desc = 在这里放置一种木材,只有某些木材可以用来制造武器.
|
||||
hud-crafting-mod_comp_sec_slot_title = 动物材料
|
||||
hud-crafting-mod_comp_sec_slot_desc = 可选择放置一种动物制造材料,只有某些材料可以用来增强武器.
|
||||
hud-crafting-mod_comp_sec_slot_desc = 可选择放置一种动物制造材料,只有某些材料可以用来增强武器.
|
||||
hud-crafting-repair_slot_title = 损坏的物品
|
||||
hud-crafting-repair_slot_desc = 在这里放置一个物品来显示当前耐久级别的修复成本
|
||||
|
@ -14,6 +14,7 @@ hud-map-trees = 巨树
|
||||
hud-map-tree = 巨树
|
||||
hud-map-town = 城镇
|
||||
hud-map-castle = 城堡
|
||||
hud-map-bridge = 桥
|
||||
hud-map-dungeon = 地牢
|
||||
hud-map-difficulty_dungeon =
|
||||
地牢
|
||||
@ -32,4 +33,4 @@ hud-map-zoom_minimap_explanation =
|
||||
查看您周围的区域
|
||||
hud-map-gnarling = 防御工事
|
||||
hud-map-chapel_site = 海上教堂
|
||||
hud-map-placed_by = 放置 { $name }
|
||||
hud-map-placed_by = 放置 { $name }
|
||||
|
@ -13,6 +13,7 @@ hud-press_key_to_toggle_lantern_fmt = [{ $key }] 显示提灯
|
||||
hud-press_key_to_show_debug_info_fmt = 按下 { $key } 显示调试信息
|
||||
hud-press_key_to_toggle_keybindings_fmt = 按下 { $key } 切换显示快捷键设置
|
||||
hud-press_key_to_toggle_debug_info_fmt = 按下 { $key } 切换显示调试信息
|
||||
hud_items_lost_dur = 您装备的物品失去了一些耐久.
|
||||
hud-press_key_to_respawn = 按下 { $key } 在你上次访问的篝火处重生.
|
||||
hud-tutorial_btn = 教程
|
||||
hud-tutorial_click_here = 按下 [ { $key } ] 释放鼠标光标并单击此按钮!
|
||||
@ -35,12 +36,19 @@ hud-diary = 技能书
|
||||
hud-free_look_indicator = 启用自由视角. 按下 { $key } 禁用.
|
||||
hud-camera_clamp_indicator = 启用锁定视角. 按下 { $key } 禁用.
|
||||
hud-auto_walk_indicator = 启用自动 行走/滑翔
|
||||
hud-zoom_lock_indicator-remind = 缩放锁定
|
||||
hud-zoom_lock_indicator-enable = 摄像头缩放锁定
|
||||
hud-zoom_lock_indicator-disable = 摄像头缩放解锁
|
||||
hud-collect = 收集
|
||||
hud-pick_up = 拿起
|
||||
hud-open = 打开
|
||||
hud-use = 使用
|
||||
hud-unlock-requires = 需要 { $item }
|
||||
hud-unlock-consumes = 使用 { $item } 打开
|
||||
hud-mine = 采集
|
||||
hud-mine-needs_pickaxe = 需要镐
|
||||
hud-mine-needs_unhandled_case = 需要 ???
|
||||
hud-talk = 交谈
|
||||
hud-trade = 交易
|
||||
hud-mount = 攀爬
|
||||
hud-sit = 坐下
|
||||
hud-sit = 坐下
|
||||
|
@ -4,10 +4,12 @@ hud-skill-not_unlocked = 尚未解锁
|
||||
hud-skill-req_sp ={"\u000A"}
|
||||
|
||||
需要 { $number } 技能点
|
||||
|
||||
hud-skill-inc_health_title = 增强生命
|
||||
hud-skill-inc_health = 最大生命值提高{ $boost }{ $SP }
|
||||
hud-skill-inc_energy_title = 增强耐力/法力
|
||||
hud-skill-inc_energy = 最大耐力提升{ $boost }{ $SP }
|
||||
|
||||
hud-skill-unlck_sword_title = 解锁双手剑专精
|
||||
hud-skill-unlck_sword = 解锁双手剑技能树{ $SP }
|
||||
hud-skill-unlck_axe_title = 解锁双手斧专精
|
||||
@ -20,8 +22,10 @@ hud-skill-unlck_staff_title = 解锁火焰法杖专精
|
||||
hud-skill-unlck_staff = 解锁火焰法杖技能树{ $SP }
|
||||
hud-skill-unlck_sceptre_title = 解锁生命权杖专精
|
||||
hud-skill-unlck_sceptre = 解锁生命权杖技能树{ $SP }
|
||||
|
||||
hud-skill-dodge_title = 闪避
|
||||
hud-skill-dodge = 翻滚可以躲避敌人的攻击{ $SP }
|
||||
|
||||
hud-skill-roll_energy_title = 体术(翻滚)
|
||||
hud-skill-roll_energy = 减少每次翻滚需要消耗的耐力{ $boost }%{ $SP }
|
||||
hud-skill-roll_speed_title = 迅捷
|
||||
@ -29,6 +33,7 @@ hud-skill-roll_speed = 加快{ $boost }%的翻滚速度{ $SP }
|
||||
hud-skill-roll_dur_title = 飞身跃入
|
||||
hud-skill-roll_dur = 翻滚可躲避敌人攻击的时间延长{ $boost }%{ $SP }
|
||||
|
||||
hud-skill-set_as_exp_bar = 设置为当前经验条
|
||||
hud-skill-climbing_title = 攀爬
|
||||
hud-skill-climbing = 你能够攀爬岩壁
|
||||
hud-skill-climbing_cost_title = 体术(攀爬)
|
||||
@ -111,34 +116,34 @@ hud-skill-bow_charged_title = 蓄力射击
|
||||
hud-skill-bow_charged = 因为你愿意花更长时间蓄力以造成更大伤害
|
||||
hud-skill-bow_charged_damage_title = 伤害提升
|
||||
hud-skill-bow_charged_damage = 蓄力箭矢造成的伤害提升{ $boost }%{ $SP }
|
||||
hud-skill-bow_charged_energy_regen_title = Charged Regen
|
||||
hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost }%{ $SP }
|
||||
hud-skill-bow_charged_energy_regen_title = 能量回复
|
||||
hud-skill-bow_charged_energy_regen = 每次击中敌人回复的能量增加{ $boost }%{ $SP }
|
||||
hud-skill-bow_charged_knockback_title = 冲击强化
|
||||
hud-skill-bow_charged_knockback = 蓄力箭矢击退的效果提高{ $boost }%{ $SP }
|
||||
hud-skill-bow_charged_move_speed_title = 灵巧
|
||||
hud-skill-bow_charged_move_speed = 蓄力时的移动速度提高{ $boost }%{ $SP }
|
||||
hud-skill-bow_charged_move_title = 灵巧
|
||||
hud-skill-bow_charged_move = 蓄力时的移动速度提高{ $boost }%{ $SP }
|
||||
hud-skill-bow_charged_speed_title = 专注
|
||||
hud-skill-bow_charged_speed = 蓄力效果达到最大化的速度加快{ $boost }%{ $SP }
|
||||
|
||||
hud-skill-bow_repeater_title = Repeater
|
||||
hud-skill-bow_repeater = Shoots faster the longer you fire for
|
||||
hud-skill-bow_repeater_title = 持续发射
|
||||
hud-skill-bow_repeater = 你发射的时间越长,发射速度越快
|
||||
hud-skill-bow_repeater_damage_title = 伤害提升
|
||||
hud-skill-bow_repeater_damage = 每支箭矢造成的伤害提升{ $boost }%{ $SP }
|
||||
hud-skill-bow_repeater_cost_title = 耐力节省
|
||||
hud-skill-bow_repeater_cost = 施展腾空击需要消耗的耐力减少{ $boost }%{ $SP }
|
||||
hud-skill-bow_repeater_speed_title = Repeater Speed
|
||||
hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost }%{ $SP }
|
||||
hud-skill-bow_repeater_speed_title = 速度提升
|
||||
hud-skill-bow_repeater_speed = 将射箭速度提高{ $boost }%{ $SP }
|
||||
|
||||
hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun
|
||||
hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once{ $SP }
|
||||
hud-skill-bow_shotgun_damage_title = Shotgun Damage
|
||||
hud-skill-bow_shotgun_damage = Increases the damage done by { $boost }%{ $SP }
|
||||
hud-skill-bow_shotgun_cost_title = Shotgun Cost
|
||||
hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost }%{ $SP }
|
||||
hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows
|
||||
hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }{ $SP }
|
||||
hud-skill-bow_shotgun_spread_title = Shotgun Spread
|
||||
hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost }%{ $SP }
|
||||
hud-skill-bow_shotgun_unlock_title = 解锁迸发
|
||||
hud-skill-bow_shotgun_unlock = 解锁一次发射多支箭矢的能力{ $SP }
|
||||
hud-skill-bow_shotgun_damage_title = 伤害提升
|
||||
hud-skill-bow_shotgun_damage = 将迸发的伤害提升{ $boost }%{ $SP }
|
||||
hud-skill-bow_shotgun_cost_title = 耐力节省
|
||||
hud-skill-bow_shotgun_cost = 将使用迸发时的能量降低{ $boost }%{ $SP }
|
||||
hud-skill-bow_shotgun_arrow_count_title = 箭矢数量
|
||||
hud-skill-bow_shotgun_arrow_count = 你迸发时的箭矢数量增加{ $boost }{ $SP }
|
||||
hud-skill-bow_shotgun_spread_title = 集中
|
||||
hud-skill-bow_shotgun_spread = 将迸发时的散射范围降低{ $boost }%{ $SP }
|
||||
|
||||
hud-skill-hmr_leap_radius_title = 震荡
|
||||
hud-skill-hmr_leap_radius = 千斤坠伤害的作用半径扩大{ $boost }米{ $SP }
|
||||
@ -248,13 +253,18 @@ hud-skill-axe_leap_cost_title = 耐力节省
|
||||
hud-skill-axe_leap_cost = 施展飞身一击需要消耗的耐力减少{ $boost }%{ $SP }
|
||||
hud-skill-axe_leap_distance_title = 奋力一跃
|
||||
hud-skill-axe_leap_distance = 跳跃距离提升{ $boost }%{ $SP }
|
||||
hud-skill-mining_title = Mining
|
||||
hud-skill-pick_strike_title = Pickaxe Strike
|
||||
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience
|
||||
hud-skill-pick_strike_speed_title = Pickaxe Strike Speed
|
||||
hud-skill-pick_strike_speed = Mine rocks faster{ $SP }
|
||||
hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield
|
||||
hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost }% per level){ $SP }
|
||||
hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
|
||||
hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost }% per level){ $SP }
|
||||
|
||||
|
||||
hud-skill-mining_title = 挖矿
|
||||
hud-skill-pick_strike_title = 镐击
|
||||
hud-skill-pick_strike = 使用你的镐子敲打石头来获得矿物,宝石和经验
|
||||
|
||||
hud-skill-pick_strike_speed_title = 敲击速度
|
||||
hud-skill-pick_strike_speed = 挖矿速度提升{ $SP }
|
||||
|
||||
hud-skill-pick_strike_oregain_title = 更多矿物
|
||||
hud-skill-pick_strike_oregain = 有几率获得额外的矿物 (每级提升 { $boost }%){ $SP }
|
||||
|
||||
hud-skill-pick_strike_gemgain_title = 更多宝石
|
||||
hud-skill-pick_strike_gemgain = 有几率获得额外的宝石 (每级提升 { $boost }%){ $SP }
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
hud-trade-trade_window = 交易窗口
|
||||
|
||||
hud-trade-phase1_description =
|
||||
将你要交易的物品
|
||||
拖到相应的区域.
|
||||
@ -6,26 +7,32 @@ hud-trade-phase2_description =
|
||||
现在该交易已锁定,
|
||||
接下来你可以核对本次交易.
|
||||
hud-trade-phase3_description = 交易正在处理中.
|
||||
|
||||
hud-trade-persons_offer = { $playername } 的报价
|
||||
|
||||
hud-trade-has_accepted =
|
||||
{ $playername }
|
||||
已经接受
|
||||
|
||||
hud-trade-accept = 接受
|
||||
hud-trade-decline = 拒绝
|
||||
hud-trade-invite_sent = 交易请求已发送至 { $playername }.
|
||||
|
||||
hud-trade-result-completed = 交易成功.
|
||||
hud-trade-result-declined = 拒绝交易.
|
||||
hud-trade-result-nospace = 没有足够空间来完成交易.
|
||||
|
||||
hud-trade-buy = 购买价格: { $coin_num ->
|
||||
[one] one coin
|
||||
*[other] { $coin_formatted } coins
|
||||
[one] 一个硬币.
|
||||
*[other] { $coin_formatted } 硬币.
|
||||
}
|
||||
hud-trade-sell = 出售加个: { $coin_num ->
|
||||
[one] one coin.
|
||||
*[other] { $coin_formatted } coins
|
||||
hud-trade-sell = 出售价格: { $coin_num ->
|
||||
[one] 一个硬币.
|
||||
*[other] { $coin_formatted } 硬币.
|
||||
}
|
||||
|
||||
hud-trade-tooltip_hint_1 = <单击Shift以添加/删除交易.>
|
||||
hud-trade-tooltip_hint_2 = <单击Ctrl按钮可以自动平衡.>
|
||||
hud-trade-your_offer = 你的报价
|
||||
hud-trade-their_offer = 对方报价
|
||||
hud-trade-amount_input = 选择一个项目
|
||||
hud-trade-amount_input = 选择一个项目
|
||||
|
@ -25,7 +25,7 @@ npc-speech-villager_busybody =
|
||||
npc-speech-villager_unconscientious =
|
||||
.a0 = 我认为是时候吃第二顿早餐了!
|
||||
.a1 = 我希望我的房子不要这么乱.那样我就得收拾了!哈哈!
|
||||
.a2 = Now where did I leave that thing...
|
||||
.a2 = 我到底把那东西放哪里去了...
|
||||
npc-speech-villager_extroverted =
|
||||
.a0 = 你不会相信我这个周末做了什么!
|
||||
.a1 = 早上好!
|
||||
@ -48,8 +48,8 @@ npc-speech-villager_agreeable =
|
||||
npc-speech-villager_worried =
|
||||
.a0 = 小心点,好吗?外面很危险.
|
||||
npc-speech-villager_disagreeable =
|
||||
.a0 = I say it like it is. If people don't like that, too bad.
|
||||
.a1 = People are too easily offended.
|
||||
.a0 = 我就是如此说话, 如果其他人不喜欢,管他的呢.
|
||||
.a1 = 现在的人也太脆弱了吧.
|
||||
npc-speech-villager_neurotic =
|
||||
.a0 = 一想到那些地牢就会让我感到害怕. 我希望有人能把它们清除掉.
|
||||
.a1 = 有人应该对那些邪教徒做些什么.最好不是我.
|
||||
@ -214,12 +214,64 @@ npc-speech-cultist_low_health_fleeing =
|
||||
.a0 = Retreat for the cause!
|
||||
.a1 = 撤退!
|
||||
.a2 = 诅咒你!
|
||||
.a3 = I will curse you in the afterlife!
|
||||
.a3 = 我会在死后诅咒你的!
|
||||
.a4 = 我需要休息!
|
||||
.a5 = 他们太厉害了!
|
||||
npc-speech-prisoner =
|
||||
.a0 = 那些恶棍拿走了我的鹤嘴锄!
|
||||
.a1 = Being trapped is no fun.
|
||||
.a1 = 囚禁在这里一点也不好玩.
|
||||
.a3 = 那个红衣主教不可信.
|
||||
.a4 = 这些神职人员做得不怎么样.
|
||||
.a5 = I wish i still had my pick!
|
||||
.a5 = 我多么希望我现在还有我的镐!
|
||||
npc-speech-moving_on =
|
||||
.a0 = 我在这花太多时间啦,向 { $site } 出发!
|
||||
npc-speech-migrating =
|
||||
.a0 = 我住在这里一点都不开心。是时候迁居到{ $site }了.
|
||||
.a1 = 是时候迁居到{ $site }了, 我受够了这里.
|
||||
npc-speech-night_time =
|
||||
.a0 = 时候不早了,是时候回家了.
|
||||
.a1 = 我累了.
|
||||
.a2 = 我的床呼唤着我!
|
||||
npc-speech-day_time =
|
||||
.a0 = 新的一天开始了!
|
||||
.a1 = 我本来就不喜欢起床...
|
||||
npc-speech-start_hunting =
|
||||
.a0 = 是时候外出打猎了!
|
||||
npc-speech-guard_thought =
|
||||
.a0 = 我兄弟外出打怪,你猜我得到了什么? 站岗...
|
||||
.a1 = 就这最后一次巡逻,我就能回家啦!
|
||||
.a2 = 没有任何强盗可以从我手中逃出.
|
||||
npc-speech-merchant_sell_undirected =
|
||||
.a0 = 我所有商品都是最高质量的!
|
||||
.a1 = 有哪位顾客想找我买商品呢?
|
||||
.a2 = 我可是镇内拥有最佳优惠的商人.
|
||||
.a3 = 在寻找资源? 全都包给我.
|
||||
npc-speech-merchant_sell_directed =
|
||||
.a0 = 对!就是你!您需要任何东东吗?
|
||||
.a1 = 您饿了吗? 我这里肯定有您想买的奶酪.
|
||||
.a2 = 您看起来需要一套全新的装备!
|
||||
npc-speech-tell_site =
|
||||
.a0 = 你去过{ $site }吗? 它就在我们{ $dir }方!
|
||||
.a1 = 你应该尝试去{ $site }.
|
||||
.a2 = 如果你往{ $dir }方向行走, 你就可以达到{ $site }.
|
||||
|
||||
npc-speech-witness_murder =
|
||||
.a0 = 杀人犯!
|
||||
.a1 = 你怎么能这么做?
|
||||
.a2 = 啊啊啊!
|
||||
npc-speech-witness_death =
|
||||
.a0 = 不!
|
||||
.a1 = 这太悲惨了!
|
||||
.a2 = 我的天啊!
|
||||
|
||||
npc-speech-dir_north = 北
|
||||
npc-speech-dir_north_east = 东北
|
||||
|
||||
npc-speech-dir_east = 东
|
||||
npc-speech-dir_south_east = 东南
|
||||
|
||||
npc-speech-dir_south = 南
|
||||
npc-speech-dir_south_west = 西南
|
||||
|
||||
npc-speech-dir_west = 西
|
||||
npc-speech-dir_north_west = 西北
|
||||
|
Loading…
Reference in New Issue
Block a user