mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
fixed borrowck issue
This commit is contained in:
@ -43,7 +43,7 @@ use crate::ui::egui::EguiState;
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use crate::{
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audio::AudioFrontend,
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profile::Profile,
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render::{Drawer, GlobalsBindGroup, Renderer},
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render::{Drawer, GlobalsBindGroup},
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settings::Settings,
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window::{Event, Window},
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};
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@ -143,5 +143,5 @@ pub trait PlayState {
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fn globals_bind_group(&self) -> &GlobalsBindGroup;
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/// Draw the play state.
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fn render<'a>(&'a mut self, drawer: &mut Drawer<'a>, settings: &Settings);
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fn render<'a>(&'a self, drawer: &mut Drawer<'a>, settings: &Settings);
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}
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@ -1,7 +1,7 @@
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mod ui;
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use crate::{
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render::{Drawer, GlobalsBindGroup, Renderer},
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render::{Drawer, GlobalsBindGroup},
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scene::simple::{self as scene, Scene},
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session::SessionState,
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settings::Settings,
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@ -20,7 +20,7 @@ pub struct CharSelectionState {
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char_selection_ui: CharSelectionUi,
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client: Rc<RefCell<Client>>,
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scene: Scene,
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need_shadow_clear: bool,
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need_shadow_clear: RefCell<bool>,
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}
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impl CharSelectionState {
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@ -37,7 +37,7 @@ impl CharSelectionState {
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char_selection_ui,
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client,
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scene,
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need_shadow_clear: false,
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need_shadow_clear: RefCell::new(false),
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}
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}
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@ -75,7 +75,7 @@ impl PlayState for CharSelectionState {
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.set_scale_mode(global_state.settings.interface.ui_scale);
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// Clear shadow textures since we don't render to them here
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self.need_shadow_clear = true;
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*self.need_shadow_clear.borrow_mut() = true;
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}
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fn tick(&mut self, global_state: &mut GlobalState, events: Vec<WinEvent>) -> PlayStateResult {
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@ -236,10 +236,10 @@ impl PlayState for CharSelectionState {
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fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
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fn render<'a>(&'a mut self, mut drawer: &mut Drawer<'a>, _: &Settings) {
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if self.need_shadow_clear {
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fn render<'a>(&'a self, drawer: &mut Drawer<'a>, _: &Settings) {
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if *self.need_shadow_clear.borrow() {
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drawer.clear_shadows();
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self.need_shadow_clear = false;
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*self.need_shadow_clear.borrow_mut() = false;
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}
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let client = self.client.borrow();
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@ -7,7 +7,7 @@ use super::char_selection::CharSelectionState;
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use crate::singleplayer::Singleplayer;
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use crate::{
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i18n::LocalizationHandle,
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render::{Drawer, GlobalsBindGroup, Renderer},
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render::{Drawer, GlobalsBindGroup},
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settings::Settings,
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window::Event,
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Direction, GlobalState, PlayState, PlayStateResult,
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@ -325,7 +325,7 @@ impl PlayState for MainMenuState {
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fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
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fn render<'a>(&'a mut self, mut drawer: &mut Drawer<'a>, _: &Settings) {
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fn render<'a>(&'a self, drawer: &mut Drawer<'a>, _: &Settings) {
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// Draw the UI to the screen.
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let mut third_pass = drawer.third_pass();
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if let Some(mut ui_drawer) = third_pass.draw_ui() {
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@ -169,6 +169,10 @@ fn handle_main_events_cleared(
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let mut capped_fps = false;
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drop(guard);
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#[cfg(feature = "egui-ui")]
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let scale_factor = global_state.window.window().scale_factor() as f32;
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if let Some(last) = states.last_mut() {
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capped_fps = last.capped_fps();
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@ -185,7 +189,6 @@ fn handle_main_events_cleared(
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#[cfg(feature = "egui-ui")]
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if global_state.settings.interface.toggle_debug {
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let scale_factor = global_state.window.window().scale_factor() as f32;
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drawer.draw_egui(&mut global_state.egui_state.platform, scale_factor);
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}
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};
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@ -38,7 +38,7 @@ use crate::{
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hud::{Event as HudEvent, Hud, HudInfo, LootMessage, PromptDialogSettings},
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key_state::KeyState,
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menu::char_selection::CharSelectionState,
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render::{Drawer, GlobalsBindGroup, Renderer},
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render::{Drawer, GlobalsBindGroup},
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scene::{camera, terrain::Interaction, CameraMode, DebugShapeId, Scene, SceneData},
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settings::Settings,
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window::{AnalogGameInput, Event, GameInput},
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@ -1413,7 +1413,7 @@ impl PlayState for SessionState {
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/// Render the session to the screen.
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///
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/// This method should be called once per frame.
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fn render<'a>(&'a mut self, mut drawer: &mut Drawer<'a>, settings: &Settings) {
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fn render<'a>(&'a self, mut drawer: &mut Drawer<'a>, settings: &Settings) {
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span!(_guard, "render", "<Session as PlayState>::render");
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// Render world
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