Slightly increase block-hop height for better airship block-hopping

This commit is contained in:
Joshua Barretto 2021-03-13 16:54:14 +00:00 committed by Avi Weinstock
parent 1af86ef2f8
commit 71c07734f7

View File

@ -988,7 +988,7 @@ fn cylinder_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
// .unwrap_or(false))
// ...and there is a collision with a block beneath our current hitbox...
&& collision_with(
pos.0 + resolve_dir - Vec3::unit_z() * 1.05,
pos.0 + resolve_dir - Vec3::unit_z() * 1.25,
&terrain,
block_true,
near_iter.clone(),