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Slightly increase block-hop height for better airship block-hopping
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@ -988,7 +988,7 @@ fn cylinder_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
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// .unwrap_or(false))
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// ...and there is a collision with a block beneath our current hitbox...
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&& collision_with(
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pos.0 + resolve_dir - Vec3::unit_z() * 1.05,
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pos.0 + resolve_dir - Vec3::unit_z() * 1.25,
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&terrain,
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block_true,
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near_iter.clone(),
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