simplified scaling code

Former-commit-id: 9e35a57ea812f1446958daac2ccd4c3492d19347
This commit is contained in:
jshipsey 2019-04-23 20:36:33 -04:00
parent 0a34bfab9b
commit c0a8a677b7

View File

@ -80,14 +80,6 @@ impl Animation for IdleAnimation {
next.r_shoulder.ori = Quaternion::rotation_y(0.0);
next.r_shoulder.scale = Vec3::one();
next.l_shoulder.offset = Vec3::new(2.9, 6.0, 18.0) / SCALE;
next.l_shoulder.ori = Quaternion::rotation_y(0.0);
next.l_shoulder.scale = Vec3::one() / SCALE;
next.r_shoulder.offset = Vec3::new(2.9, -6.0, 18.0) / SCALE;
next.r_shoulder.ori = Quaternion::rotation_y(0.0);
next.r_shoulder.scale = Vec3::one() / SCALE;
next
}
}