mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
-add quadruped_medium/combomelee
-frostfang ability_set
This commit is contained in:
parent
5a83f85779
commit
c46ea4ae91
@ -354,6 +354,11 @@
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secondary: Simple(None, "common.abilities.custom.quadmedbasic.triplestrike"),
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secondary: Simple(None, "common.abilities.custom.quadmedbasic.triplestrike"),
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abilities: [],
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abilities: [],
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),
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),
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Custom("Frostfang"): (
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primary: Simple(None, "common.abilities.custom.frostfang.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.frostfang.triplestrike"),
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abilities: [],
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),
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Custom("Roshwalr"): (
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Custom("Roshwalr"): (
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primary: Simple(None, "common.abilities.custom.roshwalr.doublehusk"),
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primary: Simple(None, "common.abilities.custom.roshwalr.doublehusk"),
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secondary: Simple(None, "common.abilities.custom.roshwalr.slowcharge"),
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secondary: Simple(None, "common.abilities.custom.roshwalr.slowcharge"),
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31
assets/common/abilities/custom/frostfang/singlestrike.ron
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31
assets/common/abilities/custom/frostfang/singlestrike.ron
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@ -0,0 +1,31 @@
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Slash(
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damage: 20,
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poise: 28,
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knockback: 3,
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energy_regen: 0,
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),
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range: 2.7,
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angle: 60.0,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 10.0,
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strength: DamageFraction(0.5),
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chance: 1.0,
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))),
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),
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buildup_duration: 0.8,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.8,
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movement: (
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swing: Some(Forward(1.0)),
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),
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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)
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83
assets/common/abilities/custom/frostfang/triplestrike.ron
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83
assets/common/abilities/custom/frostfang/triplestrike.ron
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@ -0,0 +1,83 @@
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Bash(
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damage: 10,
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poise: 15,
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knockback: 5.0,
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energy_regen: 0,
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),
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range: 2.5,
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angle: 30.0,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 10.0,
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strength: DamageFraction(0.5),
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chance: 1.0,
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))),
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),
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buildup_duration: 0.9,
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swing_duration: 0.07,
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hit_timing: 0.5,
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recover_duration: 0.4,
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movement: (
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swing: Some(Forward(1.0)),
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),
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ori_modifier: 0.7,
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),
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(
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melee_constructor: (
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kind: Slash(
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damage: 10,
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poise: 18,
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knockback: 5,
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energy_regen: 0,
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),
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range: 2.5,
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angle: 30.0,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 10.0,
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strength: DamageFraction(0.5),
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chance: 1.0,
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))),
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),
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buildup_duration: 0.8,
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swing_duration: 0.07,
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hit_timing: 0.5,
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recover_duration: 0.4,
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movement: (
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swing: Some(Forward(0.0)),
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),
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ori_modifier: 0.7,
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),
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(
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melee_constructor: (
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kind: Bash(
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damage: 10,
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poise: 20,
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knockback: 5,
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energy_regen: 0,
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),
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range: 2.5,
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angle: 30.0,
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damage_effect: Some(Buff((
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kind: Frozen,
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dur_secs: 10.0,
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strength: DamageFraction(0.5),
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chance: 1.0,
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))),
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),
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buildup_duration: 0.8,
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swing_duration: 0.07,
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hit_timing: 0.5,
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recover_duration: 0.4,
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movement: (
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swing: Some(Forward(1.0)),
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),
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ori_modifier: 0.7,
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),
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],
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energy_cost_per_strike: 0,
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)
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21
assets/common/items/npc_weapons/unique/frostfang.ron
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21
assets/common/items/npc_weapons/unique/frostfang.ron
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@ -0,0 +1,21 @@
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ItemDef(
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name: "Frostfang",
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description: "testing123",
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kind: Tool((
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kind: Natural,
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hands: Two,
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stats: (
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equip_time_secs: 0.01,
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power: 1.0,
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effect_power: 1.0,
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speed: 1.0,
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crit_chance: 0.0625,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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),
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)),
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quality: Low,
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tags: [],
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ability_spec: Some(Custom("Frostfang")),
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)
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@ -574,6 +574,9 @@ fn default_main_tool(body: &Body) -> Item {
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quadruped_medium::Species::Akhlut => Some(Item::new_from_asset_expect(
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quadruped_medium::Species::Akhlut => Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.akhlut",
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"common.items.npc_weapons.unique.akhlut",
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)),
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)),
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quadruped_medium::Species::Frostfang => Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.frostfang",
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)),
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_ => Some(Item::new_from_asset_expect(
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_ => Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.quadmedbasic",
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"common.items.npc_weapons.unique.quadmedbasic",
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)),
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)),
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@ -17,9 +17,9 @@ impl Animation for ComboAnimation {
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type Skeleton = QuadrupedLowSkeleton;
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type Skeleton = QuadrupedLowSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"character_combo\0";
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const UPDATE_FN: &'static [u8] = b"quadruped_low_combo\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "character_combo")]
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#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_combo")]
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fn update_skeleton_inner(
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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skeleton: &Self::Skeleton,
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(ability_id, stage_section, _ability_info, current_strike, global_time, timer): Self::Dependency<'_>,
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(ability_id, stage_section, _ability_info, current_strike, global_time, timer): Self::Dependency<'_>,
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109
voxygen/anim/src/quadruped_medium/combomelee.rs
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109
voxygen/anim/src/quadruped_medium/combomelee.rs
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@ -0,0 +1,109 @@
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use super::{
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super::{vek::*, Animation},
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QuadrupedMediumSkeleton, SkeletonAttr,
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};
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use common::states::utils::{AbilityInfo, StageSection};
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pub struct ComboAnimation;
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impl Animation for ComboAnimation {
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type Dependency<'a> = (
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Option<&'a str>,
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Option<StageSection>,
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Option<AbilityInfo>,
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usize,
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f32,
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f32,
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);
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type Skeleton = QuadrupedMediumSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"quadruped_medium_combo\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_combo")]
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(ability_id, stage_section, _ability_info, current_strike, global_time, timer): Self::Dependency<'_>,
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anim_time: f32,
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rate: &mut f32,
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_s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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*rate = 1.0;
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let mut next = (*skeleton).clone();
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let _multi_strike_pullback = 1.0
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- if matches!(stage_section, Some(StageSection::Recover)) {
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anim_time.powi(4)
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} else {
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0.0
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};
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for strike in 0..=current_strike {
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match ability_id {
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Some(
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"common.abilities.custom.frostfang.singlestrike"
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| "common.abilities.custom.frostfang.triplestrike",
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) => {
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let (movement1base, movement2base, movement3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0),
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Some(StageSection::Action) => (1.0, anim_time.powi(4), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time),
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_ => (0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - movement3;
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let subtract = global_time - timer;
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let check = subtract - subtract.trunc();
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let mirror = (check - 0.5).signum();
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let twitch3 = (mirror * movement3 * 9.0).sin();
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let movement1 = mirror * movement1base * pullback;
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let movement2 = mirror * movement2base * pullback;
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let movement1abs = movement1base * pullback;
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let movement2abs = movement2base * pullback;
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match strike {
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0 | 2 => {
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next.head.orientation = Quaternion::rotation_z(twitch3 * -0.7);
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next.head.orientation =
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Quaternion::rotation_x(movement1abs * 0.35 + movement2abs * -0.9)
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* Quaternion::rotation_y(movement1 * 0.7 + movement2 * -1.0);
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next.jaw.orientation =
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Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * 0.5);
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next.torso_front.orientation =
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Quaternion::rotation_y(movement1 * -0.08 + movement2 * 0.15)
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* Quaternion::rotation_z(movement1 * -0.2 + movement2 * 0.6);
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next.torso_back.orientation = Quaternion::rotation_x(0.15)
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* Quaternion::rotation_z(movement1 * -0.4 + movement2 * -0.2);
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next.tail.orientation = Quaternion::rotation_x(-0.12)
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* Quaternion::rotation_z(movement1 * -0.4 + movement2 * -0.2);
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},
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1 => {
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next.head.orientation = Quaternion::rotation_z(twitch3 * 0.2);
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next.neck.orientation =
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Quaternion::rotation_x(movement1abs * 0.15 + movement2abs * -0.6)
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* Quaternion::rotation_y(movement1 * -0.1 + movement2 * 0.15);
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next.jaw.orientation =
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Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.9);
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next.torso_front.orientation =
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Quaternion::rotation_y(movement1 * 0.08 + movement2 * -0.15)
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* Quaternion::rotation_z(movement1 * 0.2 + movement2 * -0.3);
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next.torso_back.orientation = Quaternion::rotation_x(0.15)
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* Quaternion::rotation_z(movement1 * 0.4 + movement2 * 0.2);
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next.tail.orientation = Quaternion::rotation_x(-0.12)
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* Quaternion::rotation_z(movement1 * 0.4 + movement2 * 0.2);
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},
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_ => {},
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}
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},
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_ => {},
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}
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}
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next
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}
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}
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@ -1,5 +1,6 @@
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pub mod alpha;
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pub mod alpha;
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pub mod beta;
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pub mod beta;
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pub mod combomelee;
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pub mod dash;
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pub mod dash;
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pub mod feed;
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pub mod feed;
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pub mod hoof;
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pub mod hoof;
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@ -12,9 +13,10 @@ pub mod stunned;
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// Reexports
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// Reexports
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pub use self::{
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pub use self::{
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alpha::AlphaAnimation, beta::BetaAnimation, dash::DashAnimation, feed::FeedAnimation,
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alpha::AlphaAnimation, beta::BetaAnimation, combomelee::ComboAnimation, dash::DashAnimation,
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hoof::HoofAnimation, idle::IdleAnimation, jump::JumpAnimation, leapmelee::LeapMeleeAnimation,
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feed::FeedAnimation, hoof::HoofAnimation, idle::IdleAnimation, jump::JumpAnimation,
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run::RunAnimation, shockwave::ShockwaveAnimation, stunned::StunnedAnimation,
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leapmelee::LeapMeleeAnimation, run::RunAnimation, shockwave::ShockwaveAnimation,
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stunned::StunnedAnimation,
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};
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};
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use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
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use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
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@ -2685,6 +2685,38 @@ impl FigureMgr {
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),
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),
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}
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}
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},
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},
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CharacterState::ComboMelee2(s) => {
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let timer = s.timer.as_secs_f32();
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let current_strike = s.completed_strikes % s.static_data.strikes.len();
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let strike_data = s.static_data.strikes[current_strike];
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let progress = match s.stage_section {
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StageSection::Buildup => {
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timer / strike_data.buildup_duration.as_secs_f32()
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},
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StageSection::Action => {
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timer / strike_data.swing_duration.as_secs_f32()
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},
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StageSection::Recover => {
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timer / strike_data.recover_duration.as_secs_f32()
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},
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_ => 0.0,
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};
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anim::quadruped_medium::ComboAnimation::update_skeleton(
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&target_base,
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(
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ability_id,
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Some(s.stage_section),
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Some(s.static_data.ability_info),
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current_strike,
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time,
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state.state_time,
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),
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progress,
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&mut state_animation_rate,
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skeleton_attr,
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)
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},
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CharacterState::Stunned(s) => {
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CharacterState::Stunned(s) => {
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let stage_time = s.timer.as_secs_f32();
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let stage_time = s.timer.as_secs_f32();
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let stage_progress = match s.stage_section {
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let stage_progress = match s.stage_section {
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