Merge branch 'walpo/update-en-translation' into 'master'

Update English translation

See merge request veloren/veloren!4339
This commit is contained in:
Illia Denysenko 2024-02-29 23:45:09 +00:00
commit e9a04db92c
26 changed files with 339 additions and 337 deletions

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@ -9,29 +9,27 @@ buff-desc-potion = Drinking...
buff-title-agility = Agility
buff-desc-agility = Your movement is faster, but you deal less damage, and take more damage.
buff-stat-agility =
Increases movement speed by { $strength }%.
but decreases your damage by 100%,
and increases your damage vulnerability
by 100%.
Increases movement speed by { $strength } %.
In return, your attack power and defense decrease drastically.
## Saturation
buff-title-saturation = Saturation
buff-desc-saturation = Gain health over time from consumables.
## Campfire
buff-title-campfire_heal = Campfire Heal
buff-desc-campfire_heal = Resting at a campfire heals { $rate }% per second.
buff-desc-campfire_heal = Resting at a campfire heals { $rate } % HP per second.
## Energy Regen
buff-title-energy_regen = Energy Regeneration
buff-desc-energy_regen = Faster energy regeneration
buff-stat-energy_regen = Restores { $str_total } Energy
buff-desc-energy_regen = Faster energy regeneration.
buff-stat-energy_regen = Restores { $str_total } energy
## Health Increase
buff-title-increase_max_health = Increase Max Health
buff-desc-increase_max_health = Raise your max health cap
buff-desc-increase_max_health = Your maximum HP is increased.
buff-stat-increase_max_health =
Raises maximum health
by { $strength }
## Energy Increase
buff-title-increase_max_energy = Increase Max Energy
buff-desc-increase_max_energy = Raise your max energy cap
buff-desc-increase_max_energy = Your maximum energy is increased.
buff-stat-increase_max_energy =
Raises maximum energy
by { $strength }
@ -56,7 +54,7 @@ buff-title-cursed = Cursed
buff-desc-cursed = You are cursed.
## Burning
buff-title-burn = On Fire
buff-desc-burn = You are burning alive
buff-desc-burn = You are burning alive.
## Crippled
buff-title-crippled = Crippled
buff-desc-crippled = Your movement is crippled as your legs are heavily injured.
@ -80,7 +78,7 @@ buff-title-potionsickness = Potion sickness
buff-desc-potionsickness = Potions have less positive effect on you after recently consuming a potion.
buff-stat-potionsickness =
Decreases the positive effects of
subsequent potions by { $strength }%.
subsequent potions by { $strength } %.
## Reckless
buff-title-reckless = Reckless
buff-desc-reckless = Your attacks are more powerful. However, you are leaving your defenses open.
@ -104,7 +102,7 @@ buff-title-imminentcritical = Imminent Critical
buff-desc-imminentcritical = Your next attack will critically hit the enemy.
## Fury
buff-title-fury = Fury
buff-desc-fury = With your fury, your strikes generate more combo
buff-desc-fury = With your fury, your strikes generate more combo.
## Sunderer
buff-title-sunderer = Sunderer
buff-desc-sunderer = Your attacks can break through your foes' defences and refresh you with more energy.
@ -113,7 +111,7 @@ buff-title-defiance = Defiance
buff-desc-defiance = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower.
## Bloodfeast
buff-title-bloodfeast = Bloodfeast
buff-desc-bloodfeast = You restore life on attacks against bleeding enemies
buff-desc-bloodfeast = You restore life on attacks against bleeding enemies.
## Berserk
buff-title-berserk = Berserk
buff-desc-berserk = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less.

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@ -115,4 +115,4 @@ common-sprite-chest = Chest
common-sprite-chair = Chair
common-sprite-mud = Mud
common-sprite-grave = Grave
common-sprite-crate = Crate
common-sprite-crate = Crate

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@ -1,2 +1,2 @@
esc_menu-logout = Logout
esc_menu-quit_game = Quit Game
esc_menu-quit_game = Quit Game

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@ -5,13 +5,13 @@ common-abilities-debug-evolve = Evolve
common-abilities-hammer-leap = Smash of Doom
.desc = An AOE attack with knockback. Leaps to position of cursor.
common-abilities-bow-shotgun = Burst
.desc = Launches a burst of arrows
.desc = Launches a burst of arrows.
common-abilities-staff-fireshockwave = Ring of Fire
.desc = Ignites the ground with fiery shockwave.
common-abilities-sceptre-wardingaura = Warding Aura
.desc = Wards your allies against enemy attacks.
# internal terms, currently only used in zh-Hans
# Internal terms, currently only used in zh-Hans.
# If we remove them here, they also get auto-removed in zh-Hans,
# so please keep them, even when not used in English file.
# See https://github.com/WeblateOrg/weblate/issues/9895
@ -41,342 +41,342 @@ common-abilities-sceptre-wardingaura = Warding Aura
# Sword abilities
veloren-core-pseudo_abilities-sword-heavy_stance = Heavy Stance
.desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower
.desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower.
veloren-core-pseudo_abilities-sword-agile_stance = Agile Stance
.desc = Attacks are faster but weaker in this stance
.desc = Attacks are faster but weaker in this stance.
veloren-core-pseudo_abilities-sword-defensive_stance = Defensive Stance
.desc = Attacks in this stance can act as either a weak block or a parry
.desc = Attacks in this stance can act as either a weak block or a parry.
veloren-core-pseudo_abilities-sword-crippling_stance = Crippling Stance
.desc = Attacks in this stance create or worsen lasting injuries
.desc = Attacks in this stance create or worsen lasting injuries.
veloren-core-pseudo_abilities-sword-cleaving_stance = Cleaving Stance
.desc = Attacks in this stance can hit multiple enemies
.desc = Attacks in this stance can hit multiple enemies.
veloren-core-pseudo_abilities-sword-double_slash = Double Slash
.desc = A two-hit combo.
common-abilities-sword-basic_double_slash = Basic Double Slash
.desc = A basic two-hit combo
.desc = A basic two-hit combo.
common-abilities-sword-heavy_double_slash = Heavy Double Slash
.desc = A slower two-hit combo that can stagger
.desc = A slower two-hit combo that can stagger.
common-abilities-sword-agile_double_slash = Agile Double Slash
.desc = A fast two-hit combo with lighter strikes
.desc = A fast two-hit combo with lighter strikes.
common-abilities-sword-defensive_double_slash = Defensive Double Slash
.desc = A two-hit combo that reduces the impact of enemy strikes
.desc = A two-hit combo that reduces the impact of enemy strikes.
common-abilities-sword-crippling_double_slash = Crippling Double Slash
.desc = A two-hit combo that can prolong an enemy's bleeding
.desc = A two-hit combo that can prolong an enemy's bleeding.
common-abilities-sword-cleaving_double_slash = Cleaving Double Slash
.desc = A two-hit combo that can cleave through multiple enemies
.desc = A two-hit combo that can cleave through multiple enemies.
veloren-core-pseudo_abilities-sword-secondary_ability = Secondary Sword Ability
.desc = The ability bound to secondary attack key
.desc = The ability bound to secondary attack key.
common-abilities-sword-basic_thrust = Basic Thrust
.desc = Charging the thrust will make it more powerful
.desc = Charging the thrust will make it more powerful.
common-abilities-sword-heavy_slam = Heavy Slam
.desc = A strong overhead slash that can be charged to be more staggering
.desc = A strong overhead slash that can be charged to be more staggering.
common-abilities-sword-agile_perforate = Perforate
.desc = A rapid flurry of light attacks
.desc = A rapid flurry of light attacks.
common-abilities-sword-agile_dual_perforate = Perforate
.desc = A rapid flurry of light attacks with both swords
.desc = A rapid flurry of light attacks with both swords.
common-abilities-sword-defensive_vital_jab = Defensive Vital Jab
.desc = A quickly charged jab that does more damage against parried foes
.desc = A quickly charged jab that does more damage against parried foes.
common-abilities-sword-crippling_deep_rend = Deep Rend
.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies
.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies.
common-abilities-sword-cleaving_spiral_slash = Spiral Slash
.desc = Sweep your blade fully around you to hit anyone nearby
.desc = Sweep your blade fully around you to hit anyone nearby.
common-abilities-sword-cleaving_dual_spiral_slash = Spiral Slash
.desc = Sweep both of your blades fully around you to hit anyone nearby
.desc = Sweep both of your blades fully around you to hit anyone nearby.
veloren-core-pseudo_abilities-sword-crescent_slash = Crescent Slash
.desc =
An upwards diagonal slash
Is modified depending on your stance
An upwards diagonal slash.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_crescent_slash = Basic Crescent Slash
.desc = A basic, upwards diagonal slash
.desc = A basic, upwards diagonal slash.
common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash
.desc = An upwards diagonal slash that can stagger
.desc = An upwards diagonal slash that can stagger.
common-abilities-sword-agile_crescent_slash = Agile Crescent Slash
.desc = A light, upwards diagonal slash
.desc = A light, upwards diagonal slash.
common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash
.desc = A parrying, upwards diagonal slash
.desc = A parrying, upwards diagonal slash.
common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash
.desc = An upwards diagonal slash that can bleed
.desc = An upwards diagonal slash that can bleed.
common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash
.desc = An upwards diagonal slash that can cleave through enemies
.desc = An upwards diagonal slash that can cleave through enemies.
veloren-core-pseudo_abilities-sword-fell_strike = Fell Strike
.desc =
A quick strong slash
Is modified depending on your stance
A quick strong slash.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_fell_strike = Basic Fell Strike
.desc = A basic, quick strong slash
.desc = A basic, quick strong slash.
common-abilities-sword-heavy_fell_strike = Heavy Fell Strike
.desc = A strong slash that can stagger
.desc = A strong slash that can stagger.
common-abilities-sword-agile_fell_strike = Agile Fell Strike
.desc = A very quick strong slash
.desc = A very quick strong slash.
common-abilities-sword-defensive_fell_strike = Defensive Fell Strike
.desc = A parrying, quick strong slash
.desc = A parrying, quick strong slash.
common-abilities-sword-crippling_fell_strike = Crippling Fell Strike
.desc = A quick strong slash that can bleed
.desc = A quick strong slash that can bleed.
common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike
.desc = A quick strong slash that can cleave through enemies
.desc = A quick strong slash that can cleave through enemies.
veloren-core-pseudo_abilities-sword-skewer = Skewer
.desc =
A stabbing lunge
Is modified depending on your stance
A stabbing lunge.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_skewer = Basic Skewer
.desc = A basic, stabbing lunge
.desc = A basic, stabbing lunge.
common-abilities-sword-heavy_skewer = Heavy Skewer
.desc = A stabbing lunge that can stagger
.desc = A stabbing lunge that can stagger.
common-abilities-sword-agile_skewer = Agile Skewer
.desc = A quick, stabbing lunge
.desc = A quick, stabbing lunge.
common-abilities-sword-defensive_skewer = Defensive Skewer
.desc = A parrying, stabbing lunge
.desc = A parrying, stabbing lunge.
common-abilities-sword-crippling_skewer = Crippling Skewer
.desc = A stabbing lunge that can bleed
.desc = A stabbing lunge that can bleed.
common-abilities-sword-cleaving_skewer = Cleaving Skewer
.desc = A stabbing lunge that can cleave through enemies
.desc = A stabbing lunge that can cleave through enemies.
veloren-core-pseudo_abilities-sword-cascade = Cascade
.desc =
An overhead slash
Is modified depending on your stance
An overhead slash.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_cascade = Basic Cascade
.desc = A basic, overhead slash
.desc = A basic, overhead slash.
common-abilities-sword-heavy_cascade = Heavy Cascade
.desc = An overhead slash that can stagger
.desc = An overhead slash that can stagger.
common-abilities-sword-agile_cascade = Agile Cascade
.desc = A quick, overhead slash
.desc = A quick, overhead slash.
common-abilities-sword-defensive_cascade = Defensive Cascade
.desc = A parrying, overhead slash
.desc = A parrying, overhead slash.
common-abilities-sword-crippling_cascade = Crippling Cascade
.desc = An overhead slash that can bleed
.desc = An overhead slash that can bleed.
common-abilities-sword-cleaving_cascade = Cleaving Cascade
.desc = An overhead slash that can cleave through enemies
.desc = An overhead slash that can cleave through enemies.
veloren-core-pseudo_abilities-sword-cross_cut = Cross Cut
.desc =
A right and left slash
Is modified depending on your stance
A right and left slash.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_cross_cut = Basic Cross Cut
.desc = A basic right and left slash
.desc = A basic right and left slash.
common-abilities-sword-heavy_cross_cut = Heavy Cross Cut
.desc = A right and left slash that can each stagger
.desc = A right and left slash that can each stagger.
common-abilities-sword-agile_cross_cut = Agile Cross Cut
.desc = A quick right and left slash
.desc = A quick right and left slash.
common-abilities-sword-defensive_cross_cut = Defensive Cross Cut
.desc = A parrying right and left slash
.desc = A parrying right and left slash.
common-abilities-sword-crippling_cross_cut = Crippling Cross Cut
.desc = A right and left slash that can bleed
.desc = A right and left slash that can bleed.
common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut
.desc = A right and left slash which cleave through enemies
.desc = A right and left slash which cleave through enemies.
common-abilities-sword-basic_dual_cross_cut = Basic Cross Cut
.desc = A simultaneous basic right and left slash
.desc = A simultaneous basic right and left slash.
common-abilities-sword-heavy_dual_cross_cut = Heavy Cross Cut
.desc = A simultaneous right and left slash that can each stagger
.desc = A simultaneous right and left slash that can each stagger.
common-abilities-sword-agile_dual_cross_cut = Agile Cross Cut
.desc = A simultaneous quick right and left slash
.desc = A simultaneous quick right and left slash.
common-abilities-sword-defensive_dual_cross_cut = Defensive Cross Cut
.desc = A simultaneous parrying right and left slash
.desc = A simultaneous parrying right and left slash.
common-abilities-sword-crippling_dual_cross_cut = Crippling Cross Cut
.desc = A simultaneous right and left slash that can bleed
.desc = A simultaneous right and left slash that can bleed.
common-abilities-sword-cleaving_dual_cross_cut = Cleaving Cross Cut
.desc = A simultaneous right and left slash which cleave through enemies
.desc = A simultaneous right and left slash which cleave through enemies.
veloren-core-pseudo_abilities-sword-finisher = Finisher
.desc =
An ability that consumes combo and is meant to end a fight
The finisher will be different depending on your stance
An ability that consumes combo and is meant to end a fight.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_mighty_strike = Mighty Strike
.desc =
A simple, powerful slash
Requires a moderate amount of combo to use
A simple, powerful slash.
Requires a moderate amount of combo to use.
common-abilities-sword-heavy_guillotine = Guillotine
.desc =
A strong cleave that will likely stagger what it doesn't kill
Requires a moderate amount of combo to use
A strong cleave that will likely stagger what it doesn't kill.
Requires a moderate amount of combo to use.
common-abilities-sword-agile_hundred_cuts = Hundred Cuts
.desc =
Many very rapid slashes on a target
Requires a moderate amount of combo to use
Many very rapid slashes on a target.
Requires a moderate amount of combo to use.
common-abilities-sword-defensive_counter = Counter
.desc =
A rapidly launched attack that deals substantially more damage to a parried foe
Requires a moderate amount of combo to use
A rapidly launched attack that deals substantially more damage to a parried foe.
Requires a moderate amount of combo to use.
common-abilities-sword-crippling_mutilate = Mutilate
.desc =
Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes
Requires a moderate amount of combo to use
Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes.
Requires a moderate amount of combo to use.
common-abilities-sword-cleaving_bladestorm = Bladestorm
.desc =
Decimate your enemies with multiple cyclic swings of your sword
Requires a moderate amount of combo to use
Decimate your enemies with multiple cyclic swings of your sword.
Requires a moderate amount of combo to use.
common-abilities-sword-cleaving_dual_bladestorm = Bladestorm
.desc =
Decimate your enemies with multiple cyclic swings of both of your swords
Requires a moderate amount of combo to use
Decimate your enemies with multiple cyclic swings of both of your swords.
Requires a moderate amount of combo to use.
common-abilities-sword-heavy_sweep = Heavy Sweep
.desc =
A heavy, wide, sweeping strike that deals more damage to a staggered enemy
Enters heavy stance
A heavy, wide, sweeping strike that deals more damage to a staggered enemy.
Enters heavy stance.
common-abilities-sword-heavy_pommel_strike = Pommel Strike
.desc =
Concuss your foe with a blunt strike to the head
Enters heavy stance
Concuss your foe with a blunt strike to the head.
Enters heavy stance.
common-abilities-sword-agile_quick_draw = Quick Draw
.desc =
Dash forward as you draw your blade for a quick attack
Enters agile stance
Dash forward as you draw your blade for a quick attack.
Enters agile stance.
common-abilities-sword-agile_feint = Feint
.desc =
Step to the side then back before striking
Enters agile stance
Step to the side then back before striking.
Enters agile stance.
common-abilities-sword-defensive_riposte = Riposte
.desc =
Parry a strike before instantly counter-attacking
Enters defensive stance
Parry a strike before instantly counter-attacking.
Enters defensive stance.
common-abilities-sword-defensive_disengage = Disengage
.desc =
Retreat backwards a step after striking
Enters defensive stance
Retreat backwards a step after striking.
Enters defensive stance.
common-abilities-sword-crippling_gouge = Gouge
.desc =
Inflict a lasting wound on your enemy that will continue to bleed
Enters crippling stance
Inflict a lasting wound on your enemy that will continue to bleed.
Enters crippling stance.
common-abilities-sword-crippling_hamstring = Hamstring
.desc =
Injure the tendons of your foe, leaving them less maneuverable
Enters crippling stance
Injure the tendons of your foe, leaving them less maneuverable.
Enters crippling stance.
common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice
.desc =
Strike all surrounding enemies with circular attacks
Enters cleaving stance
Strike all surrounding enemies with circular attacks.
Enters cleaving stance.
common-abilities-sword-cleaving_dual_whirlwind_slice = Whirlwind Slice
.desc =
Strike all surrounding enemies with circular attacks using both of your swords
Enters cleaving stance
Strike all surrounding enemies with circular attacks using both of your swords.
Enters cleaving stance.
common-abilities-sword-cleaving_earth_splitter = Earth Splitter
.desc =
Split the earth, if used while falling will have a much stronger impact
Enters cleaving stance
Split the earth, if used while falling will have a much stronger impact.
Enters cleaving stance.
common-abilities-sword-heavy_fortitude = Fortitude
.desc =
Increases stagger resistance and as you take more damage your attacks will be more staggering
Requires heavy stance
Increases stagger resistance and as you take more damage your attacks will be more staggering.
Requires heavy stance.
common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
.desc =
Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling
Requires heavy stance
Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling.
Requires heavy stance.
common-abilities-sword-agile_dancing_edge = Dancing Edge
.desc =
Move and attack more swiftly
Requires agile stance
Move and attack more swiftly.
Requires agile stance.
common-abilities-sword-agile_flurry = Flurry
.desc =
Multiple rapid stabs
Requires agile stance
Multiple rapid stabs.
Requires agile stance.
common-abilities-sword-agile_dual_flurry = Flurry
.desc =
Multiple rapid stabs with both swords
Requires agile stance
Multiple rapid stabs with both swords.
Requires agile stance.
common-abilities-sword-defensive_stalwart_sword = Stalwart Sword
.desc =
Shrug off the brunt of attacks, incoming damage is reduced
Requires defensive stance
Shrug off the brunt of attacks, incoming damage is reduced.
Requires defensive stance.
common-abilities-sword-defensive_deflect = Deflect
.desc =
A swift enough maneuver to even block projectiles
Requires defensive stance
A swift enough maneuver to even block projectiles.
Requires defensive stance.
common-abilities-sword-crippling_eviscerate = Eviscerate
.desc =
Shreds wounds further, deals more damage to crippled enemies
Requires crippling stance
Shreds wounds further, deals more damage to crippled enemies.
Requires crippling stance.
common-abilities-sword-crippling_bloody_gash = Bloody Gash
.desc =
Cruelly strike an already bleeding wound, does more damage to bleeding enemies
Requires crippling stance
Cruelly strike an already bleeding wound, does more damage to bleeding enemies.
Requires crippling stance.
common-abilities-sword-cleaving_blade_fever = Blade Fever
.desc =
Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks
Requires cleaving stance
Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks.
Requires cleaving stance.
common-abilities-sword-cleaving_sky_splitter = Sky Splitter
.desc =
A powerful strike that purportedly can even split the sky, but will split through enemies
Requires cleaving stance
A powerful strike that purportedly can even split the sky, but will split through enemies.
Requires cleaving stance.
# Axe abilities
common-abilities-axe-triple_chop = Triple Chop
.desc =
Three quick strikes
Three quick strikes.
common-abilities-axe-cleave = Cleave
.desc =
A downwards chop that can build multiple combo
A downwards chop that can build multiple combo.
common-abilities-axe-brutal_swing = Brutal Swing
.desc =
A spinning cleave around you
A spinning cleave around you.
common-abilities-axe-berserk = Berserk
.desc =
Increases your strength at the cost of leaving you vulnerable
Increases your strength at the cost of leaving you vulnerable.
common-abilities-axe-rising_tide = Rising Tide
.desc =
An upwards strike that greatly increases combo
An upwards strike that greatly increases combo.
common-abilities-axe-savage_sense = Savage Sense
.desc =
Identify a vital point on your target, ensuring your next strike critically damages them
Identify a vital point on your target, ensuring your next strike critically damages them.
common-abilities-axe-adrenaline_rush = Adrenaline Rush
.desc =
Consume all your combo to replenish your stamina
Scales with combo on activation, consumes all combo
Consume all your combo to replenish your energy.
Scales with combo on activation, consumes all combo.
common-abilities-axe-execute = Execute
.desc =
A devastating strike often known to be fatal
Requires 30 combo to use
Automatically upgrades to maelstrom at 50 combo if unlocked
A devastating strike often known to be fatal.
Requires 30 combo to use.
Automatically upgrades to maelstrom at 50 combo if unlocked.
common-abilities-axe-maelstrom = Maelstrom
.desc =
Strike everything in your vicinity with a devastating, spinning strike
Automatically upgrades from execute at 50 combo
Strike everything in your vicinity with a devastating, spinning strike.
Automatically upgrades from execute at 50 combo.
common-abilities-axe-rake = Rake
.desc =
Drag your axe across your foe, inducing bleeding
Drag your axe across your foe, inducing bleeding.
common-abilities-axe-bloodfeast = Bloodfeast
.desc =
Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy
Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy.
common-abilities-axe-fierce_raze = Fierce Raze
.desc =
A rapid flurry of strikes on your foe
A rapid flurry of strikes on your foe.
common-abilities-axe-dual_fierce_raze = Fierce Raze
.desc =
A rapid flurry of strikes on your foe using both of your axes
A rapid flurry of strikes on your foe using both of your axes.
common-abilities-axe-furor = Furor
.desc =
As your fury rises, your strikes generate more combo
As your fury rises, your strikes generate more combo.
common-abilities-axe-fracture = Fracture
.desc =
A crippling blow that hampers your foe's movement
Scales with combo on activation, consumes half of combo
A crippling blow that hampers your foe's movement.
Scales with combo on activation, consumes half of combo.
common-abilities-axe-lacerate = Lacerate
.desc =
Flay your target, causing their lifeblood to flow out
Requires 30 combo to use
Automatically upgrades to riptide at 50 combo if unlocked
Flay your target, causing their lifeblood to flow out.
Requires 30 combo to use.
Automatically upgrades to riptide at 50 combo if unlocked.
common-abilities-axe-riptide = Riptide
.desc =
Flay everything nearby, parting them from their blood
Automatically upgrades from lacerate at 50 combo
Flay everything nearby, parting them from their blood.
Automatically upgrades from lacerate at 50 combo.
common-abilities-axe-skull_bash = Skullbash
.desc =
A strike with the flat of your axe that can stagger
A strike with the flat of your axe that can stagger.
common-abilities-axe-sunder = Sunder
.desc =
By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively
By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively.
common-abilities-axe-plunder = Plunder
.desc =
Quickly step towards your foe, robbing them of their balance with a strike
Quickly step towards your foe, robbing them of their balance with a strike.
common-abilities-axe-defiance = Defiance
.desc =
Stare death in the eye longer as you make yourself resistant to both staggers and death
Stare death in the eye longer as you make yourself resistant to both staggers and death.
common-abilities-axe-keelhaul = Keelhaul
.desc =
Hook your opponent to pull them closer towards you
Scales with combo on activation, consumes half of combo
Hook your opponent to pull them closer towards you.
Scales with combo on activation, consumes half of combo.
common-abilities-axe-bulkhead = Bulkhead
.desc =
A heavy swing that some say can even stagger titans
Requires 30 combo to use
Automatically upgrades to capsize at 50 combo if unlocked
A heavy swing that some say can even stagger titans.
Requires 30 combo to use.
Automatically upgrades to capsize at 50 combo if unlocked.
common-abilities-axe-capsize = Capsize
.desc =
Stagger everything nearby with a heavy spinning strike
Automatically upgrades from bulkhead at 50 combo
Stagger everything nearby with a heavy spinning strike.
Automatically upgrades from bulkhead at 50 combo.

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@ -36,7 +36,7 @@ hud-bag-combat_rating_desc =
hud-bag-protection_desc = Damage reduction through armor.
hud-bag-stun_res_desc =
Resilience against being stunned by consecutive hits.
Regenerates like Energy.
Regenerates like energy.
hud-bag-sort_by_name = Sort by Name
hud-bag-sort_by_quality = Sort by Quality
hud-bag-sort_by_category = Sort by Category

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@ -6,4 +6,4 @@ character_window-character_stats =
Willpower
Protection
Protection

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@ -1,7 +1,7 @@
## Player events, $user_gender should be available
hud-chat-online_msg = [{ $name }] is online now
hud-chat-offline_msg = [{ $name }] went offline
hud-chat-online_msg = [{ $name }] is online now.
hud-chat-offline_msg = [{ $name }] went offline.
hud-chat-goodbye = Goodbye!
hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds.

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@ -48,4 +48,4 @@ hud-crafting-mod_comp_wood_prim_slot_desc = Place a kind of wood here, only cert
hud-crafting-mod_comp_sec_slot_title = Animal Material
hud-crafting-mod_comp_sec_slot_desc = Optionally place an animal crafting ingredient, only certain ingredients can be used to augment weapons.
hud-crafting-repair_slot_title = Damaged Item
hud-crafting-repair_slot_desc = Place an item here to see the cost of repairing it at its current durability level.
hud-crafting-repair_slot_desc = Place an item here to see the cost of repairing it at its current durability level.

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@ -10,4 +10,4 @@ hud-group-out_of_range = Out of range
hud-group-add_friend = Add to Friends
hud-group-link_group = Link Groups
hud-group-in_menu = In Menu
hud-group-members = Group Members
hud-group-members = Group Members

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@ -37,4 +37,4 @@ hud-map-chapel_site = Sea Chapel
hud-map-adlet = Adlet Stronghold
hud-map-haniwa = Haniwa Catacomb
hud-map-terracotta = Terracotta Ruins
hud-map-placed_by = Placed by { $name }
hud-map-placed_by = Placed by { $name }

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@ -57,7 +57,7 @@ hud-talk = Talk
hud-trade = Trade
hud-mount = Mount
hud-follow = Follow
hud-stay= Stay
hud-stay = Stay
hud-sit = Sit
hud-steer = Steer
hud-lay = Lay
@ -68,7 +68,7 @@ hud-portal = Portal
hud-init-stage-singleplayer = Starting singleplayer server...
hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations...
hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database...
hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage }%
hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage } %
hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations
hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites...
hud-init-stage-server-economysim = [{ -server }]: Simulating economy...

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@ -4,4 +4,4 @@ hud-quest-desc-fetch = Please help me find:
hud-quest-desc-kill = Could you help me kill
hud-quest-reward = I will reward you with:
hud-quest-accept = Accept
hud-quest-decline = Decline
hud-quest-decline = Decline

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@ -1,2 +1,2 @@
hud-sct-experience = { $amount } Exp
hud-sct-block = BLOCKED
hud-sct-block = BLOCKED

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@ -32,11 +32,11 @@ hud-settings-speech_bubble = Speech Bubble
hud-settings-speech_bubble_self = Show Own Speech Bubbles
hud-settings-speech_bubble_dark_mode = Speech Bubble Dark Mode
hud-settings-speech_bubble_icon = Speech Bubble Icon
hud-settings-energybar_numbers = Energybar Numbers
hud-settings-always_show_bars = Always show Energybars
hud-settings-energybar_numbers = Energy bar numbers
hud-settings-always_show_bars = Always show the energy bar
hud-settings-enable_poise_bar = Enable Poise bar
hud-settings-experience_numbers = Experience Numbers
hud-settings-accumulate_experience = Accumulate Experience Numbers
hud-settings-experience_numbers = Experience points
hud-settings-accumulate_experience = Show experience points as aggregate
hud-settings-values = Values
hud-settings-percentages = Percentages
hud-settings-chat = Chat
@ -161,4 +161,4 @@ hud-settings-group_only = Group only
hud-settings-reset_chat = Reset to Defaults
hud-settings-third_party_integrations = Third-party Integrations
hud-settings-enable_discord_integration = Enable Discord Integration
hud-settings-subtitles = Subtitles
hud-settings-subtitles = Subtitles

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@ -1,178 +1,181 @@
hud-rank_up = New Skillpoint
hud-skill-sp_available = { $number } SP available
hud-rank_up = New skillpoint
hud-skill-sp_available =
{ $number ->
[0] No skill points available
[1] { $number } skill point available
*[other] { $number } skill points available
}
hud-skill-not_unlocked = Not yet unlocked
hud-skill-req_sp ={"\u000A"}
Requires { $number } SP
hud-skill-set_as_exp_bar = Set as Experience Bar
hud-skill-inc_health_title = Increase Health
hud-skill-inc_health = Increases max health by { $boost }{ $SP }
hud-skill-inc_energy_title = Increase Energy
hud-skill-inc_energy = Increases max energy by { $boost }{ $SP }
hud-skill-req_sp = {"\u000A"}Requires { $number } SP
hud-skill-set_as_exp_bar = Track progress on experience bar
hud-skill-inc_health_title = Increase health
hud-skill-inc_health = Increases your maximum health by { $boost } points.{ $SP }
hud-skill-inc_energy_title = Increase energy
hud-skill-inc_energy = Increases your maximum energy by { $boost } points.{ $SP }
# internally translations, used by ES file currently
-hud-skill-sc_wardaura_title = ""
-hud-skill-bow_shotgun_title = ""
-hud-skill-st_shockwave_title = ""
hud-skill-unlck_sword_title = Unlock Sword
hud-skill-unlck_sword = Unlocks sword skill tree{ $SP }
hud-skill-unlck_axe_title = Unlock Axe
hud-skill-unlck_axe = Unlocks axe skill tree{ $SP }
hud-skill-unlck_hammer_title = Unlock Hammer
hud-skill-unlck_hammer = Unlocks hammer skill tree{ $SP }
hud-skill-unlck_bow_title = Unlock Bow
hud-skill-unlck_bow = Unlocks bow skill tree{ $SP }
hud-skill-unlck_staff_title = Unlock Staff
hud-skill-unlck_staff = Unlocks staff skill tree{ $SP }
hud-skill-unlck_sceptre_title = Unlock Sceptre
hud-skill-unlck_sceptre = Unlocks sceptre skill tree{ $SP }
hud-skill-unlck_sword_title = Sword proficiency
hud-skill-unlck_sword = Unlocks the sword skill tree.{ $SP }
hud-skill-unlck_axe_title = Axe proficiency
hud-skill-unlck_axe = Unlocks the axe skill tree.{ $SP }
hud-skill-unlck_hammer_title = Hammer proficiency
hud-skill-unlck_hammer = Unlocks the hammer skill tree.{ $SP }
hud-skill-unlck_bow_title = Bow proficiency
hud-skill-unlck_bow = Unlocks the bow skill tree.{ $SP }
hud-skill-unlck_staff_title = Staff proficiency
hud-skill-unlck_staff = Unlocks the staff skill tree.{ $SP }
hud-skill-unlck_sceptre_title = Sceptre proficiency
hud-skill-unlck_sceptre = Unlocks the sceptre skill tree.{ $SP }
hud-skill-dodge_title = Dodge
hud-skill-dodge = Dodge rolls are triggered with middle-click, and grant temporary immunity to melee attacks (iframes) while you're rolling.
hud-skill-roll_energy_title = Roll Energy Cost
hud-skill-roll_energy = Rolling uses { $boost }% less energy{ $SP }
hud-skill-roll_energy = Rolling uses { $boost } % less energy.{ $SP }
hud-skill-roll_speed_title = Rolling Speed
hud-skill-roll_speed = Roll { $boost }% faster{ $SP }
hud-skill-roll_speed = Roll { $boost } % faster.{ $SP }
hud-skill-roll_dur_title = Rolling Duration
hud-skill-roll_dur = Roll for { $boost }% more time{ $SP }
hud-skill-roll_dur = Roll for { $boost } % more time.{ $SP }
hud-skill-climbing_title = Climbing
hud-skill-climbing = Ability to climb Surfaces
hud-skill-climbing = Ability to climb surfaces.
hud-skill-climbing_cost_title = Climbing Cost
hud-skill-climbing_cost = Climbing uses { $boost }% less energy{ $SP }
hud-skill-climbing_cost = Climbing uses { $boost } % less energy.{ $SP }
hud-skill-climbing_speed_title = Climbing Speed
hud-skill-climbing_speed = Climb { $boost }% faster{ $SP }
hud-skill-climbing_speed = Climb { $boost } % faster.{ $SP }
hud-skill-swim_title = Swimming
hud-skill-swim = Moving in wet environment
hud-skill-swim = Moving through water.
hud-skill-swim_speed_title = Swimming Speed
hud-skill-swim_speed = Swim { $boost }% faster{ $SP }
hud-skill-swim_speed = Swim { $boost } % faster.{ $SP }
hud-skill-sc_lifesteal_title = Lifesteal Beam
hud-skill-sc_lifesteal = Drain the life from your enemies
hud-skill-sc_lifesteal = Drain the life from your enemies.
hud-skill-sc_lifesteal_damage_title = Damage
hud-skill-sc_lifesteal_damage = Deal { $boost }% more damage{ $SP }
hud-skill-sc_lifesteal_damage = Deal { $boost } % more damage.{ $SP }
hud-skill-sc_lifesteal_range_title = Range
hud-skill-sc_lifesteal_range = Your beam reaches { $boost }% further{ $SP }
hud-skill-sc_lifesteal_range = Your beam reaches { $boost } % further.{ $SP }
hud-skill-sc_lifesteal_lifesteal_title = Lifesteal
hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost }% of damage into health{ $SP }
hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost } % of damage into health.{ $SP }
hud-skill-sc_lifesteal_regen_title = Energy Regen
hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost }%{ $SP }
hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost } %.{ $SP }
hud-skill-sc_heal_title = Healing Aura
hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate
hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate.
hud-skill-sc_heal_heal_title = Heal
hud-skill-sc_heal_heal = Increases the amount you heal by { $boost }%{ $SP }
hud-skill-sc_heal_heal = Increases the amount you heal by { $boost } %.{ $SP }
hud-skill-sc_heal_cost_title = Energy Cost
hud-skill-sc_heal_cost = Healing requires { $boost }% less energy{ $SP }
hud-skill-sc_heal_cost = Healing requires { $boost } % less energy.{ $SP }
hud-skill-sc_heal_duration_title = Duration
hud-skill-sc_heal_duration = The effects of your healing aura last { $boost }% longer{ $SP }
hud-skill-sc_heal_duration = The effects of your healing aura last { $boost } % longer.{ $SP }
hud-skill-sc_heal_range_title = Radius
hud-skill-sc_heal_range = Your healing aura reachs { $boost }% further{ $SP }
hud-skill-sc_heal_range = Your healing aura reachs { $boost } % further.{ $SP }
hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock
hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks{ $SP }
hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks.{ $SP }
hud-skill-sc_wardaura_strength_title = Strength
hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost }%{ $SP }
hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost } %.{ $SP }
hud-skill-sc_wardaura_duration_title = Duration
hud-skill-sc_wardaura_duration = The effects of your ward last { $boost }% longer{ $SP }
hud-skill-sc_wardaura_duration = The effects of your ward last { $boost } % longer.{ $SP }
hud-skill-sc_wardaura_range_title = Radius
hud-skill-sc_wardaura_range = Your ward reaches { $boost }% further{ $SP }
hud-skill-sc_wardaura_range = Your ward reaches { $boost } % further.{ $SP }
hud-skill-sc_wardaura_cost_title = Energy Cost
hud-skill-sc_wardaura_cost = Creating the ward requires { $boost }% less energy{ $SP }
hud-skill-sc_wardaura_cost = Creating the ward requires { $boost } % less energy.{ $SP }
hud-skill-st_shockwave_range_title = Shockwave Range
hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost }%{ $SP }
hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost } %.{ $SP }
hud-skill-st_shockwave_cost_title = Shockwave Cost
hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost }%{ $SP }
hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost } %.{ $SP }
hud-skill-st_shockwave_knockback_title = Shockwave Knockback
hud-skill-st_shockwave_knockback = Increases throw potential by { $boost }%{ $SP }
hud-skill-st_shockwave_knockback = Increases throw potential by { $boost } %.{ $SP }
hud-skill-st_shockwave_damage_title = Shockwave Damage
hud-skill-st_shockwave_damage = Increases the damage done by { $boost }%{ $SP }
hud-skill-st_shockwave_damage = Increases the damage done by { $boost } %.{ $SP }
hud-skill-st_shockwave_unlock_title = Shockwave Unlock
hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire{ $SP }
hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire.{ $SP }
hud-skill-st_flamethrower_title = Flamethrower
hud-skill-st_flamethrower = Throws fire, cook'em all
hud-skill-st_flamethrower = Throws fire, cook'em all.
hud-skill-st_flame_velocity_title = Flame Velocity
hud-skill-st_flame_velocity = Gets the fire there faster, { $boost }% faster{ $SP }
hud-skill-st_flame_velocity = Gets the fire there faster, { $boost } % faster.{ $SP }
hud-skill-st_flamethrower_range_title = Flamethrower Range
hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost }% further{ $SP }
hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost } % further.{ $SP }
hud-skill-st_energy_drain_title = Energy Drain
hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost }%{ $SP }
hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost } %.{ $SP }
hud-skill-st_flamethrower_damage_title = Flamethrower Damage
hud-skill-st_flamethrower_damage = Increases damage by { $boost }%{ $SP }
hud-skill-st_flamethrower_damage = Increases damage by { $boost } %.{ $SP }
hud-skill-st_explosion_radius_title = Explosion Radius
hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost }%{ $SP }
hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost } %.{ $SP }
hud-skill-st_energy_regen_title = Energy Regen
hud-skill-st_energy_regen = Increases energy gain by { $boost }%{ $SP }
hud-skill-st_energy_regen = Increases energy gain by { $boost } %.{ $SP }
hud-skill-st_fireball_title = Fireball
hud-skill-st_fireball = Shoots a fireball that explodes on impact
hud-skill-st_fireball = Shoots a fireball that explodes on impact.
hud-skill-st_damage_title = Damage
hud-skill-st_damage = Increases damage by { $boost }%{ $SP }
hud-skill-st_damage = Increases damage by { $boost } %.{ $SP }
hud-skill-bow_projectile_speed_title = Projectile Speed
hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost }%{ $SP }
hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost } %.{ $SP }
hud-skill-bow_charged_title = Charged Shoot
hud-skill-bow_charged = Because you waited longer
hud-skill-bow_charged = Because you waited longer.
hud-skill-bow_charged_damage_title = Charged Damage
hud-skill-bow_charged_damage = Increases damage by { $boost }%{ $SP }
hud-skill-bow_charged_damage = Increases damage by { $boost } %.{ $SP }
hud-skill-bow_charged_energy_regen_title = Charged Regen
hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost }%{ $SP }
hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost } %.{ $SP }
hud-skill-bow_charged_knockback_title = Charged Knockback
hud-skill-bow_charged_knockback = Knock enemies further back by { $boost }%{ $SP }
hud-skill-bow_charged_knockback = Knock enemies further back by { $boost } %.{ $SP }
hud-skill-bow_charged_speed_title = Charged Speed
hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost }%{ $SP }
hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost } %.{ $SP }
hud-skill-bow_charged_move_title = Charged Move Speed
hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost }%{ $SP }
hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost } %.{ $SP }
hud-skill-bow_repeater_title = Repeater
hud-skill-bow_repeater = Shoots faster the longer you fire for
hud-skill-bow_repeater = Shoots faster the longer you fire for.
hud-skill-bow_repeater_damage_title = Repeater Damage
hud-skill-bow_repeater_damage = Increases the damage done by { $boost }%{ $SP }
hud-skill-bow_repeater_damage = Increases the damage done by { $boost } %.{ $SP }
hud-skill-bow_repeater_cost_title = Repeater Cost
hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost }%{ $SP }
hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost } %.{ $SP }
hud-skill-bow_repeater_speed_title = Repeater Speed
hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost }%{ $SP }
hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost } %.{ $SP }
hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun
hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once{ $SP }
hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once.{ $SP }
hud-skill-bow_shotgun_damage_title = Shotgun Damage
hud-skill-bow_shotgun_damage = Increases the damage done by { $boost }%{ $SP }
hud-skill-bow_shotgun_damage = Increases the damage done by { $boost } %.{ $SP }
hud-skill-bow_shotgun_cost_title = Shotgun Cost
hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost }%{ $SP }
hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost } %.{ $SP }
hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows
hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }{ $SP }
hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }.{ $SP }
hud-skill-bow_shotgun_spread_title = Shotgun Spread
hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost }%{ $SP }
hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost } %.{ $SP }
hud-skill-hmr_leap_radius_title = Leap Radius
hud-skill-hmr_leap_radius = Increases attack radius on ground slam by { $boost } meter{ $SP }
hud-skill-hmr_leap_radius = Increases attack radius on ground slam by { $boost } meter.{ $SP }
hud-skill-hmr_leap_distance_title = Leap Distance
hud-skill-hmr_leap_distance = Increases distance of leap by { $boost }%{ $SP }
hud-skill-hmr_leap_distance = Increases distance of leap by { $boost } %.{ $SP }
hud-skill-hmr_leap_cost_title = Leap Cost
hud-skill-hmr_leap_cost = Decreases cost of leap by { $boost }%{ $SP }
hud-skill-hmr_leap_cost = Decreases cost of leap by { $boost } %.{ $SP }
hud-skill-hmr_leap_knockback_title = Leap Knockback
hud-skill-hmr_leap_knockback = Increases knockback from leap by { $boost }%{ $SP }
hud-skill-hmr_leap_knockback = Increases knockback from leap by { $boost } %.{ $SP }
hud-skill-hmr_leap_damage_title = Leap Damage
hud-skill-hmr_leap_damage = Increases damage of leap by { $boost }%{ $SP }
hud-skill-hmr_leap_damage = Increases damage of leap by { $boost } %.{ $SP }
hud-skill-hmr_unlock_leap_title = Unlock Leap
hud-skill-hmr_unlock_leap = Unlocks a leap{ $SP }
hud-skill-hmr_unlock_leap = Unlocks a leap.{ $SP }
hud-skill-hmr_charged_melee_title = Charged Melee
hud-skill-hmr_charged_melee = Melee but with charge
hud-skill-hmr_charged_melee = Melee but with charge.
hud-skill-hmr_charged_rate_title = Charge Rate
hud-skill-hmr_charged_rate = Increases the rate that you charge the swing by { $boost }%{ $SP }
hud-skill-hmr_charged_melee_nrg_drain_title = Charged Melee Energy Drain
hud-skill-hmr_charged_melee_nrg_drain = Decreases the rate energy drains when charging by { $boost }%{ $SP }
hud-skill-hmr_charged_rate = Increases the rate that you charge the swing by { $boost } %.{ $SP }
hud-skill-hmr_charged_melee_nrg_drain_title = Charged Melee energy Drain
hud-skill-hmr_charged_melee_nrg_drain = Decreases the rate energy drains when charging by { $boost } %.{ $SP }
hud-skill-hmr_charged_melee_damage_title = Charged Melee Damage
hud-skill-hmr_charged_melee_damage = Increases the damage of the charged swing by { $boost }%{ $SP }
hud-skill-hmr_charged_melee_damage = Increases the damage of the charged swing by { $boost } %.{ $SP }
hud-skill-hmr_charged_melee_knockback_title = Charged Melee Knockback
hud-skill-hmr_charged_melee_knockback = Massively increases throw potential of swing by { $boost }%{ $SP }
hud-skill-hmr_charged_melee_knockback = Massively increases throw potential of swing by { $boost } %.{ $SP }
hud-skill-hmr_single_strike_title = Single Strike
hud-skill-hmr_single_strike = As single as you are
hud-skill-hmr_single_strike = As single as you are.
hud-skill-hmr_single_strike_regen_title = Single Strike Regen
hud-skill-hmr_single_strike_regen = Increases energy gain with each successive strike{ $SP }
hud-skill-hmr_single_strike_regen = Increases energy gain with each successive strike.{ $SP }
hud-skill-hmr_single_strike_speed_title = Single Strike Speed
hud-skill-hmr_single_strike_speed = Increases the attack speed with each successive strike{ $SP }
hud-skill-hmr_single_strike_speed = Increases the attack speed with each successive strike.{ $SP }
hud-skill-hmr_single_strike_damage_title = Single Strike Damage
hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike{ $SP }
hud-skill-hmr_single_strike_damage = Increases the damage with each successive strike.{ $SP }
hud-skill-hmr_single_strike_knockback_title = Single Strike Knockback
hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost }%{ $SP }
hud-skill-hmr_single_strike_knockback = Increase throw potential of swings by { $boost } %.{ $SP }
hud-skill-mining_title = Mining
hud-skill-pick_strike_title = Pickaxe Strike
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience.
hud-skill-pick_strike_speed_title = Pickaxe Strike Speed
hud-skill-pick_strike_speed = Mine rocks faster{ $SP }
hud-skill-pick_strike_speed = Mine rocks faster.{ $SP }
hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield
hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost }% per level){ $SP }
hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP }
hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost }% per level){ $SP }
hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP }

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@ -3,8 +3,13 @@ hud-social-online = Online:
hud-social-friends = Friends
hud-social-not_yet_available = Not yet available
hud-social-faction = Faction
hud-social-play_online_fmt = { $nb_player } player(s) online
hud-social-play_online_fmt =
{ $nb_player ->
[1] { $nb_player } player online
*[other] { $nb_player } players online
}
hud-social-name = Name
hud-social-level = Level
hud-social-zone = Zone
hud-social-account = Account
hud-social-account = Account

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@ -3,6 +3,7 @@ subtitle-bird_call = Birds singing
subtitle-bees = Bees buzzing
subtitle-owl = Owl hooting
subtitle-running_water = Water bubbling
subtitle-lavapool = Lava pool
subtitle-lightning = Thunder
subtitle-portal-activated = Portal Activated
subtitle-portal-teleported = Teleported via portal
@ -159,4 +160,5 @@ subtitle-utterance-wolf-hurt = Wolf whining
subtitle-utterance-wyvern-angry = Wyvern roaring
subtitle-utterance-wyvern-hurt = Wyvern hurting
subtitle-utterance-phoenix-angry = Phoenix screaming
subtitle-utterance-phoenix-hurt = Phoenix hurting
subtitle-utterance-phoenix-hurt = Phoenix hurting

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@ -17,11 +17,11 @@ hud-trade-result-completed = Trade completed successfully.
hud-trade-result-declined = Trade declined.
hud-trade-result-nospace = Not enough space to complete the trade.
hud-trade-buy = Buy Price: { $coin_num ->
[one] one coin
[1] one coin
*[other] { $coin_formatted } coins
}
hud-trade-sell = Sell Price: { $coin_num ->
[one] one coin.
[1] one coin.
*[other] { $coin_formatted } coins
}
hud-trade-tooltip_hint_1 = <Shift-Click to Add/Remove from trade.>

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@ -51,4 +51,3 @@ weapon-sword-frost-admin_sword = Admin Greatsword
weapon-bow-velorite-debug = Admin Velorite Bow
.desc = Infused with Velorite power.

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@ -906,4 +906,3 @@ armor-misc-foot-jackalope = Fluffy Jackalope Slippers
armor-misc-foot-ski = Wooden skis
.desc = Best used downhill on snow.

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@ -89,4 +89,4 @@ sprite-spore-corruption_spore = Spore of Corruption
.desc =
You feel an evil force pulsating within.
It may be unwise to hold on to it for too long...
It may be unwise to hold on to it for too long...

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@ -38,4 +38,4 @@ object-key-terracotta_chest = Terracotta Chest Key
.desc = Used to open chests. Will break after use.
object-key-terracotta_door = Terracotta Door Key
.desc = Used to open doors. Will break after use.
.desc = Used to open doors. Will break after use.

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@ -753,4 +753,3 @@ weapon-component-sword-ornate-cobalt = Cobalt Ornate Sword Blade
weapon-component-sword-sabre-cobalt = Cobalt Sabre Blade
.desc = {""}

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@ -17,4 +17,4 @@ weapon-projectile-fireworks_white = Firework White
.desc = Twinkles like the stars
weapon-projectile-fireworks_yellow = Firework Yellow
.desc = The Great Doctor passed away after testing this contraption indoors.
.desc = The Great Doctor passed away after testing this contraption indoors.

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@ -50,4 +50,4 @@ weapon-component-hammer-shaft-medium = Medium Hammer Haft
.desc = {""}
weapon-component-hammer-shaft-short = Short Hammer Haft
.desc = {""}
.desc = {""}

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@ -12,26 +12,23 @@ main-notice =
- This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features.
- If you have constructive feedback or bug reports, you can contact us via Reddit, GitLab, or our community Discord server.
- If you have constructive feedback or bug reports, you can contact us on our GitLab repository and on our Discord or Matrix server.
- Veloren is licensed under the GPL 3 open-source licence. That means you're free to play, modify, and redistribute the game however
you wish (provided derived work is also under GPL 3).
- Veloren is open source. You are free to play, modify, and redistribute the game in accordance to version 3 of the GNU General Public license.
- Veloren is a non-profit community project, and everybody working on it is a volunteer.
If you like what you see, you're welcome to join the development or art teams!
If you like what you see, you are welcome to join any of our working groups!
Thanks for taking the time to read this notice, we hope you enjoy the game!
~ The Veloren Devs
~ The development team
main-login_process =
Information on the Login Process:
About multiplayer mode:
Please note that you need an account
to play on auth-enabled servers.
Please note that you need an account to play on servers with authentication enabled.
You can create an account over at
https://veloren.net/account/.
You can create an account at:
https://veloren.net/account/
main-singleplayer-new = New
main-singleplayer-delete = Delete
main-singleplayer-regenerate = Regenerate
@ -41,38 +38,38 @@ main-singleplayer-seed = Seed
main-singleplayer-day_length = Day duration
main-singleplayer-random_seed = Random
main-singleplayer-size_lg = Logarithmic size
main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time
main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time.
main-singleplayer-world_name = World name
main-singleplayer-map_scale = Vertical scaling
main-singleplayer-map_erosion_quality = Erosion quality
main-singleplayer-map_shape = Shape
main-singleplayer-play = Play
main-singleplayer-generate_and_play = Generate & Play
menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"
menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"
main-login-server_not_found = Server not found
main-login-authentication_error = Auth error on server
main-login-internal_error = Internal error on client (most likely, player character was deleted)
main-login-failed_auth_server_url_invalid = Failed to connect to auth server
main-login-insecure_auth_scheme = The auth Scheme HTTP is NOT supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds
main-login-server_full = Server is full
main-login-untrusted_auth_server = Auth server not trusted
menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"?
menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"?
main-login-server_not_found = Server not found.
main-login-authentication_error = Authentication error on server.
main-login-internal_error = Internal error on client. Hint: The player character might have been deleted.
main-login-failed_auth_server_url_invalid = Failed to connect to auth server.
main-login-insecure_auth_scheme = The HTTP authentication scheme is not supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds.
main-login-server_full = Server is full.
main-login-untrusted_auth_server = Authentication server not trusted.
main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates.
main-login-timeout = Timeout: Server did not respond in time. (Overloaded or network issues).
main-login-server_shut_down = Server shut down
main-login-network_error = Network error
main-login-network_wrong_version = Mismatched server and client version, please update your game client.
main-login-failed_sending_request = Request to Auth server failed
main-login-invalid_character = The selected character is invalid
main-login-client_crashed = Client crashed
main-login-not_on_whitelist = You need a Whitelist entry by an Admin to join
main-login-banned = You have been banned with the following reason
main-login-kicked = You have been kicked with the following reason
main-login-timeout = Timeout: Server did not respond in time. Hint: the server might be currently overloaded or there are issues on the network.
main-login-server_shut_down = Server shut down.
main-login-network_error = Network error.
main-login-network_wrong_version = Mismatched server and client version. Hint: You might need to update your game client.
main-login-failed_sending_request = Request to authentication server failed.
main-login-invalid_character = The selected character is invalid.
main-login-client_crashed = Client crashed.
main-login-not_on_whitelist = You are not a member in the whitelist of the server you have attempted to join.
main-login-banned = You have been banned with the following reason:
main-login-kicked = You have been kicked with the following reason:
main-login-select_language = Select a language
main-login-client_version = Client Version
main-login-server_version = Server Version
main-login-client_version = Client version
main-login-server_version = Server version
main-login-client_init_failed = Client failed to initialize: { $init_fail_reason }
main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed)
main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed).
main-login-username_too_long = Username is too long! Max length is: { $max_len }
main-servers-select_server = Select a server
main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error }