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buff crippling/cleaving basics and fix fortitude
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7a77fa6bfd
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@ -3,7 +3,7 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Stab(
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damage: 9,
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damage: 12,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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@ -3,7 +3,7 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 13,
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damage: 14,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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@ -3,7 +3,7 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 7,
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damage: 10,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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@ -21,7 +21,7 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 12,
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damage: 13,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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@ -14,7 +14,7 @@ DiveMelee(
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),
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scaled: Some((
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kind: Slash(
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damage: 4,
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damage: 5,
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poise: 5,
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knockback: 4,
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energy_regen: 0,
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@ -3,7 +3,7 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 15,
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damage: 20,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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@ -6,11 +6,11 @@ ComboMelee2(
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kind: Slash(
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damage: 23,
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poise: 20,
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knockback: 20,
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knockback: 15,
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energy_regen: 0,
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),
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range: 4.0,
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angle: 15.0,
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angle: 30.0,
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multi_target: Some(Normal),
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),
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buildup_duration: 0.2,
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@ -4,7 +4,7 @@ RapidMelee(
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recover_duration: 0.4,
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melee_constructor: (
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kind: Slash(
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damage: 11,
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damage: 10,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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@ -3,7 +3,7 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 23,
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damage: 25,
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poise: 15,
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knockback: 0,
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energy_regen: 0,
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@ -3,7 +3,7 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 17,
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damage: 19,
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poise: 15,
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knockback: 0,
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energy_regen: 0,
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@ -3,7 +3,7 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 9,
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damage: 11,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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@ -21,7 +21,7 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 14,
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damage: 15,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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@ -3,7 +3,7 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 19,
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damage: 21,
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poise: 15,
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knockback: 0,
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energy_regen: 0,
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@ -745,7 +745,7 @@ fn execute_effect(
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},
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BuffEffect::PoiseDamageFromLostHealth(strength) => {
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let lost_health = health.maximum() - health.current();
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stat.poise_damage_modifier *= lost_health / 100.0 * *strength;
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stat.poise_damage_modifier *= 1 + lost_health / 100.0 * *strength;
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},
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BuffEffect::AttackDamage(dam) => {
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stat.attack_damage_modifier *= *dam;
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