This commit is contained in:
jshipsey 2019-08-24 15:32:07 -04:00
parent 25a02ae6e0
commit f02b571f7f
2 changed files with 54 additions and 48 deletions

View File

@ -136,9 +136,11 @@ impl WorldSim {
// from -0.25 * (CONFIG.mountain_scale * 1.1) to 0.25 * (CONFIG.mountain_scale * 0.9),
// but value here is from -0.275 to 0.225).
let alt_base = uniform_noise(|_, wposf| {
Some((gen_ctx.alt_nz.get((wposf.div(12_000.0)).into_array()) as f32)
.sub(0.1)
.mul(0.25))
Some(
(gen_ctx.alt_nz.get((wposf.div(12_000.0)).into_array()) as f32)
.sub(0.1)
.mul(0.25),
)
});
// -1 to 1.
@ -151,10 +153,11 @@ impl WorldSim {
let chaos = uniform_noise(|posi, wposf| {
// From 0 to 1.6, but the distribution before the max is from -1 and 1, so there is a
// 50% chance that hill will end up at 0.
let hill = (0.0 + gen_ctx
.hill_nz
.get((wposf.div(1_500.0)).into_array())
.mul(1.0) as f32
let hill = (0.0
+ gen_ctx
.hill_nz
.get((wposf.div(1_500.0)).into_array())
.mul(1.0) as f32
+ gen_ctx
.hill_nz
.get((wposf.div(400.0)).into_array())
@ -162,36 +165,38 @@ impl WorldSim {
.add(0.3)
.max(0.0);
Some((gen_ctx.chaos_nz.get((wposf.div(3_000.0)).into_array()) as f32)
.add(1.0)
.mul(0.5)
// [0, 1] * [0.25, 1] = [0, 1] (but probably towards the lower end)
.mul(
(gen_ctx.chaos_nz.get((wposf.div(6_000.0)).into_array()) as f32)
.abs()
.max(0.25)
.min(1.0),
)
// Chaos is always increased by a little when we're on a hill (but remember that
// hill is 0 about 50% of the time).
// [0, 1] + 0.15 * [0, 1.6] = [0, 1.24]
.add(0.2 * hill)
// [0, 1.24] * [0.35, 1.0] = [0, 1.24].
// Sharply decreases (towards 0.35) when temperature is near desert_temp (from below),
// then saturates just before it actually becomes desert. Otherwise stays at 1.
// Note that this is not the *final* temperature, only the initial noise value for
// temperature.
.mul(
temp_base[posi]
.1
.sub(0.45)
.neg()
.mul(12.0)
.max(0.35)
.min(1.0),
)
// We can't have *no* chaos!
.max(0.1))
Some(
(gen_ctx.chaos_nz.get((wposf.div(3_000.0)).into_array()) as f32)
.add(1.0)
.mul(0.5)
// [0, 1] * [0.25, 1] = [0, 1] (but probably towards the lower end)
.mul(
(gen_ctx.chaos_nz.get((wposf.div(6_000.0)).into_array()) as f32)
.abs()
.max(0.25)
.min(1.0),
)
// Chaos is always increased by a little when we're on a hill (but remember that
// hill is 0 about 50% of the time).
// [0, 1] + 0.15 * [0, 1.6] = [0, 1.24]
.add(0.2 * hill)
// [0, 1.24] * [0.35, 1.0] = [0, 1.24].
// Sharply decreases (towards 0.35) when temperature is near desert_temp (from below),
// then saturates just before it actually becomes desert. Otherwise stays at 1.
// Note that this is not the *final* temperature, only the initial noise value for
// temperature.
.mul(
temp_base[posi]
.1
.sub(0.45)
.neg()
.mul(12.0)
.max(0.35)
.min(1.0),
)
// We can't have *no* chaos!
.max(0.1),
)
});
// We ignore sea level because we actually want to be relative to sea level here and want
@ -219,8 +224,8 @@ impl WorldSim {
+ (gen_ctx.small_nz.get((wposf.div(300.0)).into_array()) as f32)
.mul(alt_main.max(0.25))
.mul(0.3)
.add(1.0)
.mul(0.5))
.add(1.0)
.mul(0.5))
};
// Now we can compute the final altitude using chaos.
@ -236,9 +241,11 @@ impl WorldSim {
if alt[posi].1 <= 5.0.div(CONFIG.mountain_scale) {
None
} else {
Some((gen_ctx.humid_nz.get(wposf.div(1024.0).into_array()) as f32)
.add(1.0)
.mul(0.5))
Some(
(gen_ctx.humid_nz.get(wposf.div(1024.0).into_array()) as f32)
.add(1.0)
.mul(0.5),
)
}
});

View File

@ -133,13 +133,12 @@ pub fn uniform_idx_as_vec2(idx: usize) -> Vec2<i32> {
pub fn uniform_noise(f: impl Fn(usize, Vec2<f64>) -> Option<f32>) -> InverseCdf {
let mut noise = (0..WORLD_SIZE.x * WORLD_SIZE.y)
.filter_map(|i| {
(
f(
i,
(uniform_idx_as_vec2(i) * TerrainChunkSize::SIZE.map(|e| e as i32))
.map(|e| e as f64),
).map(|res| (i, res))
(f(
i,
(uniform_idx_as_vec2(i) * TerrainChunkSize::SIZE.map(|e| e as i32))
.map(|e| e as f64),
)
.map(|res| (i, res)))
})
.collect::<Vec<_>>();