fix: spawnpoint nearer to the floor

We can change this back when we have a proper spawn location system or
random seeds.
This commit is contained in:
timokoesters 2019-10-08 18:15:18 +02:00
parent 4e87f125a2
commit f76f74b411
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@ -104,7 +104,7 @@ impl Server {
let mut state = State::default();
state
.ecs_mut()
.add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 512.0)));
.add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 190.0)));
state
.ecs_mut()
.add_resource(EventBus::<ServerEvent>::default());