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fix: spawnpoint nearer to the floor
We can change this back when we have a proper spawn location system or random seeds.
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@ -104,7 +104,7 @@ impl Server {
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let mut state = State::default();
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state
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.ecs_mut()
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.add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 512.0)));
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.add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 190.0)));
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state
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.ecs_mut()
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.add_resource(EventBus::<ServerEvent>::default());
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