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restored previous animations with new bone setup
Former-commit-id: e507dba772d931e3ddebd0c4ecc8e038521a2e3e
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@ -86,7 +86,7 @@ impl<'a> System<'a> for Sys {
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if control.move_dir.magnitude() > 0.01 {
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Animation::Run
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} else {
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Animation::Attack
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Animation::Idle
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}
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} else if gliding {
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Animation::Gliding
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