Commit Graph

478 Commits

Author SHA1 Message Date
582ddfc3cd Ori: add tests, rename to_vec() => look_vec(); Dir: add methods, normalize on rot 2021-02-09 13:52:03 +01:00
357cb26e05 Update native_dialog to 0.5.2 2021-02-07 00:48:57 -05:00
1d8496ea21 Move agent system to server 2021-02-06 06:15:25 +00:00
8b97199245 Update rand dependency 2021-01-26 20:35:08 -08:00
adaea096d2 Update winit and iced 2021-01-23 01:09:33 -05:00
b464a1876e update itertools for voxygen 2021-01-20 16:00:08 +01:00
9f16a946ee update a few deps 2021-01-20 15:53:58 +01:00
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
885c0b3b2c Update lock 2021-01-08 16:57:29 +01:00
1604616768 Merge branch 'ccgauche/new-wasmer-backend' into 'master'
ccgauche/new wasmer backend

See merge request veloren/veloren!1644
2021-01-08 08:48:31 +00:00
06ffe61219 Added feature flag
changed field name to size
2021-01-08 08:48:30 +00:00
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
aceac9e205 Upgrade noise eliminating old rand dependency 2021-01-05 10:10:47 -08:00
e76474463a update authc 2020-12-28 16:42:40 +01:00
989683d2d3 Improve world::Index 2020-12-17 12:08:04 +01:00
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
e8003a44dd update specs 2020-12-16 14:31:16 +01:00
a1b50a86c4 update guillotiere 2020-12-16 10:56:00 +01:00
e3307344ab get rid of some insecure dependencies 2020-12-16 10:42:36 +01:00
107fd432f5 update further crates 2020-12-16 08:56:21 +01:00
26918d10c9 update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel) 2020-12-16 00:51:07 +01:00
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
027842f832 Resolved plugin dependency cycle, allowing more interesting plugin API 2020-12-13 17:15:33 +00:00
780f54ac90 Reorganised plugin crates 2020-12-13 17:15:32 +00:00
c95f57cafd Fixed comments
- Would be better to remove the iterator and just collect with a loop to avoid extra allocations
 - tructure
 - A HashSet is probably better
 - Usefull -> Useful
 - I'd have thought plugin-api-derive is a better name
2020-12-13 17:14:39 +00:00
ee7fb990c3 Added plugin system
Added a plugin system based on wasmer-runtime
 - Support Action (Print handled)
 - Support Events (PluginLoadEvent handled)
2020-12-13 17:14:37 +00:00
12b29ea174 Began work on plugin API and plugin loading 2020-12-13 17:13:57 +00:00
eba3532386 move tools and chat-cli in src/bin and examples 2020-12-12 02:12:00 +01:00
534f083b08 get rid of insecure dependency completly 2020-12-11 16:13:57 +01:00
81a8ee0c19 Changed logging to use termcolor crate to fix ansi control codes showing when run under Windows Command Prompt 2020-12-06 14:49:13 +00:00
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
e398cca53c move common_state into common_sys 2020-12-01 13:46:28 +01:00
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
ca1601a980 Change the version number to 0.8 2020-11-28 11:25:58 +01:00
22fb71905b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
99a881f349 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
decb0e3e24 Hackily upgraded rodio and cpal to 0.13 2020-11-18 13:31:12 -08:00
d5dd126724 Add tracy feature that randomly disappeared back into voxygen 2020-11-11 22:33:02 -05:00
a97b188bea Make fps display and specification more precise 2020-11-11 21:47:22 -05:00
d2166fed3d Make iced ui use scale from the settings 2020-11-11 03:02:22 -05:00
469b048de9 Update iced 2020-11-11 03:02:22 -05:00
c247263258 Update to the latest git iced 2020-11-11 03:02:22 -05:00
3baac6aeba Update to latest iced git, rebase fixes 2020-11-11 03:02:22 -05:00
e4bc035a62 Add support for TextInput widget, rename widgets module to widget, update to glyph_brush 0.7.0 2020-11-11 03:02:21 -05:00
75adcb20e8 More buttons, FillText custom widget that adjusts text size based on available space, created button component thing (a reusable composition of widgets), fixed log to tracing rebase error 2020-11-11 03:02:21 -05:00
bc0792a57a Rename localization/font types (e.g. VoxygenLocalization -> Localization) 2020-11-11 03:02:21 -05:00
a7458c099c Implement text renderering with glyph_brush (lifetime error) 2020-11-11 03:02:20 -05:00
bbbede68fc Initial setup to use iced 2020-11-11 03:02:20 -05:00
72afd7af6c switch to spin_sleep 2020-11-10 22:39:10 +01:00
e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00