37e4ea4669
Remove ability map from top level functions
2020-11-12 21:24:35 -06:00
9b4fa4e961
Started moving loading of ability manifest to an ecs variable.
2020-11-12 21:24:34 -06:00
050ad82e55
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00
770aaf6b93
Added projectile constructor. Removed a bunch of cloning.
2020-11-12 21:24:32 -06:00
abf7301a89
Changed how buffs were constructed on projectiles.
2020-11-12 21:24:32 -06:00
f4244ecbaf
Added ron files for unique and WIP tools.
2020-11-12 21:24:31 -06:00
27d4310498
Add more catagories to common deps, store average busy dt as a duration, store frame delta times as seconds instead of milliseconds
2020-11-12 19:18:54 -05:00
c0e8298ac3
Display averaged busy dt
2020-11-11 23:26:13 -05:00
a97b188bea
Make fps display and specification more precise
2020-11-11 21:47:22 -05:00
ba042c76c8
Only limit negative z velocity by gravity instead of total negative z velocity
2020-11-11 20:09:07 -05:00
bed3a5c70a
Adds a speed variable to charged states
2020-11-11 22:06:05 +01:00
af346806de
Addressed comments
2020-11-11 22:03:54 +01:00
fe977f0a6c
Adds a speed stat to weapons
2020-11-11 22:03:53 +01:00
cd1a134c26
Fix bug in body.validate(), add sliders to iced char creation screen, make char selection screen more closely resemble the master version in style
2020-11-11 03:02:22 -05:00
6085edaa34
Improve NPC aiming and humanoid hitboxes
2020-11-11 04:36:40 +00:00
696f607a70
Merge branch 'xMAC94x/clock' into 'master'
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massivly switch clock algorithm.
See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
0e072f72cc
frost cleaver
...
velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
72afd7af6c
switch to spin_sleep
2020-11-10 22:39:10 +01:00
e4e5c6e55b
massivly switch clock algorithm.
...
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
This system is massivly bugged.
a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
b) Preduction was totally unrealistic after a single lag spike
c) When a very slow tick happens, we dont benefit from 10 fast ticks.
- Instead we just try to keep the tick time exact what we expect.
If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
a8ac051f33
Merge branch 'james/axe-hammer-keyframes' into 'master'
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James/axe hammer keyframes
See merge request veloren/veloren!1497
2020-11-10 01:03:11 +00:00
cd188fd32b
tweaks
2020-11-09 18:32:23 -05:00
71718d9c98
Better humidity, better snow trees
2020-11-09 15:06:37 +00:00
9b0e1c8dfc
Slight balance tweaks.
2020-11-08 19:33:24 -06:00
8fa7e246e9
Minor tweaks.
2020-11-08 18:11:53 -06:00
0618de138e
rebase
2020-11-08 19:02:48 -05:00
20efc692fd
ranged
2020-11-08 18:52:22 -05:00
edff3a75c3
Made bow stay in BasicRanged state while autofiring.
2020-11-08 18:51:36 -05:00
92aa6a1b12
axe basic
2020-11-08 18:51:35 -05:00
33e87de17e
Initial combo melee for axe M1
2020-11-08 18:48:48 -05:00
b56919b123
Make waypoints persistent
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Closes #549
2020-11-08 22:15:47 +01:00
6535deae9c
added two meat assets for mobs to drop
2020-11-07 23:34:20 -06:00
158fb36420
Other stupid fix.
2020-11-07 21:07:53 -06:00
133ba82a9b
Use item_definition_id for weapon asset mapping
2020-11-07 16:44:11 -06:00
a4046872b2
Yeeted from code files.
2020-11-07 15:53:10 -06:00
77f3c7e3c5
Minor combat fixes (see issue 785)
2020-11-07 18:00:07 +00:00
b2ec207979
Revert "Removed toolCategory"
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This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
40f5afc2b0
ci cleanup, dependency update
2020-11-06 14:34:42 +01:00
44f676d90c
Merge branch 'sam/make-roll-great-again' into 'master'
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Roll overhaul
See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
37ecb165ef
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
262ceac060
fmt
2020-11-06 01:08:35 +01:00
642ad805a1
potion buff
2020-11-06 01:08:34 +01:00
4b439e9b58
Adresses comment
2020-11-06 01:08:34 +01:00
0d92f02deb
Buff stonegolem, nerf giants, add missing sfxs
2020-11-06 01:08:33 +01:00
ca932f6c15
easier to get minor potions
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increase cost of a minor potion to 4 apples
2020-11-06 01:08:32 +01:00
a52f83e92c
Addresses some comments
2020-11-06 01:08:31 +01:00
ce96af4363
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
4a1a3f3ecc
Roll now gives i-frames.
2020-11-05 16:48:04 -06:00
860c766d62
Changed roll movement.
2020-11-05 14:22:30 -06:00
55e75adec0
Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
2020-11-05 12:28:18 -06:00
121364821a
Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
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xMAC94x/feuerzeugBierflasche
See merge request veloren/veloren!1478
2020-11-05 09:22:50 +00:00