Imbris
c7a4b93c90
Fix bugs with sprite rendering
2021-02-22 22:35:39 -05:00
Imbris
3312cb03b3
Update wgpu to fix segfault, fix sprite vertex lookup, normalize sprite
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normals in vert shader
2021-02-22 22:35:39 -05:00
Imbris
3a6a96b70b
Almost implement instance merging for sprites (validation error and segfault)
2021-02-22 22:35:39 -05:00
Imbris
0ba1fe6a7d
Start sprite refactor
2021-02-22 22:35:39 -05:00
Imbris
a328db1d35
Add setting for the PresentMode
2021-02-22 22:35:38 -05:00
Imbris
09aa528769
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-02-22 22:35:38 -05:00
Imbris
7fe2b9e7b0
Fix lod alt texture filtering
2021-02-22 22:35:38 -05:00
Joshua Yanovski
96cf59e901
Inverse depth planes.
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Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-02-22 22:34:02 -05:00
Joshua Yanovski
00d0d8f162
Fix point shadows.
2021-02-22 22:34:02 -05:00
Joshua Yanovski
21370194e8
More frustration with shadows.
2021-02-22 22:31:44 -05:00
Joshua Yanovski
3db52aff84
Various fixes for shadows.
2021-02-22 22:31:44 -05:00
Capucho
c1046b8db1
Fix the shadow drawing code
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Very poorly optimized
2021-02-22 22:31:44 -05:00
Capucho
b3d4351229
Re enable sprite rendering
2021-02-22 22:31:44 -05:00
Imbris
d853103889
Fix clouds
2021-02-22 22:31:00 -05:00
Imbris
35923932ba
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-02-22 22:31:00 -05:00
Imbris
861c4ad59b
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-02-22 22:31:00 -05:00
Imbris
d2dc3989ea
Add skybox
2021-02-22 22:31:00 -05:00
Capucho
6fc916d9a1
Reenable terrain rendering
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Refractor col lights
2021-02-22 22:31:00 -05:00
Capucho
1c05315953
Fix the orientation of the rendering
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Reenable the rendering of the player
2021-02-22 22:31:00 -05:00
Capucho
2bad1f22b0
Renable the figure and terrain drawing code (not working yet)
2021-02-22 22:30:59 -05:00
Capucho
4be44a53b7
Remove the depth buffer from the Third drawer
2021-02-22 22:30:59 -05:00
Capucho
268b8e6327
Shader fixes
2021-02-22 22:30:59 -05:00
Imbris
3efc88d867
Almost make clouds/postproccess run
2021-02-22 22:26:45 -05:00
Imbris
68efb0d992
Render Ui
2021-02-22 22:26:43 -05:00
Imbris
15b98056c4
fixed validation errors when creating pipelines
2021-02-22 22:25:37 -05:00
Imbris
df955c158a
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-02-22 22:25:37 -05:00
Imbris
f33d3873b4
Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
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Support modular weapon voxel meshes being made by assembling their components.
See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51
Support modular weapon voxel meshes being made by assembling their components.
2021-02-23 00:45:26 +00:00
Marcel
72bd0f42fc
Merge branch 'xMAC94x/prot_improvements' into 'master'
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xMAC94x/prot_improvements
See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Justin Shipsey
56f8e66d5d
Merge branch 'steanne-master-patch-91284' into 'master'
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Update _manifest.ron for minor typos in villager statements
See merge request veloren/veloren!1807
2021-02-22 22:10:38 +00:00
Snowram
684961b15c
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
Marcel Märtens
3f5c64bec0
Client::new can now resolve DNS requests, better networking error messages
2021-02-22 17:35:19 +01:00
steanne
838a0d8928
Update _manifest.ron for minor typos in villager statements
2021-02-22 00:04:02 +00:00
Samuel Keiffer
479cf9fc4e
Merge branch 'sam/dual-wielding' into 'master'
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Dual wielding backend
See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39
Addressed comments
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Fixed audio test
2021-02-19 19:55:23 -05:00
Sam
cfadd6da04
Added 1h swords.
2021-02-19 19:33:26 -05:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
411b4083b1
Added 1h hammers.
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Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
50cbe42b07
Added one-handed axes.
2021-02-19 17:30:23 -05:00
Sam
341affdae2
Added hands field to all ron files of weapons.
...
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Avi Weinstock
559ad7b7f5
Client-side trade improvements.
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- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Nícolas Wildner
7a29cc9eff
creating char_selection.ron plus minor portuguese fixes for better formal language (like olhos - eyes and not olho)
2021-02-17 08:28:04 +00:00
TheThirdSpartan
f10f88081d
Small chat message formatting changes and fixed missing player alias during admin entity possession
2021-02-17 02:15:45 +00:00
Felix Huettner
b8d5b812e1
Allow minimap to always face north
...
Some players prefer their minimap to always face north for better
orientation.
2021-02-16 19:57:19 +01:00
Avi Weinstock
abb5684883
Trade implementation progress.
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- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
e2b55e0706
Implement enough of a trade UI that dragging & dropping items into it round-trips between clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b
Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement.
2021-02-12 18:43:09 -05:00
Avi Weinstock
250391656f
Initial draft of trade UI (creates a placeholder window that acts like crafting in terms of bringing up the bag, defaulting to the "r" key).
2021-02-12 18:43:09 -05:00
Snowram
e54602c752
Merge branch 'Sarrakitty/gliders' into 'master'
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Sarrakitty/gliders
See merge request veloren/veloren!1771
2021-02-12 09:49:53 +00:00
DaforLynx
ebbb06a400
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00