Commit Graph

4212 Commits

Author SHA1 Message Date
f48665366b More lightning position variety 2022-07-13 21:45:37 +01:00
5bbb73bc17 changelog + remove dead code, but the test still fails 2022-07-13 20:15:28 +02:00
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
27d2cdeb79 WIP modular weapon pricing. 2022-07-13 20:15:27 +02:00
25c55b6a25 Better rain performance, wetness 2022-07-13 18:34:34 +01:00
80d491f003 Merge branch 'socksonme/small_fixes' into 'master'
Small fixes

See merge request veloren/veloren!3465
2022-07-12 21:01:47 +00:00
3f0f1c423c Small fixes 2022-07-12 21:01:47 +00:00
d4906f55bc Fixed rain occlusion issues 2022-07-10 16:40:49 +01:00
af04843a20 Re-enabled mimalloc for non msvc builds 2022-07-10 14:50:35 +01:00
6fea7205fa Better lightning at distance 2022-07-09 02:08:55 +01:00
836fe2b1c6 Proper lightning 2022-07-09 01:59:18 +01:00
6d1b46956d Better storms 2022-07-09 00:14:59 +01:00
6796fe2745 Better lightning attenuation 2022-07-08 23:45:08 +01:00
4531a4e3f9 Added lightning 2022-07-08 23:26:33 +01:00
3ba53b3e4c Deserialize chunks off the main thread. 2022-07-07 21:06:56 -07:00
0d1bf3efe6 fmt 2022-07-07 16:10:51 -07:00
fc80a6278c Fixing looping issues 2022-07-07 16:09:13 -07:00
6eb26ba6d8 Merge remote-tracking branch 'origin/master' into sharp/zoomy-worldgen 2022-07-07 16:02:18 -07:00
00f1e9c407 Music, reorganization, metadata, and fixes 2022-07-07 04:14:20 +00:00
7e18384e1c Disable mimalloc for non msvc builds 2022-07-06 19:08:19 +02:00
5a0cdc2528 add rain threshold that depends on chunk moisture 2022-07-04 18:18:43 +02:00
6d8cbe6f0f remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
6562c7076f remove fluid model todo 2022-07-04 18:18:42 +02:00
b2d3759105 Cleanup profiling comments and commented code 2022-07-04 18:18:39 +02:00
5866e23e32 Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader 2022-07-04 18:18:38 +02:00
80e29e2c20 put rain_density in uniform 2022-07-04 18:18:37 +02:00
5b7b13adce Add medium check to rain 2022-07-04 18:18:36 +02:00
ab707b6df1 sample weather at correct position for occlusion 2022-07-04 18:18:36 +02:00
a7c724a46d Limit figures drawn for rain occlusion 2022-07-04 18:18:35 +02:00
ac82689f83 Clean up audio code, fix egui bug 2022-07-04 18:18:34 +02:00
9f26afb4a5 refactor rain_dir to rain_vel 2022-07-04 18:11:45 +02:00
9104a07530 Code cleanup, doubled volume of leaves.ogg 2022-07-04 18:11:43 +02:00
0d21361e05 Add player-relative rain direction 2022-07-04 18:11:42 +02:00
fa589e915e make rain view distance smaller, dont put wind in texture 2022-07-04 18:11:41 +02:00
dc8424c549 Moving audio code 2022-07-04 18:10:05 +02:00
6215ccd522 Remove dead code 2022-07-04 18:07:24 +02:00
05e7de5629 Adjust some values for ambience volume 2022-07-04 18:07:23 +02:00
b82bb5b247 Don't have rain be behind an expiremental shader 2022-07-04 18:07:22 +02:00
6274d54e56 fix todos 2022-07-04 18:07:21 +02:00
a93240d2a6 cleaner get_ambient_channel 2022-07-04 18:07:20 +02:00
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
a6fd5d5c8b Some organization. Faster volume lerping. 2022-07-04 18:07:19 +02:00
08b0989789 add slider for rain map resolution 2022-07-04 18:07:18 +02:00
6059a30f27 Rain diminishes with distance above terrain 2022-07-04 18:07:16 +02:00
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
83ee54001e Ambience slider; fix to utterances 2022-07-04 18:07:15 +02:00
365f45397b At this point all sfx should be able to detect underwater 2022-07-04 18:07:14 +02:00
088d1cfe9d Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial 2022-07-04 18:07:13 +02:00
234ed5afb2 Rain occlusion projection matrix 2022-07-04 18:07:13 +02:00
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00