09bb908072
Make all CoreDevelopers and Admins server admins for now till we have a working auth system
2019-10-11 15:13:02 +02:00
30c9fcc911
Fix bug that metrics took a random port always introduced in !584
...
also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
4b80f88085
Bind random port for ServerMetrics
2019-10-11 09:06:34 +00:00
20c520a044
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
be5d79b123
fix: all enemies start with lvl 1 hp
2019-10-09 17:09:25 +02:00
051a964798
fix: server side fall damage
...
This avoids flickering health
2019-10-08 18:55:30 +02:00
f76f74b411
fix: spawnpoint nearer to the floor
...
We can change this back when we have a proper spawn location system or
random seeds.
2019-10-08 18:55:29 +02:00
4e87f125a2
fix: fix level and health distribution
2019-10-08 18:12:08 +02:00
03f0024607
fix: reduce amount of network related ghosts
2019-10-07 15:15:29 +02:00
9ac089ae26
consume vector without calling the iterator
2019-10-07 01:49:56 -03:00
5abe88ecee
cargo format
2019-10-07 01:38:28 -03:00
064f33666a
removelights no longer deletes players with lanterns
2019-10-07 01:03:53 -03:00
ea82115656
create /removelights command
2019-10-07 00:19:46 -03:00
3078591060
feat(bow): arrow spawn height
2019-10-06 21:21:33 +02:00
a01edbe370
fix: error message for give_exp
2019-10-06 20:52:26 +02:00
0d1bf16e46
fix: selecting another character no longer shows a new login message
2019-10-06 18:26:51 +02:00
4501fef503
fix: don't show logout message when player never was ingame
2019-10-06 17:34:51 +02:00
09429b45d1
Make /adminify admin-only and /waypoint free
2019-10-05 17:37:10 +02:00
9e10c8b700
Make enemies spawn with different levels
2019-10-05 17:37:09 +02:00
2f1c62d2ed
Merge branch 'appcrashwin7/veloren-exp-command' into 'master'
...
add give_exp command
See merge request veloren/veloren!536
2019-10-04 21:02:07 +00:00
460a494e77
fix(bow): Don't remove vel and use sticky component instead
2019-10-04 21:30:13 +02:00
d876215012
feat(combat): melee combat damage depends on power of the weapon
...
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
fc97c27b65
feat(bow): sticky arrows
2019-10-04 21:02:43 +02:00
df4c4bbd5d
fix(bow): initial orientation wrong for 1 frame
2019-10-04 21:02:42 +02:00
ab634f1d21
Reuse combat code
2019-10-04 21:02:41 +02:00
2ba143a514
Make arrows deal damage
2019-10-04 21:02:41 +02:00
e3c02f8ac1
Allow projectiles to react to triggers
2019-10-04 21:02:40 +02:00
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
1069173d83
add give_exp command
2019-10-04 17:48:14 +02:00
b4bca0a150
Format code.
2019-10-04 16:26:22 +02:00
6d6c020eab
Updated to work on latest master.
2019-10-04 16:25:47 +02:00
6e4d556073
Add max chat message length
...
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215 )
2019-10-04 16:14:54 +02:00
35b9040a6f
Removed now stable feature
2019-10-03 17:28:17 -04:00
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
a6d5b82ef5
Prevented pickups with full inventory
2019-09-26 00:15:07 +01:00
57a2313348
Don't consume unuseable items
2019-09-26 00:15:07 +01:00
dff67e1c41
Added block collection, improved controls for it
2019-09-26 00:15:07 +01:00
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
f57c2ec453
Made consumable items have an effect, better damage animation
2019-09-26 00:15:07 +01:00
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
7e6eede740
Better sun halo colours
2019-09-26 00:15:07 +01:00
dd8500071e
Stop cpu spinning in metrics server
2019-09-20 00:41:44 -04:00
9ba64ca57f
Addressing code review.
2019-09-16 15:11:47 +02:00
20f57cf7f3
Continue instead of breaking.
2019-09-16 04:18:40 +02:00
2abf7cd016
Fixing more rustfmt errors.
2019-09-16 04:05:36 +02:00
95b02912b6
Fixing rustfmt.
2019-09-16 04:01:05 +02:00
b4ad76372b
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-09-16 03:41:33 +02:00
02fe9adfb7
Fix panic if starting singleplayer twice without closing the game
...
reduce costs for metrics by checking chunks only every 100th tick
add metrics for "server start time" and ingame "time of day"
2019-09-10 15:22:34 +02:00