Commit Graph

1674 Commits

Author SHA1 Message Date
ec3e075020 fix(player list): Show players not in range on the player list
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
badd3113d5 hierarchical pathfinding 2019-12-29 20:58:21 +00:00
934c5d6846 Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc 2019-12-20 22:51:35 -05:00
b2752d2419 Cutout unnecessary Resource syncing machinery and Tracker trait 2019-12-20 22:51:35 -05:00
5813f626d1 cleanup 2019-12-20 22:48:14 -05:00
8f7323f41b Stop syncing health change timer updates 2019-12-20 22:48:14 -05:00
d341073a44 Upgrade to specs 0.15.1 2019-12-20 22:48:14 -05:00
c3ac251fa8 Stop syncing Projectile component to the client 2019-12-20 22:48:14 -05:00
e49cafafbf Actually send deletion messages 2019-12-20 22:48:14 -05:00
71cce03f29 Move sync code into common submodule 2019-12-20 22:37:12 -05:00
609e0f23bf Stop global syncing of entity creation 2019-12-20 22:37:12 -05:00
0d919a9dc6 improve(log): adjust verbosity of some logging
fix: settings do not log due to logging being initialized to late
2019-12-20 15:45:30 +01:00
d8fc7cb667 Add advanced path finding to new 'Traveler' enemy using A* algorithm 2019-12-11 05:28:45 +00:00
e885a78deb change(deps): enforce crossbeam version 2019-11-22 19:12:58 +01:00
5a73554aa1 Merge branch 'qwertycrackers' into 'master'
Add a `debug_items` chat command that gives all debug items.

See merge request veloren/veloren!641
2019-11-11 17:36:31 +00:00
c38447a264 assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
0a44e714b4 Cargo fmt 2019-11-06 20:57:05 -05:00
e73884a1d4 Respond to MR feedback.
Mainly clean up code with better use of iterators, and rename the debug
    command to be just `debug`.
2019-11-06 17:57:54 -05:00
7325757066 cargo fmt the previous changes. 2019-11-05 15:57:08 -05:00
eb1b42be0f Add debug_items command
This command gives the player all debug items he does not currently
have.
2019-11-05 15:57:08 -05:00
6dfa146484 Mitgated RUSTSEC-2019-0014 by updating noise and
disabling its default features, specifically `image`,
which had the vulnerability.
2019-11-05 11:14:39 +00:00
007920a238 iterate up to max_z + 1
(because max_z could still be a soild block)
2019-11-01 00:24:18 +00:00
a6d268e8ee Merge branch 'slipped/skeletons' into 'master'
new skeletons

See merge request veloren/veloren!620
2019-10-27 14:06:54 +00:00
6b0e346ec4 fix: bugs in new server ecs systems fixed 2019-10-25 22:00:47 -04:00
2b5fd372c5 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
5bff899522 fix: character now spawns with a weapon again 2019-10-25 13:14:36 +02:00
0ae15bb251 Merge branch 'timo-items-as-ron' into 'master'
feat: store items as RON files

See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
58ca150f63 fix: /object chat command no longer spawns invisible objects 2019-10-25 02:08:23 -04:00
52dbfde510 add giveitem command 2019-10-25 00:14:08 +02:00
f1b728b89b improvement: load_cloned returns a result 2019-10-24 23:55:24 +02:00
20248a4818 feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
a200dafd45 Fix possess bug, remove commented code, drain controller events 2019-10-24 00:00:00 -04:00
966b2bfbff Integrate new systems with metrics 2019-10-23 23:50:06 -04:00
8f81b69a25 Move terrain management and syncing into server side ecs systems 2019-10-23 23:50:06 -04:00
2703c8afe1 Move serverside client to a component and communications into server ecs systems 2019-10-23 23:50:06 -04:00
c02cd0a730 Cleanup unused code 2019-10-23 22:43:02 -04:00
53ddbec527 Actually fix region removal panic, update fuzzy chunk location, sync entity removal when unloading chunks, region size constant tweak 2019-10-23 22:43:02 -04:00
ab7740f378 Fix not not sending updates outside a certain range and not sending character state when it changes due to update throttling 2019-10-23 22:43:02 -04:00
b09bddda79 Make clients subscribed to nearby regions and only send physics updates from those regions. 2019-10-23 22:43:02 -04:00
3e0ac48bd8 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
57bfb302dd Formatted code. 2019-10-23 20:23:31 +02:00
2215f9abd7 code-style: iter instead of into_iter. 2019-10-23 16:45:47 +02:00
6f532a7a37 Drastically improved error messages in client and server. 2019-10-23 18:38:09 +02:00
db69bf23b8 Don't display commands that the player cannot use. 2019-10-21 18:36:35 +02:00
5b716515bb change(githash): provide date and hash 2019-10-18 15:32:55 +02:00
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
8ae2692b6e Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
5be28178bd proper message on permission check failure for commands 2019-10-12 18:24:44 -03:00
028d010624 Make bows give experience via giving projectiles an owner field 2019-10-11 19:33:01 -04:00
2f9d8ee2e6 Add new debug item 2019-10-11 19:32:46 -04:00