Commit Graph

2396 Commits

Author SHA1 Message Date
Imbris
0ee0d446f1 Make /kill_npcs delete entities instead of setting health to 0, to avoid drops or other undesired effects from occuring. 2022-08-20 18:47:09 -04:00
juliancoffee
6319dcfc22 Add more components in /body
* Add mass
* Add density
* Add collider.
This one is strange as always, I don't know what's wrong, but debug hitbox
changes only after death. Real one seems to work.
2022-08-20 17:02:08 +03:00
juliancoffee
a371aad05e Add /body command that allows you to switch body 2022-08-20 15:20:27 +03:00
Tormod Gjeitnes Hellen
e306b3bfe3
Have the ambushers say something.
Very unsure about the way I did this...
2022-08-17 23:50:09 +02:00
Tormod G. Hellen
753a51e683
Make selfish bastards ambush people when they're alone. 2022-08-17 23:50:09 +02:00
Saverio Miroddi
021a8be62e Server: Vacuum database on startup
Runs after the migrations. In some cases, it can reclaim a significant amount of space (reported 30%).
2022-08-17 20:12:20 +02:00
AldanTanneo
ba87a405af Discord Activity 2022-08-15 15:58:37 +00:00
Samuel Keiffer
a1b5f53d15 Merge branch 'craft-all' into 'master'
Craft all

See merge request veloren/veloren!3525
2022-08-12 00:47:48 +00:00
Julio Cezar Silva
9315482fc4 Craft all 2022-08-12 00:47:48 +00:00
Samuel Keiffer
9112e2177a Merge branch 'vfoulon80/agent-behavior-tree' into 'master'
Refactor agent's behavior tree

See merge request veloren/veloren!3500
2022-08-11 20:46:14 +00:00
Isse
e81dade43f Fix compilation with worldgen turned off. 2022-08-11 20:27:25 +00:00
Vincent Foulon
b1baa09815
Address review comments 2022-08-11 21:15:46 +02:00
Joshua Barretto
602de267b1 Perform validation on all kinds of chat message 2022-08-11 11:11:33 +01:00
Joshua Barretto
4e103c433f Simplified and improved alias validation 2022-08-11 11:11:31 +01:00
Joshua Barretto
4d110a542c Improved banned words loading 2022-08-11 11:09:53 +01:00
Joshua Barretto
52bd7b2485 Added automod 2022-08-11 11:09:52 +01:00
IsseW
87821d5c1d force update counter 2022-08-09 19:22:09 +02:00
Isse
0471e78f41 spectate mode :D 2022-08-09 18:43:13 +02:00
Samuel Keiffer
8602a04e71 Merge branch 'floppy-DesertCity' into 'master'
DesertCity

See merge request veloren/veloren!3495
2022-08-08 09:58:19 +00:00
flo
5dd9991311 DesertCity 2022-08-08 09:58:18 +00:00
Imbris
d5b59c2bb7 Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage 2022-08-08 00:38:20 -04:00
Vincent Foulon
c1dcb6e412
Fix missing translation key in interaction 2022-08-07 21:16:31 +02:00
Vincent Foulon
b82da6acdb
Reimplement !3508 2022-08-07 21:11:58 +02:00
Vincent Foulon
62568d2229
Add documentation 2022-08-07 20:54:09 +02:00
Vincent Foulon
3203051fc3
Move interaction-cancelling code in interaction behavior + includes missing fix from !3467 2022-08-07 20:54:08 +02:00
Vincent Foulon
4f53d055de
Reimplement !3467 + fix event being pushed in front of agent inbox 2022-08-07 20:54:07 +02:00
Vincent Foulon
6994b026b1
Remove unused import 2022-08-07 20:54:06 +02:00
Vincent Foulon
faf2b13ac1
Move recv_interactions into BehaviorTree + cleanup functions ^& warnings 2022-08-07 20:54:02 +02:00
Vincent Foulon
d105d7063c
Cleanup prof_span + finish unfinished module rename 2022-08-07 20:50:37 +02:00
Vincent Foulon
6fae4efd45
PoC: Refactor agent's behavior tree 2022-08-07 20:50:24 +02:00
juliancoffee
d000cc90a1 Migrate code to new i18n API 2022-08-06 21:56:01 +03:00
Vincent Foulon
8862258f61 Deny any interaction received during hostile_tree 2022-08-06 18:31:42 +00:00
Marcel Märtens
bfcc2cb802 Change the version number to 0.13 2022-07-23 14:06:08 +02:00
Forest Anderson
9d67deeeb7 Reverted removal of msg 2022-07-17 13:32:53 -04:00
tygyh
120ee6b6c0 Fix typos 2022-07-15 18:59:37 +02:00
tygyh
cbe4d9d807 Remove unused imports 2022-07-15 16:00:27 +02:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Isse
1e3b5383cf Merge branch 'zesterer/better-rain' into 'master'
Better rain

See merge request veloren/veloren!3464
2022-07-13 23:25:33 +00:00
Joshua Barretto
f48665366b More lightning position variety 2022-07-13 21:45:37 +01:00
Isse
9edfbaa29d fix agent aggression when not recieving damage from attack 2022-07-13 19:46:48 +02:00
Joshua Barretto
25c55b6a25 Better rain performance, wetness 2022-07-13 18:34:34 +01:00
Socksonme
3f0f1c423c Small fixes 2022-07-12 21:01:47 +00:00
Joshua Barretto
4e854a28ff Fixed occlusion bias 2022-07-10 16:56:45 +01:00
Joshua Barretto
47b236b1f0 Better lightning rates, fixed shaders 2022-07-10 13:44:11 +01:00
Joshua Barretto
836fe2b1c6 Proper lightning 2022-07-09 01:59:18 +01:00
Joshua Barretto
6d1b46956d Better storms 2022-07-09 00:14:59 +01:00
Joshua Barretto
4531a4e3f9 Added lightning 2022-07-08 23:26:33 +01:00
Joshua Barretto
6c4b10d881 Use existing humidity 2022-07-08 20:18:07 +01:00
Joshua Barretto
28bc9db198 Better cloud cover 2022-07-08 18:09:13 +01:00
Marcel Märtens
e4909650e1 update hashbrown, specs, and tracy 2022-07-06 15:41:59 +02:00
IsseW
5a0cdc2528 add rain threshold that depends on chunk moisture 2022-07-04 18:18:43 +02:00
IsseW
80e29e2c20 put rain_density in uniform 2022-07-04 18:18:37 +02:00
IsseW
27ec6d7469 add weather_zone command 2022-07-04 18:18:33 +02:00
IsseW
121cf3becc Comment fixes 2022-07-04 18:11:44 +02:00
IsseW
fd12c8abdb Remove dead shader code, clean up weather.rs 2022-07-04 18:10:06 +02:00
DaforLynx
dc8424c549 Moving audio code 2022-07-04 18:10:05 +02:00
IsseW
6215ccd522 Remove dead code 2022-07-04 18:07:24 +02:00
IsseW
b82bb5b247 Don't have rain be behind an expiremental shader 2022-07-04 18:07:22 +02:00
IsseW
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
IsseW
6d40caed23 wind adjust 2022-07-04 18:07:17 +02:00
IsseW
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
DaforLynx
83ee54001e Ambience slider; fix to utterances 2022-07-04 18:07:15 +02:00
IsseW
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
DaforLynx
ca815f25a1 merging some UI sfx from a now-dead branch
Merge part 2

merge part 3

Merge part 4

merge part 5
2022-07-04 18:07:07 +02:00
Joshua Barretto
48117988e1 Better rain threshold 2022-07-04 18:07:06 +02:00
Joshua Barretto
767093105f Rebalanced rain 2022-07-04 18:07:05 +02:00
Joshua Barretto
502145a6f9 Cloud movement is more prominent 2022-07-04 18:07:01 +02:00
Joshua Barretto
dc90d637c1 Smoother clouds 2022-07-04 18:07:01 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
IsseW
9c84a20cef better sim 2022-07-04 18:06:58 +02:00
IsseW
0c804af773 reasonable delta time 2022-07-04 18:06:58 +02:00
IsseW
78c1de19cf More accurate weather sim 2022-07-04 18:04:39 +02:00
IsseW
6585ef1513 weather dependant music 2022-07-04 18:11:43 +02:00
IsseW
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
Marcel Märtens
50d85940d8 implement a event channel that posts regular information on events for Participants 2022-07-03 21:21:59 +02:00
Samuel Keiffer
0bd08b1f9e Merge branch 'socksonme/rework_sct' into 'master'
Rework SCT

See merge request veloren/veloren!3126
2022-07-02 02:42:42 +00:00
James Melkonian
8439f3ef6d Wiring System Documentation and Refactoring 2022-06-29 20:28:09 +00:00
Socksonme
6a355c58f2 Remove instance from PoiseChange 2022-06-29 18:36:05 +03:00
Socksonme
f048600335 Add back old i18n + some small fixes
- Fix .filter() for combo_floater
- Rename sct_inc_dmg_accum_duration to sct_inc_dmg, as it was in the
  wrong place

to rebase
2022-06-29 17:31:58 +03:00
Socksonme
f6189a61f2 Address review - addendum
- `BlockFloater`s and `ComboFloater`s don't store the owner anymore,
  `ExpFloater` still does, however the field is used to prevent
  accumulating old floaters with new ones. This change also makes it so
  that if the client changes entity, they keep the old entity's
  floaters.
- The `combo_floaters` field is now `combo_floater` plus it now uses an
  Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
  does not have a `Pos` or `Uid`, now uses `emit_now`combo_floater` plus
  it now uses an Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
  does not have a `Pos` or `Uid`, now uses `emit_now`
- Changed some comments
2022-06-29 17:31:58 +03:00
Socksonme
2c5fd06d0b Address review
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
  experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
  for the player (will have to see if the implementation is correct so
  that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
  to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
eabbfe6a51 Remove damage batch option + crit_mult 2022-06-29 17:31:54 +03:00
socksonme
3d2dcbf894 Revert some changes 2022-06-29 17:31:43 +03:00
socksonme
559d5ca804 Some changes to DamageSources + various code qual changes 2022-06-29 17:31:43 +03:00
socksonme
5360a7c93e Tons of code quality changes, added damage rounding option 2022-06-29 17:31:37 +03:00
socksonme
64f0f05608 Fixed bug with healing above 5.0 and preparing for options 2022-06-29 17:31:10 +03:00
socksonme
202d558246 Instance number generated inside projectile constructor, remove crit field 2022-06-29 17:31:07 +03:00
socksonme
6c75ad6ef8 Code quality changes and comments 2022-06-29 17:30:54 +03:00
socksonme
c0e78d869e Instance numbers are now based on the AttackDamage struct 2022-06-29 17:30:53 +03:00
socksonme
ac5bf53c42 Instance numbers for HpChanges 2022-06-29 17:30:50 +03:00
socksonme
f8924d6c1a tweaks to damage floaters
Added some comments where stuff needs to be discussed
2022-06-29 17:30:32 +03:00
socksonme
7a1e19d42c Crits now only glob with eachother, now show up like healing
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
socksonme
ce95680df9 Addressed comments, health and damage floaters are now separated
Enemy healing probably needs to be discussed as it doesn't show up as of now and the way crits are handled also needs to be discussed
2022-06-29 17:29:59 +03:00
socksonme
94f193fbe0 Damage outcomes are now emitted with health change events
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
Sam
4a5ef6dce3 Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
2022-06-17 21:13:45 -04:00
Imbris
cd503a210e Remove tick_count since we can already get a count of ticks via
`tick_time_hist_count`.
2022-06-16 22:08:54 -04:00
Imbris
d5718fd410 Switch to counter of events and add tick counter 2022-06-15 19:25:00 -04:00
Imbris
950723dd0d Add metrics for counting server events 2022-06-15 00:40:58 -04:00
Samantha W
57ab1c5767 Add a client-side mutelist 2022-06-14 20:35:01 +00:00
Joshua Barretto
b555381677 Added server gameplay settings, ability to toggle explosion burns off 2022-06-14 14:24:08 +01:00