Ben Wallis
0cf42e9c84
Merge branch 'master' of https://gitlab.com/veloren/veloren into xvar/wgpu-egui
2021-06-18 22:04:36 +01:00
Ben Wallis
71707f3ada
Merge branch 'master' of https://gitlab.com/veloren/veloren into xvar/wgpu-egui
2021-06-17 21:36:38 +01:00
Joshua Barretto
1af6f685d1
Enabled debug lines for Veloren crates only to significantly reduce binary size
2021-06-17 15:19:25 +01:00
Imbris
b7162ac15c
Upgrade to winit 0.25
2021-06-15 22:59:54 -04:00
Imbris
9d9c0a045d
Merge branch 'imbris/release-tweak' into 'master'
...
Add debug line tables and avoid building unwinding landing pads in release builds
See merge request veloren/veloren!2446
2021-06-16 02:17:49 +00:00
Imbris
3e79972061
Merge branch 'capucho/wgpu-format-fixes' into 'master'
...
Update wgpu and check for best swap chain format
See merge request veloren/veloren!2454
2021-06-16 01:24:05 +00:00
Imbris
e5f23eb41a
Add debug line tables and avoid building unwinding landing pads in release builds
2021-06-15 21:14:49 -04:00
Ben Wallis
b0e899de45
Merge branch 'master' of https://gitlab.com/veloren/veloren into xvar/wgpu-egui
2021-06-14 21:31:42 +01:00
Ben Wallis
82baa409bb
merge from master
2021-06-14 21:31:28 +01:00
Yusuf Bera Ertan
fd480fdfbc
build(nix): fix shaderc lib
2021-06-13 19:29:28 +03:00
Ben Wallis
0db5d965a6
Updated egui to 0.12, fixed window closing
2021-06-13 14:10:06 +01:00
João Capucho
cc566abe5c
Update wgpu and check for best swap chain format
2021-06-09 21:15:37 +01:00
Ben Wallis
24134af4a7
Pulled library hot-reloading code into a separate crate and removed duplicated code from anim and egui crates
2021-06-04 20:19:49 +01:00
Ben Wallis
0654d78260
Implemented hot reloading for EGUI (needs duplicated code from anim crate refactoring out)
2021-06-04 20:16:15 +01:00
Ben Wallis
63b8fe1a5f
changed runner tags
2021-06-04 20:15:52 +01:00
Yusuf Bera Ertan
05cbaff682
build(nix): add new dependencies to nix build and dev env for wgpu
2021-06-04 00:08:02 +03:00
Imbris
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
99998b9870
Use profling to get spans from wgpu, update wpgu & its deps for various
...
fixes
2021-06-03 00:10:06 -04:00
Imbris
ffdf7012bc
Update wgpu to fix dx11 issue
2021-06-03 00:10:06 -04:00
Imbris
1647c9d607
Update wgpu to latest version and improve error formating
2021-06-03 00:10:06 -04:00
Imbris
76c7161364
Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue
2021-06-02 23:59:50 -04:00
Imbris
aa2c7721fe
Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc)
2021-06-02 23:59:50 -04:00
Imbris
ceaa20c668
Update wgpu
2021-06-02 23:59:50 -04:00
João Capucho
e04970addd
Fix scissor panic
...
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-06-02 23:59:49 -04:00
João Capucho
f5dc871c59
Update to the most recent wgpu
2021-06-02 23:59:49 -04:00
Imbris
22d67d4cc1
Update to the latest wgpu git
2021-06-02 23:59:49 -04:00
Imbris
7a67ce87e7
Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
2021-06-02 23:59:49 -04:00
Imbris
c532f50e64
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Capucho
c22dc6697c
Reenable non-player figure drawing
2021-06-02 23:59:48 -04:00
Capucho
a97ba961a4
Update dependencies
2021-06-02 23:59:47 -04:00
Imbris
d9c523ba0d
Make compile through various changes, update wgpu to latest git
2021-06-02 23:56:43 -04:00
Imbris
1a092be2a1
Re-disable incremental for veloren-network-protocol, switch back to
...
`veloren-docker` tagged runners
2021-06-01 13:35:03 -04:00
Imbris
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
...
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
juliancoffee
735e8ab4ec
Extract common/src/assets.rs to own crate
...
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
juliancoffee
5573fc33b9
Extract voxygen/src/i18n.rs into own crate
...
- New crate (i18n), currently under voxygen directory
- Updated CI to run localization test from i18n, not from voxygen
2021-05-09 13:12:26 +03:00
juliancoffee
57cddb3ee3
Extract localization test to binary
...
- Implement `--all` option
- Implement `--lang <code>` option
- Implement `--verify` command
2021-05-09 13:12:25 +03:00
Yusuf Bera Ertan
685f4971ac
build(nix): switch to crate2nix
2021-04-27 05:18:12 +03:00
Imbris
1af4a04231
Revert "Merge branch 'revert-b10718c5' into 'master'"
...
This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Imbris
fd672980c4
Revert "Merge branch 'imbris/agent-opt' into 'master'"
...
This reverts merge request !2024
2021-04-21 14:10:06 +00:00
Imbris
26222a0a2d
Rename common-sys to common-systems and rearrange common-state slightly
2021-04-20 15:25:04 -04:00
Marcel Märtens
5862920f32
seperate sys/state
2021-04-20 01:30:17 +02:00
Yusuf Bera Ertan
09a6d708b5
build(nix): make voxygen debug package and app defaults
2021-04-17 21:37:59 +03:00
Yusuf Bera Ertan
62844d816a
build(nix): switch to nix-cargo-integration
2021-04-17 21:37:57 +03:00
Imbris
30e34aad44
Use separate crate to compile anim as a cdylib to avoid compiling both all the time and improve voxygen pipelining
2021-04-16 21:58:59 -04:00
Ben Wallis
1de94a9979
* Replaced diesel
with rusqlite
and refinery
...
* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Joshua Yanovski
1bdf3b13a8
Mesh sprites in the background.
...
This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case. It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.
To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites. Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
Marcel Märtens
ccb78eeb5c
move tracing code to own crate
2021-03-30 16:35:36 +02:00
Imbris
1a7fc900e8
Turn off incremental compilation to avoid fingerprints bug
2021-03-28 15:49:58 -04:00
Marcel Märtens
3d017f6a35
reduce benches to O2 and enable incremental
2021-03-21 23:25:02 +01:00