5d1993009f
keyframed axe spin
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Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
de5c5702b3
stats display
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Addressed comments.
Addressed comments.
2021-01-19 08:08:11 -05:00
c809569f6b
Added level up sound to skill point gain. Fixed tests.
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Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
3d44ac2c35
Humanoid skill config and AI skill check
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updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
acbd965e65
implemented en translation for Hammer, Bow, Scepter and Staff skills
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skill tree translation
Clamped earning SP to avoid u16 overflow.
translation fixes
Fixed exp scaling function
Fixed exp scaling function
remove debug combat rating display
Update overhead.rs
implemented en translation for Axe
2021-01-19 08:08:02 -05:00
a606313856
Added scaling exp costs per skill point.
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Fix tooltip being red.
multiple fixes, started translation
change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
6ce422748c
Added SkillSetConfig to specify skill sets for npcs.
2021-01-19 08:07:55 -05:00
968b66260e
Levling health gives you health. Added combat scaling to UI.
2021-01-19 08:07:54 -05:00
83fdc8806d
Added function to automatically generate a combat rating. Currently, it is used to calculate exp.
2021-01-19 08:07:54 -05:00
4f552a736e
Added skill point costs to tooltips.
2021-01-19 08:07:53 -05:00
ae8c8b47f1
Added tooltips with numbers. Balancing on some skills.
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Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
89766b2b34
Added command to give yourself skill points.
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adjusted social window
Changelog
2021-01-19 08:07:49 -05:00
986c05621a
Wired up skill UI to check for prerequisites being met and sufficient skill points.
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available SP check in general HUD, more skill icons
Trimmed 2000 lines from a file.
UI tweaks
2021-01-19 08:07:45 -05:00
4b52574750
Skill point gains are displayed in hud.
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level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
cb3e44a811
Health can now be scaled for npcs again.
2021-01-19 08:07:40 -05:00
1d90b64898
Added function to get the max amount of skill points that can be spent in a tree.
2021-01-19 08:07:39 -05:00
b6d2d48ead
Exp floaters.
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You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
51c0bd765f
Database support for refunding skills.
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Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00
48bd921d0a
EXP bar and available points UI
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fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
2021-01-19 08:07:25 -05:00
c0c45a1996
Purged stats, including level and experience
2021-01-19 08:07:23 -05:00
48c98b11cf
General combat skill tree.
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UI for general skill tree
2021-01-19 08:07:20 -05:00
3f436079e8
Skill-Tree UI
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switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
0ccbdc3b8c
Sceptre skill tree.
2021-01-19 08:07:03 -05:00
5c7705f874
Staff skill tree.
2021-01-19 08:07:03 -05:00
662a08defc
Implemented bow skill tree.
2021-01-19 08:07:02 -05:00
4dfe14c103
Hammer skill tree complete.
2021-01-19 08:07:02 -05:00
72604e8a4e
Axe skill tree functional.
2021-01-19 08:07:01 -05:00
69be3a3d93
Added persistence for skill trees.
2021-01-19 08:07:00 -05:00
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
0e84ba18c2
Moved skill max level and skill prerequisites into ron files.
2021-01-19 08:06:59 -05:00
5a23f063a0
Ron file now used for skills belonging to each skill group.
2021-01-19 08:06:58 -05:00
fa073bceff
Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level.
2021-01-19 08:06:57 -05:00
5d474974b9
Skills can now have prerequisite skills. Skills can now cost different amounts of skill points.
2021-01-19 08:06:57 -05:00
cbfe064e4f
You now gain skill points after a threshold of xp within a particular skill group.
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Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
42679201b0
Set up aura filtering
2021-01-18 22:58:56 +00:00
63eb71ed5b
Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools.
2021-01-18 17:54:03 -05:00
ec79890335
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
74d17ff4c8
Slightly better bird pathing
2021-01-15 00:42:57 +00:00
ceae51b0b7
fix #925
2021-01-14 13:21:55 +01:00
c785e75e60
Follow-up fixes from review of inventory MR
2021-01-10 11:27:09 +00:00
d7cbf479e3
Fixed a bug which prevented picking up stackable items with a full inventory
2021-01-08 23:34:35 +00:00
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
5ff2f5bc5d
updated to wasmer 1.0.0
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- Everything seems to be working just fine
2021-01-08 16:33:19 +01:00
1604616768
Merge branch 'ccgauche/new-wasmer-backend' into 'master'
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ccgauche/new wasmer backend
See merge request veloren/veloren!1644
2021-01-08 08:48:31 +00:00
06ffe61219
Added feature flag
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changed field name to size
2021-01-08 08:48:30 +00:00
a4b9230f03
fixed Cargo.lock conflict
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Fixed `crossbeam-queue` being referenced twice in the lockfile
2021-01-07 20:25:12 +00:00
ae366e03c5
Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons
2021-01-05 01:04:01 +00:00
c37384979c
switch toolchain to nightly-2021-01-01
2021-01-03 21:31:21 +01:00
8ced0a3810
Fix i18n::list_localizations
2021-01-03 17:48:23 +01:00
e76474463a
update authc
2020-12-28 16:42:40 +01:00