Commit Graph

63 Commits

Author SHA1 Message Date
floppy
fb316e8f66 SeaCrocodile spawning in tropical Oceans 2022-01-24 19:36:13 +01:00
DaforLynx
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
tijnvdheuvel
6721375d75 Changed name of fungome SFX 2021-10-26 22:01:27 +00:00
tijnvdheuvel
f1850141b9 Added truffler calm SFX (a growl) 2021-10-26 17:42:23 +00:00
tijnvdheuvel
aadeb87005 Added truffler calm SFX 2021-10-26 17:41:37 +00:00
tijnvdheuvel
70d3f9fdc4 Added a fungomel calm utterance. 2021-10-26 17:32:41 +00:00
Forest Anderson
54eb2a3ff7 Merge branch 'aylana/asp-sfx' into 'master'
Princess-Lana - Add asp sound effects for the game

See merge request veloren/veloren!2611
2021-07-17 01:49:20 +00:00
Marcel
1aa816a780 Merge branch 'zesterer/sfx' into 'master'
Clipped arrow sound effects for more immediate feedback

See merge request veloren/veloren!2476
2021-07-16 10:32:29 +00:00
Aylana
a3da5b31d6 Add asp sound effects 2021-07-15 20:15:36 +02:00
DaforLynx
a757bf3dbd Sfx fixes and new test 2021-06-30 11:43:00 +00:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
Joshua Barretto
e41a62aadc Clipped arrow sound effects for more immediate feedback 2021-06-18 16:01:00 +01:00
DaforLynx
c85238014a More npc sfx 2021-06-18 06:24:57 +00:00
DaforLynx
9a5b95bc16 Added npc hurt sfx 2021-06-17 05:49:09 +00:00
Joshua Barretto
b8749dc219 Added more cow noises, prepare for merge 2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870 Significantly more efficient sound effect processing, more NPC sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe More voice kinds, more opportunities for sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989 VoiceKind for better sound effect specs 2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0 Chasing sounds 2021-06-16 17:23:22 +01:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
DaforLynx
7334cce426 Poise (stun) SFX and fix for town music 2021-04-29 23:36:22 +00:00
alfy
73cb6d19ff Fixed the sounds since they were seemingly empty, as well as a new more organic wind sound 2021-04-25 13:09:06 -04:00
alfy
9f79c80072 block and parry sounds added 2021-04-25 13:09:06 -04:00
DaforLynx
f441c8c206 Normalize + shrink all sfx; tweaks to combat music; change footstep sounds 2021-04-16 00:35:13 +00:00
DaforLynx
9db290d4ea Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds 2021-04-12 00:43:08 +00:00
DaforLynx
6734198104 Adds on-hit combat sfx 2021-04-04 03:04:02 +00:00
Joshua Barretto
b0acbda236 Improved archery with feedback sfx and particles 2021-03-29 21:52:04 +01:00
DaforLynx
fbf4defa04 Adds sfx for Sceptre aura 2021-03-17 23:54:49 +00:00
DaforLynx
99261bf105 Many small changes to audio code, mainly sfx - changelog in MR 2021-03-12 15:00:09 -08:00
DaforLynx
ebbb06a400 Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic 2021-02-12 00:54:42 +00:00
jiminycrick
7dda25a66d More footstep sfx based on distance 2021-01-19 19:51:19 -08:00
nahuakang
f3ed13ca09 Replace explosion sound with heal bomb sound for sceptre M2 2020-12-13 22:09:28 +01:00
jiminycrick
2d2f267907 Addressed comments and fixed pipeline 2020-11-18 13:31:13 -08:00
jiminycrick
c44a9092d3 Biome definition tweaks and more sfx 2020-11-18 13:31:12 -08:00
jiminycrick
e1fcb3744e Comment out audio device picker 2020-11-18 13:31:12 -08:00
jiminycrick
d47e0bbb73 Getting merge ready minus device picker 2020-11-18 13:31:12 -08:00
jiminycrick
9b759efe41 Snow footsteps 2020-11-18 13:31:12 -08:00
jiminycrick
09a1974974 River water sfx 2020-11-18 13:31:12 -08:00
jiminycrick
d0bd5118bf Made biome probabilities neater 2020-11-18 13:31:12 -08:00
jiminycrick
0a9f1ee11c Remove ambient channel system in favor of sfx system 2020-11-18 13:31:12 -08:00
jiminycrick
39d4ee8a96 Owls, campfires, and better bird sfx handling 2020-11-18 13:31:12 -08:00
jiminycrick
3169562a80 Night time sfx and swimming 2020-11-18 13:31:12 -08:00
jiminycrick
aa6b7cbb65 Bird calls from trees 2020-11-18 13:31:12 -08:00
jiminycrick
9e790f6cac Really broken block sfx pushed so others can see 2020-11-18 13:31:12 -08:00
Monty Marz
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
scott-c
d316463eb3 Add combat sfx #647 2020-08-26 19:28:00 +08:00
Joshua Barretto
a924f9694d Explosion sound and event lights 2020-08-08 19:26:52 +08:00
Joshua Barretto
8d6b442193 Crafting 2020-07-14 20:11:39 +00:00
Ben Wallis
a9d3f984f0 Implemented loot pickup chat messages and the option for playing different sounds for picked up items
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
S Handley
370ef80db4 Replace audio files 2020-06-08 16:26:48 +00:00