Joshua Barretto
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96b84dcbaa
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Transform surface normal to account for voxel entity orientation
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2023-05-25 15:18:42 +01:00 |
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Joshua Barretto
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4fa799e7c7
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Fixed volume mount orientation
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2023-05-25 03:16:27 +01:00 |
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Joshua Barretto
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9127d6cbf2
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Account for surface normal when calculating collision damage
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2023-05-25 01:21:44 +01:00 |
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Joshua Barretto
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b086b43a88
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Better wheeled ship movement
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2023-05-25 00:28:36 +01:00 |
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Joshua Barretto
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f986e0793d
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Better orientation, axels
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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6a2796dc17
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Everything damage
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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8a8a5526f1
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Added carriage
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2023-05-25 00:28:28 +01:00 |
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Joshua Barretto
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623ab099b8
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Fix ground_vel parameter
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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a09dbf0396
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Cleaned up and documented voxel collider code
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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465a62a072
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Correct for orientation movement on voxel entities
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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610d1d8497
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Simplified replacement drag logic, special-case volume entities to improve movement
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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7b4bb2de99
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Use non-physical mode for liquid drag
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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96bf86dae0
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Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
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2023-05-25 00:25:25 +01:00 |
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Joshua Barretto
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f5b24a5953
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Removed redundant hit code
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2023-05-19 16:54:14 +01:00 |
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Joshua Barretto
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c73848b932
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Fixed minor issues with walls, better particles
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2023-05-19 14:25:49 +01:00 |
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Joshua Barretto
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c94d6c502a
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Added one-way wall sprites
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2023-05-19 13:24:45 +01:00 |
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Tao In Way
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f18297ec75
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taoist/charms
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2023-05-19 03:07:44 +00:00 |
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Joshua Barretto
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e7ea614607
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Fixed CI
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2023-05-14 22:27:47 +01:00 |
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Sam
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92e28f09fc
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Adlet abilities
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2023-05-13 09:30:51 -04:00 |
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flo666
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1750c9a0f2
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structure work
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2023-05-13 09:30:48 -04:00 |
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Joshua Barretto
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9e9889eed6
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Allowed bird pets to mount their owners when nearby
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2023-05-12 21:03:44 +01:00 |
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Marcel Märtens
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3a19669d53
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use workspace dependencies to make our life easier maintaining them :)
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2023-05-10 18:16:25 +02:00 |
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Isse
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192356f6c5
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use interpolated pos and ori
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2023-05-09 19:43:09 +02:00 |
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Isse
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6674cce2cc
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intercat with sprites on ships
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2023-05-09 19:43:09 +02:00 |
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Isse
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2928eb8d15
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sit on sprites
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2023-05-09 19:43:08 +02:00 |
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Joshua Barretto
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1cc221f653
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Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
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2023-05-09 14:51:15 +00:00 |
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Sam
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faff715c4f
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Simultaneous melee hits now show separately in SCT
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2023-05-07 20:43:52 -04:00 |
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Sam
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a38f336c9e
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Added dual wielding sword contextual abilities.
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2023-05-07 20:43:51 -04:00 |
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Joshua Barretto
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a5b1e41d8b
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Make NPC interaction go via rtsim
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2023-05-04 11:23:46 +01:00 |
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Sam
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e819cd2309
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Updated hashbrown, removed some to_owned calls in handling recently unequipped items
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2023-04-19 18:43:40 -04:00 |
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Joshua Barretto
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9e17042bf6
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Merge branch 'rtsim2' into 'master'
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
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2023-04-12 16:17:52 +00:00 |
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Joshua Barretto
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00559187d6
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Fixed tests
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2023-04-10 18:40:31 +01:00 |
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Joshua Barretto
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326aa3f8ff
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Made /rtsim_npc order NPCs by distance
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2023-04-09 19:25:58 +01:00 |
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Joshua Barretto
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3e0f5295c0
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Added CharacterActivity, made NPCs look at the player when speaking to them
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2023-04-09 19:25:57 +01:00 |
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Joshua Barretto
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ea007ff702
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Cleaning up
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2023-04-09 19:25:55 +01:00 |
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Joshua Barretto
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64324262c7
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Added /rtsim_purge command
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2023-04-09 19:25:55 +01:00 |
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Isse
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dda1be58d4
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big birds!
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2023-04-09 19:25:54 +01:00 |
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Isse
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259bb6fce4
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fix phys test
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2023-04-09 19:25:54 +01:00 |
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Isse
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28ebdbbe74
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fix mount controller
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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0b4d3c9e20
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Fixed scaling of airships
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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e8b489a71a
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sync
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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587996abb7
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Correctly scale glider physics
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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8ff438bb5b
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Smol animals
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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f140a94dc6
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Fixed scaled terrain collisions
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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87a6143375
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Began adding rtsim2 NPCs, scale command
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2023-04-09 19:25:51 +01:00 |
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Imbris
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e20cf5f14f
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Reduce rand::thread_rng calls, document MeleeConstructor scaled field more, remove extra stances.get() in hud/mod.rs
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2023-04-07 01:59:41 -04:00 |
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Sam
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f40ef0d5dd
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Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
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2023-04-01 13:11:59 -04:00 |
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Sam
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09f600bc1e
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Buffs can have variable tick times
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2023-03-30 21:23:41 -04:00 |
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Isse
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c34e5ad4ed
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Small fixes
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2023-03-29 23:11:59 +00:00 |
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Isse
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1298fc792b
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Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798)
See merge request veloren/veloren!3836
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2023-03-23 16:33:39 +00:00 |
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