Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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Treeco
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6ada176e54
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Bumped up the numbers further, behaves nicer still
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2020-01-27 14:28:20 +00:00 |
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Treeco
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7334f9782c
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Made depths behave nicer when zoomed really far out
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2020-01-27 12:12:38 +00:00 |
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Joshua Barretto
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8e7a8aa4f9
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Shader optimisations
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2020-01-21 12:58:20 +00:00 |
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Joshua Barretto
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8745d0a3af
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Non-linear depth buffer
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2019-11-20 09:59:27 +00:00 |
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Joshua Barretto
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bef4f11536
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Added sprite selection
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2019-09-26 11:43:03 +01:00 |
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Monty Marz
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f53904b534
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More sprites, ui fixes, lianas
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2019-09-01 19:04:03 +00:00 |
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Joshua Barretto
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55350d8f5f
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Better wind waving, improved sun ambiance
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2019-08-21 17:03:03 +01:00 |
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Joshua Barretto
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0fcb3a174d
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Random terrain sprite orientations
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2019-08-21 16:22:49 +01:00 |
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Joshua Barretto
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75e1ee3cd7
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Added per-instance transformation matrix, variable wind swaying
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2019-08-21 13:47:29 +01:00 |
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Joshua Barretto
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245c9af2e8
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Patchier plants, wind swaying
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2019-08-20 11:05:01 +01:00 |
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Joshua Barretto
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b31cca4bb3
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Added wheat and sprite rendering
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2019-08-19 21:09:35 +01:00 |
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