Joshua Barretto
|
0329b355ef
|
Made civsim paths visible in-game
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
db5311189d
|
scarecrow
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
43b4ae6e47
|
Update block.rs
|
2020-04-23 18:19:41 +01:00 |
|
jshipsey
|
a89b28e117
|
adjusted run animation to allow villager walking
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
98704a4753
|
turnip and window blocks
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
708f15915a
|
Agent adjustments, better dungeon stairwells
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
d28f5f24fb
|
Made agents cleverer
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
8af3187df4
|
Made tomatoes taller
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
6448c17110
|
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
|
2020-04-23 18:19:41 +01:00 |
|
Monty Marz
|
0fb3a115da
|
Add more crops
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
e3ebdc56b3
|
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
866fd1992e
|
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
fd14223c33
|
Basic boss spawning in dungeons, better AO
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
f999edffaa
|
Fixed crop crash issues
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
4b72a07e22
|
sprites
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
fd3ffdf28b
|
pizza sprite
|
2020-04-23 18:19:40 +01:00 |
|
Pfauenauge
|
67f27ef970
|
ember sprite
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
dde0319293
|
Lighting improvements, fixed NaN issue for agents
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
cee1b1f962
|
Basic trading simulation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
46190aa634
|
Began work on basic economic simulation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
348003fc1a
|
Better track routing for civsim
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
fe4418bc0d
|
Added store
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
41b77a9b10
|
Removed old settlement code, removed zcache from dependency of site generators for forward compatibility
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
d91d66027a
|
Fixed cloud bugs, made pets run into you less
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
944a37b848
|
Initial settlement generation work
|
2020-04-23 18:19:40 +01:00 |
|
Songtronix
|
866cfa3a8f
|
Merge branch 'ElXreno/proper-assets-path-finding' into 'master'
Find assets by using other environment variables
See merge request veloren/veloren!912
|
2020-04-15 10:38:00 +00:00 |
|
Imbris
|
9ff816f006
|
Clarify todo comment
|
2020-04-12 15:35:43 -04:00 |
|
ElXreno
|
4cdc1300a1
|
Find assets by using other environment variables
By using HOME, XDG_DATA_HOME and XDG_DATA_DIRS we can
build potentially proper paths for finding assets folder.
|
2020-04-12 20:25:29 +03:00 |
|
Imbris
|
f52d66d721
|
Fix selecting and remove amount text when dragging
|
2020-04-12 18:41:06 +02:00 |
|
Imbris
|
c1c09dce1b
|
Enable unequipping as well as equipping to specific slots
|
2020-04-12 18:41:06 +02:00 |
|
Pfauenauge90
|
eb7ded989f
|
7 dwarf accessories
|
2020-04-12 18:41:03 +02:00 |
|
Pfauenauge90
|
2263b9be95
|
starter chest, removed unused key commands
|
2020-04-12 18:41:02 +02:00 |
|
Pfauenauge90
|
85f9f80024
|
starter equip
|
2020-04-12 18:41:00 +02:00 |
|
Pfauenauge90
|
ca667fd02b
|
tooltips
|
2020-04-12 18:40:58 +02:00 |
|
Pfauenauge90
|
156b554023
|
item types
|
2020-04-12 18:40:57 +02:00 |
|
Pfauenauge90
|
f5a768dccf
|
more armour types
|
2020-04-12 18:40:56 +02:00 |
|
Pfauenauge90
|
7f97fbac0b
|
cape item
|
2020-04-12 18:40:56 +02:00 |
|
Pfauenauge90
|
771baaaae5
|
cape item
|
2020-04-12 18:40:55 +02:00 |
|
Imbris
|
0b932ae99a
|
Use new slot widget for armor slots
|
2020-04-12 18:40:53 +02:00 |
|
Piotr Korgól
|
84b1abdfcb
|
Prevent projectiles from hitting their owners
|
2020-04-06 23:08:54 +02:00 |
|
Imbris
|
4652ae2f03
|
Show errors loading individual files during glob asset loading
|
2020-04-01 20:37:23 -04:00 |
|
Imbris
|
831d7c77a6
|
Make Asset impls avoid panics when parsing fails
|
2020-04-01 20:06:15 -04:00 |
|
Imbris
|
97148cb6bb
|
Merge branch 'master' into 'combat'
# Conflicts:
# CHANGELOG.md
|
2020-04-01 20:42:27 +00:00 |
|
Imbris
|
83c7a944da
|
fmt
|
2020-04-01 11:52:44 -04:00 |
|
AdamWhitehurst
|
1ea2abd247
|
better timing const name,
timing_delay 400 -> 350
|
2020-04-01 08:40:25 -07:00 |
|
AdamWhitehurst
|
2b10797db1
|
refactor transition logic (thx imbris)
|
2020-04-01 08:39:18 -07:00 |
|
Imbris
|
a73d010f7b
|
Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
|
2020-04-01 11:15:14 -04:00 |
|
AdamWhitehurst
|
9ad9a24e22
|
Remove unused KnockUp LocalEvent (use ApplyForce)
|
2020-04-01 07:30:06 -07:00 |
|
AdamWhitehurst
|
0c4d428298
|
remove unnecessary line
|
2020-04-01 07:10:35 -07:00 |
|
AdamWhitehurst
|
e04fdd715e
|
expose and use blocking consts
|
2020-04-01 07:07:10 -07:00 |
|