Pfauenauge90
|
771baaaae5
|
cape item
|
2020-04-12 18:40:55 +02:00 |
|
Capucho
|
b6078d832a
|
Fixed the player being rendered after dying
|
2020-04-08 21:28:33 +01:00 |
|
Capucho
|
a21ae27a77
|
Add player transparency and silhouette
|
2020-04-04 19:36:55 +00:00 |
|
Imbris
|
831d7c77a6
|
Make Asset impls avoid panics when parsing fails
|
2020-04-01 20:06:15 -04:00 |
|
AdamWhitehurst
|
dcc9d44b1c
|
remove unused timed_combo
|
2020-03-29 13:40:03 -07:00 |
|
Imbris
|
d3b5b1e637
|
Remove None variant fromm armor types
|
2020-03-28 03:51:24 -04:00 |
|
Imbris
|
f551c4a2c5
|
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
|
2020-03-28 01:52:12 -04:00 |
|
jshipsey
|
8fd774f21a
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-27 23:59:45 -04:00 |
|
jshipsey
|
49ba196671
|
proper bow animation
|
2020-03-27 23:59:05 -04:00 |
|
Imbris
|
ba3fa16c33
|
Create Dir type for better enforcement of non NaN, normalized representations of directions
|
2020-03-27 22:02:07 -04:00 |
|
Pfauenauge90
|
0b3fb2dd3c
|
fire bolt visuals
|
2020-03-27 18:31:45 +01:00 |
|
jshipsey
|
0ffff86e25
|
third attack for triple strike
|
2020-03-27 01:57:30 -04:00 |
|
jshipsey
|
1c3d1d260c
|
small animation tweaks
|
2020-03-26 23:51:55 -04:00 |
|
jshipsey
|
175fea98ef
|
more cleanup, WIP fake swimming
|
2020-03-26 01:35:25 -04:00 |
|
Imbris
|
3889ec7292
|
climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
not registered
|
2020-03-25 02:05:28 -04:00 |
|
jshipsey
|
047f6b8a01
|
fixed swimming, better charge
|
2020-03-25 01:22:07 -04:00 |
|
jshipsey
|
a6537ed69b
|
starting foot movement with attacks, clearing some dead code
|
2020-03-25 00:15:06 -04:00 |
|
timokoesters
|
58585e0810
|
Better climbing, fireball impl
|
2020-03-24 20:09:23 +01:00 |
|
jshipsey
|
7a4f0fa9ac
|
climb fix, const tweak update, trying equip anims
|
2020-03-24 00:24:31 -04:00 |
|
jshipsey
|
9cbbe0311f
|
rewrote the whole stupid skeleton to work much smarter
|
2020-03-22 16:06:53 -04:00 |
|
jshipsey
|
3baa0471ec
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-22 11:55:35 -04:00 |
|
jshipsey
|
0773524031
|
wield idle, wield run
|
2020-03-22 11:55:28 -04:00 |
|
Pfauenauge90
|
662f5b1037
|
removed warnings and item test values
|
2020-03-22 14:55:08 +01:00 |
|
Adam Whitehurst
|
db8d89a4d9
|
* rename CharacterState equals() -> same_variant()
|
2020-03-22 05:46:09 -07:00 |
|
Imbris
|
f399085974
|
Flip models for hands, shoulders, and feet of humanoids
|
2020-03-21 18:48:21 -04:00 |
|
Adam Whitehurst
|
c5378b7065
|
Better triple_strike handling
|
2020-03-21 14:55:04 -07:00 |
|
jshipsey
|
221f675217
|
spin attack
|
2020-03-21 14:54:29 -04:00 |
|
Imbris
|
08db424169
|
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
|
2020-03-21 00:53:41 -04:00 |
|
jshipsey
|
514d65eb7c
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-20 18:54:54 -04:00 |
|
jshipsey
|
a0785e693a
|
shooting anim state, cast anim, small tweaks
|
2020-03-20 18:54:27 -04:00 |
|
Adam Whitehurst
|
0cdb80427d
|
better triple_strike
|
2020-03-20 15:03:29 -07:00 |
|
timokoesters
|
df858cb370
|
Remove all warnings
|
2020-03-20 15:45:36 +01:00 |
|
Adam Whitehurst
|
0b7a572178
|
update triple_strike
|
2020-03-19 15:40:03 -07:00 |
|
timokoesters
|
1e1ce2adbf
|
Fix weapon not updating after swapping to a weapon of the same type
|
2020-03-19 20:57:36 +01:00 |
|
timokoesters
|
26674390ab
|
Hide player body after death
|
2020-03-19 20:36:19 +01:00 |
|
timokoesters
|
87c276b292
|
Add hard coded loot
|
2020-03-18 20:37:42 +01:00 |
|
timokoesters
|
4741e41230
|
Add support for different models per weapon type
|
2020-03-17 18:28:07 +01:00 |
|
Pfauenauge90
|
b9f6dfac77
|
fixes
|
2020-03-17 16:07:20 +01:00 |
|
Pfauenauge90
|
40910b28e4
|
unclothed parts
|
2020-03-17 15:39:29 +01:00 |
|
timokoesters
|
b040e18246
|
Fix body parts not changing
|
2020-03-16 22:06:23 +01:00 |
|
timokoesters
|
d5db1f6ca0
|
Add dash ability to sword M2
|
2020-03-16 16:34:53 +01:00 |
|
timokoesters
|
81591fcaf7
|
Make npcs attack again
|
2020-03-16 14:27:52 +01:00 |
|
timokoesters
|
1279f70184
|
Add shield item
|
2020-03-16 13:40:14 +01:00 |
|
timokoesters
|
87acc01d48
|
Readd ranged and debug boost. Add bouncing while running in first person
|
2020-03-16 12:32:57 +01:00 |
|
timokoesters
|
1f78344d6f
|
Move equipment from loadout into body
|
2020-03-15 19:44:47 +01:00 |
|
Joshua Barretto
|
e20feeeb0c
|
Added armour items and equipping of armour
|
2020-03-15 16:42:09 +01:00 |
|
timokoesters
|
598a4c6cbb
|
Add loadout struct for info on weapon configurations
|
2020-03-14 22:33:20 +01:00 |
|
AdamWhitehurst
|
6fc94c22ba
|
Update timed combo, add CharacerBehavior trait
|
2020-03-14 12:50:07 -06:00 |
|
jshipsey
|
bce9d4c24f
|
animation corrections
|
2020-03-08 17:02:25 -04:00 |
|
Adam Whitehurst
|
54a7112ad9
|
resolve conflicts merging master -> clientstates
|
2020-03-07 12:49:48 -08:00 |
|
Adam Whitehurst
|
096d3b691e
|
Merge master
|
2020-03-07 12:49:15 -08:00 |
|
Adam Whitehurst
|
b1d1299fe6
|
Clean up character states
|
2020-03-07 10:15:02 -08:00 |
|
Imbris
|
4a0c474be1
|
Remove Client dependency from Scene types and audio managers, add an
example for using voxygen as a library to renderer images of characters
|
2020-03-05 23:12:51 -05:00 |
|
Justin Shipsey
|
86e15695fc
|
weapon control bone
|
2020-03-05 14:02:11 +00:00 |
|
timokoesters
|
2fa902270e
|
fix: block
|
2020-02-24 18:10:42 +01:00 |
|
timokoesters
|
0bc07a0835
|
Merge remote-tracking branch 'origin/master' into clientstates
|
2020-02-03 22:02:32 +01:00 |
|
timokoesters
|
aa52c6fd4f
|
fix: jumping and attacking
|
2020-02-03 17:03:52 +01:00 |
|
Marcel Märtens
|
dae31ae5b6
|
apply new rustfmt - touching alot of files
|
2020-02-01 21:39:39 +01:00 |
|
timokoesters
|
76dfac7366
|
fix: rolling
|
2020-01-27 18:32:05 +01:00 |
|
Treeco
|
6bcab1e89b
|
Fixed lag caused when turning the camera with large entity counts
|
2020-01-26 20:04:56 +00:00 |
|
Joshua Barretto
|
d04a595b3f
|
Made waypoints work, added waypoint spawning
|
2020-01-26 12:52:28 +00:00 |
|
Joshua Barretto
|
11193a692a
|
Better neutral AI, initial waypoint objects
|
2020-01-26 12:52:28 +00:00 |
|
Justin Shipsey
|
64690279af
|
new mobs
alligators
|
2020-01-26 00:22:48 +00:00 |
|
timokoesters
|
6515daddce
|
fixes
|
2020-01-24 16:57:24 +01:00 |
|
timokoesters
|
7b558b4542
|
refactor: combine actionstate and movestate
|
2020-01-21 23:54:59 +01:00 |
|
Adam Whitehurst
|
d82e93b39f
|
Merge master and build
|
2020-01-16 05:27:30 -08:00 |
|
Imbris
|
2b4d4aa480
|
Merge branch 'yusdacra/tweaks' into 'master'
Fixes minor issues with frustum culling
See merge request veloren/veloren!712
|
2020-01-11 16:36:51 +00:00 |
|
Monty Marz
|
851d7858e6
|
Scrolling Combat Text (SCT)
|
2020-01-10 00:33:38 +00:00 |
|
Yusuf Bera Ertan
|
127f8fb72b
|
Fix lpindex not being updated for culled objects, and don't
recalculate frustum for every entity
|
2020-01-09 22:22:06 +03:00 |
|
AdamWhitehurst
|
de36e75264
|
Fix imports, update matches
|
2020-01-08 11:31:42 -08:00 |
|
Yusuf Bera Ertan
|
4a0a2d5229
|
Cargo fmt
|
2020-01-08 20:09:54 +03:00 |
|
Yusuf Bera Ertan
|
24013f1a32
|
Use treeculler crate
|
2020-01-07 19:40:06 +03:00 |
|
Yusuf Bera Ertan
|
0b67dad4a5
|
Fix figure visible value not updating
|
2020-01-07 18:46:37 +03:00 |
|
Yusuf Bera Ertan
|
31d18b3381
|
Use temporal coherence for figure frustum culling, don't process figures if they are not in view frustum
|
2020-01-07 18:46:22 +03:00 |
|
Yusuf Bera Ertan
|
c19c222a90
|
Use temporal coherence for chunk frustum culling
|
2020-01-07 18:46:09 +03:00 |
|
Yusuf Bera Ertan
|
e32153e980
|
Improve frustum culling by using AABBs, add related debug information
|
2020-01-07 18:44:33 +03:00 |
|
Joshua Barretto
|
cfbf69ae89
|
Made rolling less slippy, added tilt
|
2019-12-30 15:16:21 +00:00 |
|
AdamWhitehurst
|
ba7ca785f6
|
Successful build
|
2019-12-30 05:56:42 -08:00 |
|
AdamWhitehurst
|
8e0317e03d
|
refactor states to handle update logic
|
2019-12-26 06:43:59 -08:00 |
|
AdamWhitehurst
|
c2ceabea0e
|
finish movment states handle() fn logic
|
2019-12-22 08:08:48 -08:00 |
|
AdamWhitehurst
|
1ab09220b0
|
Rudimentary Stand State handle() move
|
2019-12-21 07:57:15 -08:00 |
|
Imbris
|
d341073a44
|
Upgrade to specs 0.15.1
|
2019-12-20 22:48:14 -05:00 |
|
Adam Whitehurst
|
20575e0aab
|
Update controller
|
2019-12-09 14:45:10 +00:00 |
|
Adam Whitehurst
|
92d99af53c
|
feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
|
2019-12-03 06:30:08 +00:00 |
|
Songtronix
|
bdcea57201
|
feat(log): add date to log file
|
2019-11-22 19:12:58 +01:00 |
|
Adam Whitehurst
|
64a0d8d91f
|
Make character anims conditional by Tool held
|
2019-11-10 15:36:47 -08:00 |
|
jshipsey
|
12f83cf270
|
rebase, small fixes
|
2019-10-25 22:20:38 -04:00 |
|
jshipsey
|
c5942dfcc9
|
purged references to npckind from anim files, removed warnings
|
2019-10-25 21:50:14 -04:00 |
|
jshipsey
|
2b5fd372c5
|
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
|
2019-10-25 21:50:14 -04:00 |
|
jshipsey
|
ada6142c1f
|
added large bipeds, small birbs, small fish skeletons
|
2019-10-25 21:47:23 -04:00 |
|
jshipsey
|
4f5f7402f0
|
added dragon skeleton
|
2019-10-25 21:44:33 -04:00 |
|
jshipsey
|
e858c31b4c
|
fish_medium and bird_medium skelingtons
|
2019-10-25 21:39:06 -04:00 |
|
jshipsey
|
574f070758
|
added large bipeds, small birbs, small fish skeletons
|
2019-10-25 21:34:29 -04:00 |
|
jshipsey
|
644939810f
|
added dragon skeleton
|
2019-10-25 21:33:59 -04:00 |
|
jshipsey
|
54fc712076
|
fish_medium and bird_medium skelingtons
|
2019-10-25 21:33:02 -04:00 |
|
timokoesters
|
0a1e12c9ad
|
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
|
2019-10-24 23:55:24 +02:00 |
|
timokoesters
|
20248a4818
|
feat: store items as RON files
When a new item is created, a ron file will be used as a template
|
2019-10-24 23:47:26 +02:00 |
|
Monty Marz
|
3e0ac48bd8
|
Multiple Assets and UI fixes and additions
|
2019-10-23 19:40:45 +00:00 |
|
Imbris
|
39656e92be
|
Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
|
2019-10-18 00:29:09 +00:00 |
|
Adam Fogle
|
c41627d75f
|
Removed the recolor property from the armor ron files.
|
2019-10-17 19:45:29 -04:00 |
|