3821 Commits

Author SHA1 Message Date
Monty Marz
06867348fc Fix animals not attacking 2020-05-04 16:59:32 +00:00
Monty Marz
a52face268 Merge branch 'CapsizeGlimmer/functional_lanterns' into 'master'
Equipped lanterns now provide an illumination effect.

See merge request veloren/veloren!935
2020-05-04 15:15:31 +00:00
CapsizeGlimmer
fe9deb29af Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Acrimon
fedf38ae8e Merge branch 'admin-command-limit' into 'master'
Fix #542 - Impose limits on admin commands

Closes #542

See merge request veloren/veloren!963
2020-05-04 11:34:25 +00:00
protheory8
c5765cbb3c Fix #542 - Impose limits on admin commands 2020-05-04 14:50:58 +05:00
Justin Shipsey
205813f50c Merge branch 'SFX-Update' into 'master'
Added new SFX and adjusted sfx.ron

See merge request veloren/veloren!961
2020-05-04 06:16:12 +00:00
Julian
caa1af418d Added new SFX and adjusted sfx.ron
New SFX sounds.

add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)

Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
Monty Marz
5f9635823c Merge branch 'cultists-hotfix' into 'master'
Shoulder offsets, meta.ron versioning

See merge request veloren/veloren!959
2020-05-01 21:27:12 +00:00
Monty Marz
20aee17e94 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Monty Marz
bec2c26ade Merge branch 'pfau/assets' into 'master'
Villagers and Cultists

See merge request veloren/veloren!957
2020-04-30 20:43:24 +00:00
Monty Marz
65151bf175 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Monty Marz
46b8f49231 Merge branch 'zesterer/world-changes' into 'master'
Dungeon entrances

See merge request veloren/veloren!955
2020-04-29 15:36:57 +00:00
Pfauenauge90
6bdd8471a9 cleanup, more dungeon entrances 2020-04-29 17:01:35 +02:00
Joshua Barretto
3a07c69817 Updated changelog 2020-04-29 17:01:35 +02:00
Joshua Barretto
67bd4ba4c0 Better dungeon waypoint placement 2020-04-29 17:01:35 +02:00
Joshua Barretto
5219949e51 Fixed dungeon offsets 2020-04-29 17:01:34 +02:00
Joshua Barretto
70d798bafd Added dungeon entrances 2020-04-29 17:01:34 +02:00
Joshua Barretto
d7a26284b1 Merge branch 'non-integer-offsets' into 'master'
Non integer offsets

See merge request veloren/veloren!956
2020-04-29 14:45:21 +00:00
Joshua Barretto
fde7e6fedc Added 1 extra bit per figure vertex position component, resolved char screen bug 2020-04-29 15:22:08 +01:00
Marcel Märtens
1c5c0adf15 Allow for 0.5 offsets in figures 2020-04-29 14:10:46 +02:00
Justin Shipsey
da67b53acb Merge branch 'snowram/animals' into 'master'
new animals

See merge request veloren/veloren!954
2020-04-28 03:13:23 +00:00
Justin Shipsey
61c0c2991d new animals 2020-04-28 03:13:23 +00:00
Justin Shipsey
2ee86ff2c6 Merge branch 'slipped/attributes' into 'master'
skel attribute transfer

See merge request veloren/veloren!949
2020-04-27 05:11:34 +00:00
Justin Shipsey
cc989de3f5 skel attribute transfer 2020-04-27 05:11:34 +00:00
Joshua Barretto
f6b60fcf63 Merge branch 'zesterer/phys-fixes' into 'master'
Added Colliders, made projectiles point particles

See merge request veloren/veloren!947
2020-04-26 18:24:33 +00:00
Joshua Barretto
5bfeabd03a Fixed unit tests 2020-04-26 18:50:21 +01:00
Joshua Barretto
f722a67911 fmt 2020-04-26 17:56:09 +01:00
Joshua Barretto
da11d54b6c Fixed projectile solid collisions 2020-04-26 17:56:09 +01:00
Joshua Barretto
3370d0a08f Stopped velocity when point particles hit walls 2020-04-26 17:56:09 +01:00
Joshua Barretto
0763e6250f Fixed logic issue with sticky objects 2020-04-26 17:56:09 +01:00
Joshua Barretto
f4de3d0806 Added on_ceiling check for sticky entities 2020-04-26 17:56:09 +01:00
Joshua Barretto
f027114507 Added Colliders, made projectiles point particles 2020-04-26 17:56:09 +01:00
Monty Marz
7c4effd1a1 Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes

See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4f8076c2ba UI Fixes 2020-04-26 01:44:56 +00:00
Justin Shipsey
95b04cc5fe Merge branch 'slipped/golem' into 'master'
body/anim tweaks

See merge request veloren/veloren!945
2020-04-26 01:09:04 +00:00
Justin Shipsey
82bafaaef8 body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
49a629c7ff Merge branch 'zesterer/perf' into 'master'
Performance improvements, LoD system for terrain sprites and figures

See merge request veloren/veloren!944
2020-04-25 21:15:32 +00:00
Joshua Barretto
ff164e90e0 Updated changelog 2020-04-25 21:44:43 +01:00
Joshua Barretto
47732f91d6 Clean up reexport 2020-04-25 21:44:23 +01:00
Joshua Barretto
a3da70bca4 Prevented windows spawning inside houses 2020-04-25 21:44:23 +01:00
Joshua Barretto
b8a880b2ae Better LoD variable names 2020-04-25 21:44:23 +01:00
Joshua Barretto
fe53dd1458 Better scaled rounding 2020-04-25 21:44:23 +01:00
Joshua Barretto
0a71e8cdaf Added extra LoD level to terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
6bfecfb577 Reduced scaling size inflation 2020-04-25 21:44:23 +01:00
Joshua Barretto
091933d5b0 Made GPU bone updates more conservative for moar fps 2020-04-25 21:44:23 +01:00
Joshua Barretto
b6b8b5363f Squashed figure vertices for better performance 2020-04-25 21:44:23 +01:00
Joshua Barretto
0249facbd6 Reduced size of terrain sprite vertices 2020-04-25 21:44:23 +01:00
Joshua Barretto
3d5ca63a55 Added configurable sprite view distance, minor bug fixes 2020-04-25 21:44:23 +01:00
Joshua Barretto
382b0667c1 Implemented Treeco's z-only LoD suggestion 2020-04-25 21:44:23 +01:00
Joshua Barretto
ab2f1455a7 Harbarboofarfoobar 2020-04-25 21:44:23 +01:00