Sam
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fd3c377d1c
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Taught adlet elder how to use leap
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2023-05-13 09:32:25 -04:00 |
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Sam
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8c3b1f23ee
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Adlet elder AI
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2023-05-13 09:31:31 -04:00 |
|
Sam
|
71d7a3b780
|
Ice creature AIs
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2023-05-13 09:30:56 -04:00 |
|
Sam
|
5a83f85779
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Initial ice drake AI
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2023-05-13 09:30:55 -04:00 |
|
Sam
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2e9f1edef3
|
Adlet AI
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2023-05-13 09:30:52 -04:00 |
|
Sam
|
680d987e11
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Adlet hunter AI
|
2023-05-13 09:30:51 -04:00 |
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Joshua Barretto
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9e9889eed6
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Allowed bird pets to mount their owners when nearby
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2023-05-12 21:03:44 +01:00 |
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Marcel Märtens
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3a19669d53
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use workspace dependencies to make our life easier maintaining them :)
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2023-05-10 18:16:25 +02:00 |
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Isse
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6674cce2cc
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intercat with sprites on ships
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2023-05-09 19:43:09 +02:00 |
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Sam
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0ecf4fbe87
|
Dual wielding weapons of the same kind added as a context
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2023-05-07 20:43:51 -04:00 |
|
Sam
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9cedf854de
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Abilities can now be activated from multiple contexts
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2023-05-07 20:43:50 -04:00 |
|
Corvella
|
6367a51fa3
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Cheesing fixes mainly focused on bosses
|
2023-05-06 01:57:41 +00:00 |
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Isse
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d1f6e6bef6
|
somewhat fix airships
|
2023-04-14 11:22:10 +02:00 |
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Samuel Keiffer
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7aa43e9e8a
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Merge branch 'taoist/better-dullahan' into 'master'
taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
|
2023-04-12 22:53:38 +00:00 |
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Tao In Way
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e32460f9ee
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taoist&floppy/cyclops&dullahan
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2023-04-12 22:53:38 +00:00 |
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Isse
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fc3f7590c7
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clamp chase_tgt to ground if we can't fly
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2023-04-12 17:04:25 +02:00 |
|
Joshua Barretto
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16e3227f78
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Correct localisation of numeric values, use coordinate conversions in rtsim
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2023-04-12 10:36:11 +01:00 |
|
Joshua Barretto
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cf701fb604
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Localised rtsim NPC speech
|
2023-04-11 17:00:08 +01:00 |
|
Joshua Barretto
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edcc2f1870
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Overhauled chat message representation to allow for more exhaustive localisation
|
2023-04-11 15:46:36 +01:00 |
|
Joshua Barretto
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3e0f5295c0
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Added CharacterActivity, made NPCs look at the player when speaking to them
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
082bcdb755
|
Don't hunt friendly animals
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
c8d0443111
|
Clippy fixes
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
7dfbc2bdab
|
Made socialising NPCs dance
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
7175f7f02f
|
Hunters explore forests to hunt game
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
b402e450cf
|
Added rtsim_npc, made herbalists gather ingredients
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
364255c7fe
|
Allowed rtsim NPCs to greet nearby actors
|
2023-04-09 19:25:55 +01:00 |
|
Isse
|
1c0fdf9228
|
rtsim personalities
|
2023-04-09 19:25:55 +01:00 |
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Isse
|
1a117f1331
|
rtsim vehicles
|
2023-04-09 19:25:54 +01:00 |
|
Isse
|
a6b2f04518
|
use push_basic_input instead of actions.push
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
b2f92e4a6c
|
Switch to combinator-driven NPC AI API
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
558dd99fd3
|
Added basic rtsim NPC simulation, rtsim controller support
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
0cafafdaa7
|
Began integrating rtsim2 into server
|
2023-04-09 19:25:51 +01:00 |
|
Isse
|
c34e5ad4ed
|
Small fixes
|
2023-03-29 23:11:59 +00:00 |
|
Sam
|
cdaf9e5c0e
|
Ability changes
|
2023-03-26 21:41:22 -04:00 |
|
Sam
|
f2dfaf0276
|
Fixed dullahan AI. Some number tweaks.
|
2023-03-23 21:56:16 -04:00 |
|
Sam
|
c78c45ec73
|
Addressed review
|
2023-03-21 20:16:59 -04:00 |
|
Sam
|
0dc25c8389
|
Addressed review
|
2023-03-21 20:16:57 -04:00 |
|
Sam
|
e37e4016d6
|
Balance tweaks
|
2023-03-21 20:10:44 -04:00 |
|
Sam
|
34168d9c76
|
Advanced AI for every stance.
|
2023-03-21 20:03:21 -04:00 |
|
Sam
|
e31668b188
|
Fixed dynlib features to not have UB when allocating.
|
2023-03-21 20:03:20 -04:00 |
|
Sam
|
1edd064611
|
Simple AI for each of the stances.
|
2023-03-21 20:03:20 -04:00 |
|
Sam
|
43d7e9357a
|
Basic sword AI
|
2023-03-21 20:03:19 -04:00 |
|
Sam
|
c4154b0160
|
Unskilled sword AI
|
2023-03-21 20:03:19 -04:00 |
|
Sam
|
387ea16598
|
Non-attack potion of sword AI
|
2023-03-21 20:03:18 -04:00 |
|
Sam
|
99f6312e59
|
Sword AI structure
|
2023-03-21 20:03:17 -04:00 |
|
Sam
|
7365fcb530
|
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
|
2023-03-21 20:03:15 -04:00 |
|
Sam
|
61f0b424b9
|
Old sword mostly torn out, new sword framework in place
|
2023-03-21 19:39:22 -04:00 |
|
Sam
|
b376228d45
|
Primary and secondary abilities can now be contextual. BasicStance character state added.
|
2023-03-21 19:38:15 -04:00 |
|
Sam
|
9875008efa
|
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
|
2023-03-21 19:29:34 -04:00 |
|
Sam
|
4c79936c07
|
Added wrapper type to durations related to buffs and auras.
|
2023-03-11 16:47:11 -05:00 |
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