Sam
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085b18c07a
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Formatting tweaks to tooltips
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2022-05-16 15:11:25 -04:00 |
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Bryant Deters
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075fee5190
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modular component tooltips
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2022-05-16 15:11:25 -04:00 |
|
Sam
|
d436362a8d
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Consolidated crafting UI for the primnary component of modular weapons.
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2022-05-16 15:11:21 -04:00 |
|
Sam
|
5877334ed3
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Tags are now generated for modular items.
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2022-05-16 15:11:20 -04:00 |
|
Sam
|
aeac0f5ad6
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Modular inputs now have tooltips.
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2022-05-16 15:11:19 -04:00 |
|
Monty Marz
|
3d5e29b44d
|
Ui
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2022-05-16 15:11:18 -04:00 |
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Sam
|
360e12be22
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UI can display a preview of the modular weapon output.
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2022-05-16 15:11:17 -04:00 |
|
Sam
|
8fc0138e84
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Initial crafting UI for modular weapons.
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2022-05-16 15:11:17 -04:00 |
|
Sam
|
bf348b7f43
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Addressed further review.
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2022-05-16 15:11:16 -04:00 |
|
Sam
|
94c19735ca
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Fixed broken stuff during rebase.
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2022-05-16 15:11:16 -04:00 |
|
Sam
|
81c83c5e83
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Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
|
2022-05-16 15:11:15 -04:00 |
|
Sam
|
524845b661
|
Addressed more comments on MR.
|
2022-05-16 15:11:15 -04:00 |
|
Sam
|
259db56ca6
|
Addressed more comments in MR review.
|
2022-05-16 15:11:14 -04:00 |
|
Sam
|
a9e9a70687
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Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
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2022-05-16 15:11:11 -04:00 |
|
Sam
|
b048179c0a
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Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
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2022-05-16 15:11:11 -04:00 |
|
Sam
|
08b7bb781f
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Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
|
2022-05-16 15:11:10 -04:00 |
|
Sam
|
5bacf526ad
|
Began addressing initial review of modular weapons.
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2022-05-16 15:11:10 -04:00 |
|
Sam
|
2aad3f3961
|
Switched to item list as an input for modular components so that allowed items could be centralized.
|
2022-05-16 15:11:08 -04:00 |
|
Sam
|
38cb465722
|
Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
|
2022-05-16 15:10:57 -04:00 |
|
Sam
|
0a38567e8d
|
Modular weapons can now be properly displayed in the inventory.
|
2022-05-16 15:10:57 -04:00 |
|
Sam
|
762b3be3c3
|
Modular weapons can now be dropped as loot or assigned to enemies.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
|
c01fe655f1
|
Added wood
|
2022-05-16 15:10:55 -04:00 |
|
Sam
|
d380a2dbaf
|
Quality is now propogated through modular items from the quality of the components.
|
2022-05-16 15:10:55 -04:00 |
|
Monty Marz
|
c5b79021f8
|
Fix wrapping for ingredients text
|
2022-05-16 15:10:54 -04:00 |
|
Sam
|
405b9b2448
|
Modular weapons now have programmatically generated names.
|
2022-05-16 15:10:53 -04:00 |
|
Sam
|
4e89bc7485
|
Added test functions to assist in fixing unit tests that broke from changed functionality.
|
2022-05-16 15:10:52 -04:00 |
|
Sam
|
6620c1dd1f
|
Added HandsKind to automatically resolve handedness of modular weapons.
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
85b7382487
|
Added handedness requirements to recipes and components.
|
2022-05-16 15:10:50 -04:00 |
|
Sam
|
77934c9214
|
Made changes to crafting to allow modular weapons to work as intended.
|
2022-05-16 15:10:48 -04:00 |
|
IsseW
|
bd53d0b354
|
fix wrong spelling
|
2022-05-16 00:06:57 +02:00 |
|
IsseW
|
fb7aa07b01
|
site command completion
|
2022-05-15 23:57:21 +02:00 |
|
holychowders
|
be0e322219
|
Remove "(Items)" from stealth stat descriptions.
|
2022-05-14 09:34:57 -05:00 |
|
holychowders
|
63f829be66
|
Add icon to stealth stat in Bag UI.
- Thanks to Toaster for making the icon.
|
2022-05-12 20:28:23 -05:00 |
|
holychowders
|
ff905fab95
|
Add stealth stat to Bag UI. NOTE: Needs icon.
|
2022-05-12 20:26:43 -05:00 |
|
Joshua Barretto
|
e02f8aee65
|
Merge branch 'zesterer/lod-objects' into 'master'
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
|
2022-05-11 14:56:12 +00:00 |
|
Joshua Barretto
|
01e1cb34b0
|
Fixed minor LoD issues
|
2022-05-11 15:00:44 +01:00 |
|
Joshua Barretto
|
9ac84c0a3a
|
Improved LoD models
|
2022-05-11 12:20:42 +01:00 |
|
Joshua Barretto
|
5e1f16fb7a
|
Better tree colours
|
2022-05-11 00:15:05 +01:00 |
|
Joshua Barretto
|
907ba3dcbc
|
Added giant trees to LoD
|
2022-05-10 20:30:48 +01:00 |
|
Joshua Barretto
|
d4fd9d2d0e
|
Added LoD houses
|
2022-05-10 19:19:46 +01:00 |
|
Joshua Barretto
|
7382aab13a
|
Upped default LoD distance
|
2022-05-10 17:12:12 +01:00 |
|
Joshua Barretto
|
c7e51a6c59
|
Added frustum culling for LoD objects
|
2022-05-10 16:21:14 +01:00 |
|
Joshua Barretto
|
19d19df63c
|
Flush LoD distance on login
|
2022-05-10 15:43:53 +01:00 |
|
Joshua Barretto
|
06300bc75f
|
Updated changelog
|
2022-05-10 12:56:24 +01:00 |
|
Joshua Barretto
|
f35c98d1a1
|
Added LoD distance setting
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
2d7aa1aaa3
|
Added no terrain pop experimental shader
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
596ae73117
|
Added NoLodVoxels option
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
2df01385d2
|
Voxelise trees
|
2022-05-10 12:38:37 +01:00 |
|
Joshua Barretto
|
1db7cc7fde
|
LoD trees in snow are white
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
cf346d05c1
|
Different kinds of tree
|
2022-05-10 12:38:36 +01:00 |
|