Commit Graph

336 Commits

Author SHA1 Message Date
Imbris
0933a87d84 Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-05-30 11:49:41 -04:00
Imbris
8c3ede3b39 Almost implement instance merging for sprites (validation error), rebase
fix
2021-05-30 11:49:41 -04:00
Imbris
49f03bd325 Start sprite refactor 2021-05-30 11:49:41 -04:00
Imbris
f62718044d Fix texture sampling syntax 2021-05-30 11:49:40 -04:00
Imbris
a1d8265935 Switch to index rendering for most quad-like things 2021-05-30 11:49:40 -04:00
Imbris
f307037a50 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-05-30 11:49:40 -04:00
Imbris
65a864f45b Fix lod alt texture filtering 2021-05-30 11:49:40 -04:00
Imbris
72e6fe89df Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-05-30 11:49:40 -04:00
Joshua Yanovski
057ba79b57 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-05-30 11:49:40 -04:00
Joshua Yanovski
1a1eb0d932 Fix point shadows. 2021-05-30 11:49:40 -04:00
Joshua Yanovski
e974ebfebd More frustration with shadows. 2021-05-30 11:49:40 -04:00
Joshua Yanovski
ffa8f29732 Various fixes for shadows. 2021-05-30 11:49:40 -04:00
Capucho
bbbe4ea368 Fix the shadow drawing code
Very poorly optimized
2021-05-30 11:49:40 -04:00
Capucho
b3985422b1 Re enable sprite rendering 2021-05-30 11:49:40 -04:00
Imbris
2534e65d0e Fix clouds 2021-05-30 11:49:40 -04:00
Imbris
8c44fdaac2 Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-05-30 11:49:40 -04:00
Imbris
ec0f4db3d9 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-05-30 11:49:40 -04:00
Imbris
9da50b3f4d Add skybox 2021-05-30 11:49:40 -04:00
Capucho
d6062dc854 Reenable terrain rendering
Refractor col lights
2021-05-30 11:49:40 -04:00
Capucho
cd60e70664 Fix the orientation of the rendering
Reenable the rendering of the player
2021-05-30 11:49:40 -04:00
Capucho
f6300a6378 Renable the figure and terrain drawing code (not working yet) 2021-05-30 11:49:40 -04:00
Capucho
b4df7e63e8 Remove the depth buffer from the Third drawer 2021-05-30 11:49:40 -04:00
Capucho
2856f2971b Shader fixes 2021-05-30 11:49:40 -04:00
Imbris
a6e8a47ada Almost make clouds/postproccess run 2021-05-30 11:49:40 -04:00
Imbris
617ae80d02 Render Ui 2021-05-30 11:49:40 -04:00
Imbris
2d418f3d69 fixed validation errors when creating pipelines 2021-05-30 11:49:40 -04:00
Imbris
3b9e89c085 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-05-30 11:49:40 -04:00
Sam
7acd953923 Changed particles to a switch statement. 2021-05-10 19:58:32 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Sam
164fd0de04 Particles for frenzy buff and ground cleave. 2021-05-04 08:45:10 -04:00
Joshua Barretto
559e16e035 Apply flat earth hack to mist 2021-04-25 23:28:19 +01:00
Joshua Barretto
3e4afc5a45 Capped light access 2021-04-25 22:49:20 +01:00
Joshua Barretto
98f660e486 More realistic cloud light extinction model 2021-04-25 22:26:07 +01:00
Joshua Barretto
fa262d2a5c Fixed near cloud bug 2021-04-25 20:04:00 +01:00
Sam
d2d8d43410 Addressed testing feedback.
Particles better.
2021-04-25 13:09:08 -04:00
Joshua Barretto
19184a49a7 Made the pit of tartarus less bad 2021-04-21 22:18:44 +01:00
Joshua Barretto
81ba200e48 Improve dynamic light reflection for hill climbing 2021-04-21 17:10:53 +01:00
Joshua Barretto
11ba02130c Made sprite/block selection effect more subtle 2021-04-20 02:46:07 +02:00
Joshua Barretto
483276b082 Made sprite/block selection effect more subtle 2021-04-20 02:46:06 +02:00
Joshua Barretto
4ad5257e40 Rebalanced mist 2021-04-19 22:26:56 +01:00
Joshua Barretto
86287e8f0a Fixed negative cloud density bug 2021-04-19 22:02:47 +01:00
Joshua Barretto
f0f3da529b Fixed water shader, sky shader 2021-04-19 14:42:49 +01:00
Joshua Barretto
8f3233365d Improved hit particles 2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236 Improved archery with feedback sfx and particles 2021-03-29 21:52:04 +01:00
Joshua Barretto
b660c53b4c Revert to old sky colours for no clouds 2021-03-28 17:07:41 +01:00
Joshua Barretto
34a7667410 Toned down aurora 2021-03-28 17:07:41 +01:00
Joshua Barretto
f16c2b8b4c Made clouds adjust to world dimensions correctly 2021-03-28 17:02:17 +01:00
Joshua Barretto
d8117b3b3d Make caves and rtsim entities scale with map size, more cloud detail 2021-03-28 17:02:16 +01:00
Joshua Barretto
0bed52f63c Properly simulate atmospheric scattering 2021-03-28 17:01:53 +01:00
Joshua Barretto
d53042c852 Client-side time of day interpolation 2021-03-28 17:01:53 +01:00