Imbris
7fe2b9e7b0
Fix lod alt texture filtering
2021-02-22 22:35:38 -05:00
Joshua Yanovski
21370194e8
More frustration with shadows.
2021-02-22 22:31:44 -05:00
Joshua Yanovski
3db52aff84
Various fixes for shadows.
2021-02-22 22:31:44 -05:00
Capucho
c1046b8db1
Fix the shadow drawing code
...
Very poorly optimized
2021-02-22 22:31:44 -05:00
Imbris
d853103889
Fix clouds
2021-02-22 22:31:00 -05:00
Imbris
861c4ad59b
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-02-22 22:31:00 -05:00
Capucho
268b8e6327
Shader fixes
2021-02-22 22:30:59 -05:00
Imbris
15b98056c4
fixed validation errors when creating pipelines
2021-02-22 22:25:37 -05:00
Imbris
df955c158a
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-02-22 22:25:37 -05:00
Joshua Barretto
49cabfae18
Made LoD water reflective
2020-12-14 16:52:33 +00:00
Joshua Barretto
a5c37262dd
Better aurora
2020-12-05 11:20:25 +00:00
Joshua Barretto
e413392694
Better mist access
2020-12-05 11:20:25 +00:00
Joshua Barretto
46dc49bc0a
Fixed bit-twiddling colour bug
2020-11-24 18:44:41 +00:00
Joshua Barretto
e461fbd951
Make chimneys glow
2020-11-23 10:58:21 +00:00
Joshua Barretto
4bb0da24b6
Addressed review comments
2020-11-23 10:57:57 +00:00
Joshua Barretto
8fd2e4537d
Addressed review comments
2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44
Fixed glow AO
2020-11-23 10:57:57 +00:00
Joshua Barretto
b4e3dbc719
Added glow tint
2020-11-23 10:57:57 +00:00
Joshua Barretto
27e7fd0727
Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff
Added glow
2020-11-23 10:57:56 +00:00
Joshua Barretto
a0f0417f8f
Fixed close cloud sampling issue
2020-11-23 10:57:56 +00:00
Joshua Barretto
0f2e7434fc
Sun, brightness, and gamma adjustments
2020-11-23 10:57:55 +00:00
Joshua Barretto
bcc220804a
Added exposure to settings
2020-11-23 10:57:55 +00:00
Joshua Barretto
062ce4b158
Resolved or patches various water shader issues
2020-11-23 10:57:16 +00:00
Joshua Barretto
1e7b9fa9b5
Resolved or patches various water shader issues
2020-11-23 10:57:16 +00:00
Joshua Barretto
86571c9e2e
Partially fixed mist
2020-11-23 10:57:15 +00:00
Joshua Barretto
aa59d66a76
Fixed many map problems, re-added surface mist
2020-11-23 10:57:15 +00:00
Joshua Barretto
579bdcf10e
Forest soil undulation, better acadia placement
2020-11-23 10:57:15 +00:00
Joshua Barretto
ef03137c65
Better water, shadows, clouds
2020-11-23 10:57:15 +00:00
Joshua Barretto
be1fb5b5d2
Shader quality tweaks
2020-11-23 10:57:15 +00:00
Joshua Barretto
0e8a14250f
Minor emissions tweaks
2020-11-23 10:57:15 +00:00
Joshua Barretto
42c6142ec6
Added occasional sky emission at night
2020-11-23 10:57:15 +00:00
Joshua Barretto
e09c22f9cc
Altered splay to avoid strange LoD shape
2020-11-23 10:45:02 +00:00
Joshua Barretto
271c1e29a5
Adjusted sun/moon for HDR
2020-11-23 10:45:02 +00:00
Joshua Barretto
1d031538f9
Added HDR
2020-11-23 10:45:02 +00:00
Joshua Barretto
49df604de0
Better scattering and scatter (of both varieties)
2020-11-23 10:45:02 +00:00
Joshua Barretto
ee65b4fb17
Improved cloud quality by improving sun access heuristic
2020-11-23 10:45:02 +00:00
Joshua Barretto
d4d4f17d3c
Added world map size icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
c906764889
Better LoD
2020-11-23 10:45:01 +00:00
Joshua Barretto
2b5e09e32e
Better high-quality clouds
2020-11-23 10:38:00 +00:00
Joshua Barretto
c3cedd4ddf
Improved cloud quality
2020-11-23 10:37:59 +00:00
Joshua Barretto
9b233708e2
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
2020-11-09 10:20:22 +00:00
Joshua Barretto
0aca8ee0f7
Better minimal clouds
2020-10-30 15:43:51 +00:00
Joshua Barretto
70f0a7c57c
Cloud tweaks
2020-10-30 15:43:51 +00:00
Joshua Barretto
2237500743
Clouds
2020-10-21 21:05:25 +00:00
Monty Marz
5fe79e1c6a
new loading screen bgs (part 1)
...
Add a basic random feature to char creation
loading screen bg (part 2)
loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
Joshua Barretto
0adc57e487
Made particle code more rugged
2020-09-04 11:49:49 +01:00
Joshua Barretto
70f52d876a
Improved lighting
2020-09-04 11:48:57 +01:00
Joshua Barretto
4405227ffb
Made light attenuation nicer, fixed campfire light offset
2020-09-04 11:48:54 +01:00
Lippy13
7c33e7d714
Work around an issue with Intel Gen7/7.5 GPUs where matrices default to being row major if they are not directly assigned to a matrix that has a column major layout.
2020-08-31 19:50:45 +01:00