Commit Graph

4872 Commits

Author SHA1 Message Date
Yusuf Bera Ertan
95fd89b4f9
add more error messages, add percentage calculation for each i18n file and an overall percentage result 2020-07-12 14:54:03 +03:00
Yusuf Bera Ertan
72ec565678
fix localization test 2020-07-12 05:38:11 +03:00
Marcel
930e0028bc Merge branch 'fexii/freefly-camera' into 'master'
Add freefly camera mode and cycle camera mode keybind

See merge request veloren/veloren!1188
2020-07-11 22:45:02 +00:00
Kai
6b771b8dca Add a clientside check to only allow freefly camera for admins 2020-07-11 13:59:47 -07:00
Kai
738fa34534 Add freefly camera mode and cycle camera mode keybind 2020-07-11 11:39:04 -07:00
Marcel
1e367d6371 Merge branch 'xvar/fix-client-ping-display' into 'master'
Removed rounding from ping delta and added weighted rolling average ping calculation

See merge request veloren/veloren!1194
2020-07-11 16:51:37 +00:00
Marcel
a0b866e97b Merge branch 'xvar/bricked-loadouts-fix' into 'master'
Added migration to fix characters unable to login due to DashMelee ability change

See merge request veloren/veloren!1192
2020-07-11 15:19:53 +00:00
Ben Wallis
7f6c892cf0 Added migration to fix characters unable to login due to DashMelee ability change 2020-07-11 15:42:19 +01:00
Ben Wallis
6ca6e2d646 Removed rounding from ping delta and added weighted rolling average ping calculation 2020-07-11 15:39:31 +01:00
Joshua Barretto
3c72022c81 Nicer north colour 2020-07-10 18:21:34 +01:00
Marcel
72dd2850e3 Merge branch 'ci-strip' into 'master'
remove the strip of the linux binaries in CI, this will prob make it a few MB...

See merge request veloren/veloren!1191
2020-07-10 15:06:58 +00:00
Marcel Märtens
d44128ac7a remove the strip of the linux binaries in CI, this will prob make it a few MB bigger but help to provide a backtrace in case we panic! in our builds or docker server 2020-07-10 16:03:06 +02:00
Joshua Barretto
cf69d0c5d8 Added minimap compass 2020-07-10 15:00:20 +01:00
Songtronix
26d47304e0 Merge branch 'songtronix/fix-singleplayer-loading' into 'master'
fix: show loading screen for singleplayer

See merge request veloren/veloren!1189
2020-07-10 10:14:38 +00:00
Songtronix
728d349c77 fix: show loading screen for singleplayer 2020-07-10 11:05:09 +02:00
Joshua Barretto
951a977b2f Improved hill path following 2020-07-10 00:43:11 +01:00
Songtronix
cabf7ebd92 Merge branch 'songtronix/fix-specs-idvs' into 'master'
fix: use correct specs(-idvs) versions

See merge request veloren/veloren!1187
2020-07-09 21:08:23 +00:00
Songtronix
5b57072064 fix: use correct specs(-idvs) versions
related to torvus
2020-07-09 19:46:30 +02:00
Joshua Barretto
ac30fcbd0e Commented unused but potentially useful code 2020-07-09 16:54:10 +01:00
Joshua Barretto
47e413c530 Improved pathfinding tolerance and reliability 2020-07-09 16:54:10 +01:00
Joshua Barretto
23c774c8da Fixed missed VD update bug 2020-07-09 16:54:10 +01:00
Treeco
1f1d9c5625 Reset rather than accumulate velocity when stuck or in unloaded chunks 2020-07-09 15:58:07 +01:00
Joshua Barretto
3239fc1f2f Merge branch 'sam/creature-stats' into 'master'
Creature Specific Stats

See merge request veloren/veloren!1182
2020-07-09 00:04:25 +00:00
Samuel Keiffer
25c28f26d6 Different body types now have different health values and gain different amounts of healths on leveling. 2020-07-09 00:04:25 +00:00
Joshua Barretto
a0df8bee2c Merge branch 'sam/axe-spin-attack' into 'master'
Spin attack for axe

See merge request veloren/veloren!1171
2020-07-08 19:58:41 +00:00
Samuel Keiffer
fe47a14ba5 Spin attack for axe 2020-07-08 19:58:41 +00:00
Marcel
10ba532815 Merge branch 'xvar/preventdatalossfromdeserialization' into 'master'
Removed de-serialization failure tolerance to prevent player inventory/loadout wipes (#659)

See merge request veloren/veloren!1173
2020-07-08 18:26:59 +00:00
Ben Wallis
ddb66ec73b Added CharacterDataError when character list fails to load due to Loadout de-serialization error 2020-07-08 09:34:20 +01:00
Joshua Yanovski
23b4058906 Fix moon, use nonlinear noise for terrain.
Note that the latter has a bit of performance cost.
2020-07-08 10:11:19 +02:00
Ben Wallis
e83d0abd33 Added migration to create a default inventory and loadout for characters without one 2020-07-08 09:09:48 +01:00
Ben Wallis
3ac18f73ea Removed de-serialization failure tolerance to prevent player inventory/loadout wipes 2020-07-08 09:09:47 +01:00
Joshua Yanovski
7fbe5cbfbb Address lies about max texture size. 2020-07-08 02:23:02 +02:00
Joshua Yanovski
bcfc62b5e1 Merge remote-tracking branch 'origin/sharp/small-fixes' into sharp/small-fixes 2020-07-08 02:22:08 +02:00
Joshua Yanovski
75e3626a78 OpenGL 3.3 minimum. 2020-07-08 02:21:52 +02:00
Marcel
921c8a81d6 Merge branch 'pyrious/fix-character-state-on-inventory-change' into 'master'
Maintain character state when inventory is modified

Closes #602

See merge request veloren/veloren!1180
2020-07-07 23:54:56 +00:00
Monty Marz
18a08e8fe2 settings localization 2020-07-07 23:57:52 +02:00
Joshua Yanovski
90c5d1ca36 Lower near distance. 2020-07-07 21:11:48 +02:00
Giovanni Spera
4232148b83 Stopping auto-walk after death: Fixes #607 2020-07-07 20:56:44 +02:00
Joshua Yanovski
0e66f02b25 All sprites sway in the wind now. 2020-07-07 20:09:01 +02:00
Joshua Yanovski
db1401a691 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-07-07 19:34:17 +02:00
Ben Frankel
823141f825 Maintain character state when inventory is modified
If the mainhand slot is swapped out or dropped while the character is
wielding, the character will be set to idle (same behavior). However, if
an item is picked up or used; or a non-mainhand item is dropped; or two
non-mainhand items are swapped; the character state will not be set to
idle (new behavior).

Rationale for keeping the same behavior:

Swapping a weapon out while in a wielding state can put the player in a
barehanded wielding state, which would be inconsistent with the fact
that that state can't be entered by toggling wield while barehanded.

Rationale for setting the new behavior:

Setting character state to idle was originally added because "Interact"
was mapped to right mouse button, so picking up an item with RMB would
also activate secondary attack if the player was wielding during the
interaction. Now the default keybinding for "Interact" is E, so this
isn't a problem unless the player changes their keybinding to RMB.

In addition, setting character state to idle for any inventory
manipulation may cause players to fall out of glider unexpectedly.
2020-07-07 09:43:48 -07:00
Joshua Yanovski
69e508d8c9 Make it easy to switch to SIMD for math. 2020-07-07 18:41:37 +02:00
Justin Shipsey
e8b4b29d70 Merge branch 'scott-c/1h-fixes' into 'master'
1h fixes

See merge request veloren/veloren!1158
2020-07-07 15:29:33 +00:00
Marcel
258e39f1dc Merge branch 'xMAC94x/specs' into 'master'
fix specs

See merge request veloren/veloren!1179
2020-07-07 13:00:09 +00:00
Marcel Märtens
85a3f8637d fix specs 2020-07-07 14:28:00 +02:00
Marcel
2a0b4c6c92 Merge branch 'xMAC94x/specs' into 'master'
specs back to master

See merge request veloren/veloren!1178
2020-07-07 11:43:31 +00:00
Marcel Märtens
6ddd09b7b6 specs back to master 2020-07-07 12:55:06 +02:00
Marcel
c8fd6f4766 Merge branch 'fix-macos' into 'master'
revert dispatch

See merge request veloren/veloren!1177
2020-07-07 10:09:07 +00:00
Marcel
b85a4493ea revert dispatch 2020-07-07 11:19:38 +02:00
Marcel
55886be42f Merge branch 'xmac94x_song/dependencies' into 'master'
updated dependencies and fixed stuff

See merge request veloren/veloren!1169
2020-07-07 08:31:27 +00:00