holychowders
|
568a8d9666
|
Resolve Issue #978 - Extract SkillSet Into Its Own Component
|
2021-04-14 15:35:34 +00:00 |
|
Vincent Foulon
|
dbee13f9be
|
Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
|
2021-04-07 22:02:57 +02:00 |
|
Vincent Foulon
|
45fb9f3211
|
Address comments
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
|
2021-04-07 22:02:42 +02:00 |
|
Vincent Foulon
|
a0157ac5f5
|
use bitflags instead of HashSet
|
2021-04-07 17:37:21 +02:00 |
|
Vincent Foulon
|
211ab02897
|
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
|
2021-04-07 17:26:42 +02:00 |
|
Vincent Foulon
|
41314e9098
|
Create Behavior component
|
2021-04-07 17:21:53 +02:00 |
|
Sam
|
91ddcaa155
|
Particles for summoned minions
|
2021-03-27 21:05:15 -04:00 |
|
Sam
|
50e832b6d0
|
Mindflayer summons husks instead of dogs now
|
2021-03-27 21:05:10 -04:00 |
|
Sam
|
f9835e78da
|
Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
|
2021-03-27 21:05:07 -04:00 |
|
Sam
|
720482d994
|
Gave mindflayer AI.
Fixed particles and made them sync across network.
|
2021-03-27 21:05:06 -04:00 |
|
Sam
|
a5b7477e96
|
Added summon minions ability to mindflayer
|
2021-03-27 21:05:05 -04:00 |
|