Imbris
b2752d2419
Cutout unnecessary Resource syncing machinery and Tracker trait
2019-12-20 22:51:35 -05:00
Imbris
5813f626d1
cleanup
2019-12-20 22:48:14 -05:00
Imbris
8f7323f41b
Stop syncing health change timer updates
2019-12-20 22:48:14 -05:00
Imbris
d341073a44
Upgrade to specs 0.15.1
2019-12-20 22:48:14 -05:00
Imbris
c3ac251fa8
Stop syncing Projectile component to the client
2019-12-20 22:48:14 -05:00
Imbris
e49cafafbf
Actually send deletion messages
2019-12-20 22:48:14 -05:00
Imbris
71cce03f29
Move sync code into common submodule
2019-12-20 22:37:12 -05:00
Imbris
609e0f23bf
Stop global syncing of entity creation
2019-12-20 22:37:12 -05:00
Songtronix
0d919a9dc6
improve(log): adjust verbosity of some logging
...
fix: settings do not log due to logging being initialized to late
2019-12-20 15:45:30 +01:00
Forest Anderson
d8fc7cb667
Add advanced path finding to new 'Traveler' enemy using A* algorithm
2019-12-11 05:28:45 +00:00
Forest Anderson
5a73554aa1
Merge branch 'qwertycrackers' into 'master'
...
Add a `debug_items` chat command that gives all debug items.
See merge request veloren/veloren!641
2019-11-11 17:36:31 +00:00
Monty Marz
c38447a264
assets update
...
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joseph Gerardot
0a44e714b4
Cargo fmt
2019-11-06 20:57:05 -05:00
Joseph Gerardot
e73884a1d4
Respond to MR feedback.
...
Mainly clean up code with better use of iterators, and rename the debug
command to be just `debug`.
2019-11-06 17:57:54 -05:00
Joseph Gerardot
7325757066
cargo fmt
the previous changes.
2019-11-05 15:57:08 -05:00
Joseph Gerardot
eb1b42be0f
Add debug_items
command
...
This command gives the player all debug items he does not currently
have.
2019-11-05 15:57:08 -05:00
soruh
007920a238
iterate up to max_z + 1
...
(because max_z could still be a soild block)
2019-11-01 00:24:18 +00:00
Justin Shipsey
a6d268e8ee
Merge branch 'slipped/skeletons' into 'master'
...
new skeletons
See merge request veloren/veloren!620
2019-10-27 14:06:54 +00:00
Imbris
6b0e346ec4
fix: bugs in new server ecs systems fixed
2019-10-25 22:00:47 -04:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
timokoesters
5bff899522
fix: character now spawns with a weapon again
2019-10-25 13:14:36 +02:00
Timo Koesters
0ae15bb251
Merge branch 'timo-items-as-ron' into 'master'
...
feat: store items as RON files
See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
Imbris
58ca150f63
fix: /object chat command no longer spawns invisible objects
2019-10-25 02:08:23 -04:00
pestilence
52dbfde510
add giveitem command
2019-10-25 00:14:08 +02:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
Imbris
966b2bfbff
Integrate new systems with metrics
2019-10-23 23:50:06 -04:00
Imbris
8f81b69a25
Move terrain management and syncing into server side ecs systems
2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
Imbris
c02cd0a730
Cleanup unused code
2019-10-23 22:43:02 -04:00
Imbris
53ddbec527
Actually fix region removal panic, update fuzzy chunk location, sync entity removal when unloading chunks, region size constant tweak
2019-10-23 22:43:02 -04:00
Imbris
ab7740f378
Fix not not sending updates outside a certain range and not sending character state when it changes due to update throttling
2019-10-23 22:43:02 -04:00
Imbris
b09bddda79
Make clients subscribed to nearby regions and only send physics updates from those regions.
2019-10-23 22:43:02 -04:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Acrimon
57bfb302dd
Formatted code.
2019-10-23 20:23:31 +02:00
Acrimon
2215f9abd7
code-style: iter instead of into_iter.
2019-10-23 16:45:47 +02:00
Acrimon
6f532a7a37
Drastically improved error messages in client and server.
2019-10-23 18:38:09 +02:00
soruh
db69bf23b8
Don't display commands that the player cannot use.
2019-10-21 18:36:35 +02:00
Songtronix
5b716515bb
change(githash): provide date and hash
2019-10-18 15:32:55 +02:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
KyoZM
5be28178bd
proper message on permission check failure for commands
2019-10-12 18:24:44 -03:00
Imbris
028d010624
Make bows give experience via giving projectiles an owner field
2019-10-11 19:33:01 -04:00
Imbris
2f9d8ee2e6
Add new debug item
2019-10-11 19:32:46 -04:00
Marcel Märtens
09bb908072
Make all CoreDevelopers and Admins server admins for now till we have a working auth system
2019-10-11 15:13:02 +02:00
Marcel Märtens
30c9fcc911
Fix bug that metrics took a random port always introduced in !584
...
also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
Wu Yu Wei
4b80f88085
Bind random port for ServerMetrics
2019-10-11 09:06:34 +00:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
timokoesters
be5d79b123
fix: all enemies start with lvl 1 hp
2019-10-09 17:09:25 +02:00
timokoesters
051a964798
fix: server side fall damage
...
This avoids flickering health
2019-10-08 18:55:30 +02:00
timokoesters
f76f74b411
fix: spawnpoint nearer to the floor
...
We can change this back when we have a proper spawn location system or
random seeds.
2019-10-08 18:55:29 +02:00
timokoesters
4e87f125a2
fix: fix level and health distribution
2019-10-08 18:12:08 +02:00
Songtronix
03f0024607
fix: reduce amount of network related ghosts
2019-10-07 15:15:29 +02:00
KyoZM
9ac089ae26
consume vector without calling the iterator
2019-10-07 01:49:56 -03:00
KyoZM
5abe88ecee
cargo format
2019-10-07 01:38:28 -03:00
KyoZM
064f33666a
removelights no longer deletes players with lanterns
2019-10-07 01:03:53 -03:00
KyoZM
ea82115656
create /removelights command
2019-10-07 00:19:46 -03:00
timokoesters
3078591060
feat(bow): arrow spawn height
2019-10-06 21:21:33 +02:00
timokoesters
a01edbe370
fix: error message for give_exp
2019-10-06 20:52:26 +02:00
timokoesters
0d1bf16e46
fix: selecting another character no longer shows a new login message
2019-10-06 18:26:51 +02:00
timokoesters
4501fef503
fix: don't show logout message when player never was ingame
2019-10-06 17:34:51 +02:00
Piotr Korgól
09429b45d1
Make /adminify admin-only and /waypoint free
2019-10-05 17:37:10 +02:00
Piotr Korgól
9e10c8b700
Make enemies spawn with different levels
2019-10-05 17:37:09 +02:00
Forest Anderson
2f1c62d2ed
Merge branch 'appcrashwin7/veloren-exp-command' into 'master'
...
add give_exp command
See merge request veloren/veloren!536
2019-10-04 21:02:07 +00:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead
2019-10-04 21:30:13 +02:00
timokoesters
d876215012
feat(combat): melee combat damage depends on power of the weapon
...
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
timokoesters
fc97c27b65
feat(bow): sticky arrows
2019-10-04 21:02:43 +02:00
timokoesters
df4c4bbd5d
fix(bow): initial orientation wrong for 1 frame
2019-10-04 21:02:42 +02:00
timokoesters
ab634f1d21
Reuse combat code
2019-10-04 21:02:41 +02:00
timokoesters
2ba143a514
Make arrows deal damage
2019-10-04 21:02:41 +02:00
timokoesters
e3c02f8ac1
Allow projectiles to react to triggers
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
appcrashwin7
1069173d83
add give_exp command
2019-10-04 17:48:14 +02:00
Acrimon
b4bca0a150
Format code.
2019-10-04 16:26:22 +02:00
Acrimon
6d6c020eab
Updated to work on latest master.
2019-10-04 16:25:47 +02:00
Nicolas
6e4d556073
Add max chat message length
...
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215 )
2019-10-04 16:14:54 +02:00
Forest
35b9040a6f
Removed now stable feature
2019-10-03 17:28:17 -04:00
Justin Shipsey
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Joshua Barretto
a6d5b82ef5
Prevented pickups with full inventory
2019-09-26 00:15:07 +01:00
Joshua Barretto
57a2313348
Don't consume unuseable items
2019-09-26 00:15:07 +01:00
Joshua Barretto
dff67e1c41
Added block collection, improved controls for it
2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
f57c2ec453
Made consumable items have an effect, better damage animation
2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
7e6eede740
Better sun halo colours
2019-09-26 00:15:07 +01:00
Imbris
dd8500071e
Stop cpu spinning in metrics server
2019-09-20 00:41:44 -04:00
Joshua Yanovski
9ba64ca57f
Addressing code review.
2019-09-16 15:11:47 +02:00
Joshua Yanovski
20f57cf7f3
Continue instead of breaking.
2019-09-16 04:18:40 +02:00
Joshua Yanovski
2abf7cd016
Fixing more rustfmt errors.
2019-09-16 04:05:36 +02:00
Joshua Yanovski
95b02912b6
Fixing rustfmt.
2019-09-16 04:01:05 +02:00
Joshua Yanovski
b4ad76372b
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-09-16 03:41:33 +02:00
Marcel Märtens
02fe9adfb7
Fix panic if starting singleplayer twice without closing the game
...
reduce costs for metrics by checking chunks only every 100th tick
add metrics for "server start time" and ingame "time of day"
2019-09-10 15:22:34 +02:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Marcel Märtens
58b0b49dfe
adjust metrics to rebased Chunks
2019-09-09 10:47:40 +02:00
Marcel Märtens
49b08b55c7
switch from hyper http to rouille for http server
2019-09-09 10:07:25 +02:00
Marcel Märtens
b05e51152f
update version, revert from static prometheus back to normal because static doesnt supprot registries, and implement most of the metrics except for entity count
2019-09-09 09:54:30 +02:00
Marcel Märtens
8d3fb40419
first implementation of prometheus in veloren for git hash, tick times, chunks loaded, player online, entity count and light count
2019-09-09 09:48:44 +02:00
haslersn
1796c09ca1
common: Rework volume API
...
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00