Commit Graph

3044 Commits

Author SHA1 Message Date
Pfauenauge90
885e698e5a charge icon update 2020-01-19 22:39:19 +01:00
Pfauenauge90
6a32845e58 various fixes 2020-01-19 22:39:19 +01:00
Pfauenauge90
480b920fa3 skillbar background fix 2020-01-19 22:39:18 +01:00
Pfauenauge90
863e4c4962 darkened button for unavailabe charge 2020-01-19 22:39:18 +01:00
timokoesters
8064b51ee2 improvement: better movement 2020-01-19 22:39:18 +01:00
Joseph Gerardot
c10c31043c Make charging take a discrete amount of energy and change energy
regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
b4337e57aa Add energy comsumption on rolling and charging, and accelerating
regeneration when idle.
2020-01-19 22:39:17 +01:00
Imbris
df26a24eaa Merge branch 'imbris/mesh-opt' into 'master'
Optimize Terrain Meshing

See merge request veloren/veloren!728
2020-01-19 21:36:01 +00:00
Imbris
94210070f7 fmt fix 2020-01-19 16:03:27 -05:00
Imbris
3c8d0a3bb9 fix typo, replace u32 with Vec3<u8> in light propagation queue 2020-01-19 16:03:27 -05:00
Imbris
3553c31101 Add release debuginfo profile 2020-01-19 16:03:27 -05:00
Imbris
4b01c1b082 add: capability to disable blending for particular BlockKinds 2020-01-19 16:03:27 -05:00
timokoesters
ae1fa5e4c4 improvement: fog doesn't go back and forth anymore 2020-01-19 16:03:27 -05:00
Imbris
b3cdde3ce9 fix: panic in terrain meshing 2020-01-19 16:03:27 -05:00
Imbris
5666f18ded Add terrain meshing benchmark 2020-01-19 16:02:12 -05:00
Imbris
6f6dc1b16b Cleanup 2020-01-19 16:02:12 -05:00
Imbris
aa48729376 Compress position used in propagation queue, decrease outer bounds to the area sunlight can reach the inner area from 2020-01-19 16:02:12 -05:00
Imbris
09239caf88 While copying terrain sample to flat array, keep track of highest and lowest positions with exposed faces in order to constrain further iteration 2020-01-19 16:02:12 -05:00
Imbris
3347438d51 Propagate light via queue to avoid block lookups 2020-01-19 16:02:12 -05:00
Imbris
211c076b8d Remove unnecessary sampling in meshing light calculations 2020-01-19 16:02:12 -05:00
Imbris
33993638fe Experiment with replacing hashmap in light calculations 2020-01-19 16:02:12 -05:00
Imbris
12ef2361b3 Merge branch 'zesterer/better-clouds' into 'master'
Made clouds bigger, more performant and prettier

See merge request veloren/veloren!733
2020-01-19 20:00:44 +00:00
Imbris
8184a31001 Changelog 2020-01-19 14:28:24 -05:00
Imbris
9d6bf66a32 Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
Joshua Barretto
54773b57b6 Fixed water normals 2020-01-19 18:39:20 +00:00
Songtronix
12633d57e6 Merge branch 'songtronix/update-toolchain' into 'master'
update toolchain to nightly-2020-01-18

See merge request veloren/veloren!732
2020-01-19 18:38:19 +00:00
Joshua Barretto
020c57ec4a Fixed terrain normal decoding 2020-01-19 18:27:03 +00:00
Joshua Barretto
21069a48dd Made clouds bigger, more performant and prettier 2020-01-19 18:06:34 +00:00
Songtronix
f16e6aba21 update toolchain to nightly-2020-01-18 2020-01-19 18:50:48 +01:00
Imbris
259879d832 Merge branch 'shandley/bugfix-run-sfx-when-immobile' into 'master'
fix: Prevent dispatching Run SFX if an entity is not moving

See merge request veloren/veloren!729
2020-01-18 18:49:17 +00:00
S Handley
309834df1b fix: Prevent dispatching Run SFX if an entity is not moving
This adds the entity's velocity as an argument when mapping the
movement state to an SFX event, and prevents the run SFX from being
returned if the velocity is below a threshold.

This will prevent hearing the run sfx when stuck in a corner, or running
into a surface where the character is not actually moving their feet.
2020-01-18 18:49:17 +00:00
Imbris
0c4434f015 Merge branch 'payload1/fix-ask-audio-device-only-when-audio-on' into 'master'
Fix panic in case no default audio device found when audio off

See merge request veloren/veloren!722
2020-01-18 18:34:17 +00:00
Gilbert Röhrbein
b2503397c9 Fix panic in case no default audio device found when audio off 2020-01-18 19:16:23 +01:00
Monty Marz
cfe50129e6 Merge branch 'pfau/char-creation-button' into 'master'
create character button position change

See merge request veloren/veloren!730
2020-01-18 15:42:21 +00:00
Monty Marz
cb5976b9de create character button position change 2020-01-18 15:42:21 +00:00
Adam Whitehurst
7353ab3432 Undo sfx changes 2020-01-18 05:13:25 -08:00
Monty Marz
80c334273a Merge branch 'pfau/charge-icon' into 'master'
Charge Icon and flashing skillbar

See merge request veloren/veloren!726
2020-01-17 22:00:00 +00:00
Monty Marz
a4274ef8aa Charge Icon and flashing skillbar 2020-01-17 22:00:00 +00:00
AdamWhitehurst
976eface66 Update from MR comments 2020-01-17 08:39:21 -08:00
Adam Whitehurst
5959d2a5c7 Fix SFX and Assets 2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
Acrimon
8d2c69673d Merge branch 'acrimon/precise-color-conversion' into 'master'
More precise color conversion

See merge request veloren/veloren!721
2020-01-14 07:04:51 +00:00
Imbris
d36b263627 Branch on lower color values for more accurate speedy color conversion, add simple color conversion benchmarks 2020-01-13 23:39:22 -05:00
Acrimon
71bd7f15ee
Even better conversion impl. 2020-01-13 20:54:56 +01:00
Acrimon
af8468315d
Made color conversion way more accurate. 2020-01-13 16:38:10 +01:00
AdamWhitehurst
71a39c3677 Update update return statements 2020-01-12 15:14:08 -08:00
AdamWhitehurst
1816d4b805 Move states/ to common/src/ 2020-01-12 15:06:52 -08:00
Timo Koesters
a06511e413 Merge branch 'payload1/energy-component' into 'master'
payload1/energy component

Closes #405

See merge request veloren/veloren!719
2020-01-12 21:41:34 +00:00
Gilbert Röhrbein
28060e7b6e fixing #405 - Energy as its own component 2020-01-12 22:25:04 +01:00
Monty Marz
9c65c43713 Merge branch 'pfau/map-transp-hotfix' into 'master'
Hotfix for map flickering while turning

See merge request veloren/veloren!720
2020-01-12 19:01:02 +00:00