Sam
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6a1e583d45
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Eradicated clones
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2021-02-08 12:01:48 -05:00 |
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Sam
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9f2255a5de
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Extended what states inventory manipulations touching the loadout could affect.
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2021-02-08 12:01:47 -05:00 |
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Sam
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8eebcdfcd2
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Inventory changes that modify the loadout now go through a control action instead of a control event.
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2021-02-08 12:01:47 -05:00 |
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Forest Anderson
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bcc9c2058c
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Merge branch 'angel/add-github-mirror-action' into 'master'
Added Action that will mirror the Gitlab repo to Github
See merge request veloren/veloren!1763
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2021-02-08 15:50:50 +00:00 |
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Forest Anderson
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2dcfea5638
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Added Action that will mirror the Gitlab repo to Github
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2021-02-08 09:55:43 -05:00 |
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Samuel Keiffer
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f8ea2681a1
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Merge branch 'swilliams/mindflayer-loot-table' into 'master'
Made Mindflayer drops exclusive to the Mindflayer.
See merge request veloren/veloren!1762
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2021-02-07 19:04:20 +00:00 |
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Scott Williams
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ae22a98167
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Added a miniboss loot table for the stonework defender, made damaged bag, glider, and root of evil mindflayer exclusive drops.
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2021-02-07 19:04:20 +00:00 |
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Ludvig Böklin
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46750880eb
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Add Plane type, Projection trait, fix upright() and add doc tests
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2021-02-07 17:16:15 +01:00 |
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Imbris
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357cb26e05
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Update native_dialog to 0.5.2
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2021-02-07 00:48:57 -05:00 |
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Samuel Keiffer
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909ed80e9e
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Merge branch 'sam/fix-roll' into 'master'
Fixes roll being free
See merge request veloren/veloren!1757
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2021-02-06 22:15:06 +00:00 |
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Imbris
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a5c76a6d36
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Merge branch 'trollderim/replace-magic-dr-number' into 'master'
Replace magic dr constant
Closes #915
See merge request veloren/veloren!1756
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2021-02-06 20:28:40 +00:00 |
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Sam
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252e421692
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Roll is no longer free.
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2021-02-06 15:20:08 -05:00 |
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Phillipp Mevenkamp
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f5e1d446ad
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Replace magic dr constant
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2021-02-06 18:21:58 +01:00 |
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Imbris
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6a193d388d
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Merge branch 'james/agent-to-server' into 'master'
Move agent system to server
See merge request veloren/veloren!1750
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2021-02-06 06:15:25 +00:00 |
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James Melkonian
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1d8496ea21
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Move agent system to server
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2021-02-06 06:15:25 +00:00 |
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Ludvig Böklin
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a1ff9ab83f
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Redefine Ori as a quaternion
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2021-02-05 09:33:14 +01:00 |
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Imbris
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2ebe0915f4
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Merge branch 'character_ability_refactor' into 'master'
rel: #938 - Replaces fields in CharacterAbility enum that are integers with a float
See merge request veloren/veloren!1752
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2021-02-05 01:39:12 +00:00 |
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Pascal Fuhrmann
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9f7637ab21
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
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Imbris
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2248b5cc2d
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Merge branch 'imbris/fix-test-server' into 'master'
Fix test server
See merge request veloren/veloren!1754
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2021-02-04 06:23:09 +00:00 |
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Imbris
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b9f404c6f5
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fix test server
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2021-02-04 00:18:46 -05:00 |
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Samuel Keiffer
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c16cddb290
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Merge branch 'azymohliad/update-uk' into 'master'
Update Ukrainian translation
See merge request veloren/veloren!1749
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2021-02-03 16:18:50 +00:00 |
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Andrii Zymohliad
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7be836318b
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Update Ukrainian translation
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2021-02-03 16:18:49 +00:00 |
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Samuel Keiffer
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4cf2a60209
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Merge branch 'sam/fix-double-health-fetch' into 'master'
Fixed bombs panicing the server.
See merge request veloren/veloren!1753
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2021-02-03 05:42:02 +00:00 |
|
Sam
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d13302f256
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Fixed bombs panicing the server.
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2021-02-03 00:41:19 -05:00 |
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Samuel Keiffer
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5bb1e4a808
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Merge branch 'sam/attack-effects' into 'master'
Centralized attack handling
Closes #818
See merge request veloren/veloren!1746
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2021-02-02 22:27:43 +00:00 |
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Sam
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be8df9aef6
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Addressed comments.
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2021-02-02 16:08:09 -05:00 |
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Sam
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80954f3ba4
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Made attacker entity and uid optional to remove potential for attacks to not be applied and some unwraps.
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2021-02-02 13:07:07 -05:00 |
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Sam
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af982ec0bb
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Changed knockback to be an effect on the overall attack, rather than a damage.
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2021-02-02 13:07:07 -05:00 |
|
Sam
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17d1432be0
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Outcomes now correctly read if an attack had any healing components.
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2021-02-02 13:07:06 -05:00 |
|
Sam
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5eec915c2e
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Added support for damage falloff with explosions.
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2021-02-02 13:07:06 -05:00 |
|
Sam
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5c16b0b532
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Explosions now use attacks.
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2021-02-02 13:07:06 -05:00 |
|
Sam
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7675e53740
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Shockwaves now use attacks.
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2021-02-02 13:07:05 -05:00 |
|
Sam
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e5caef8a54
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Effects on attacks can now require energy.
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2021-02-02 13:07:05 -05:00 |
|
Sam
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2b11ae6569
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Attacks can now heal.
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2021-02-02 13:07:04 -05:00 |
|
Sam
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edcfcc31f6
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Attacks can now deal poise damage.
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2021-02-02 13:07:04 -05:00 |
|
Sam
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fcd89a5d41
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Lifesteal now functional on Attack.
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2021-02-02 13:07:03 -05:00 |
|
Sam
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fdef168e82
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Beams now use Attack, with limited functionality in some cases.
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2021-02-02 13:07:03 -05:00 |
|
Sam
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59ce8c6843
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Projectiles now use attacks.
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2021-02-02 13:06:57 -05:00 |
|
Sam
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46dbb8aef4
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Attack effects can now have requirements.
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2021-02-02 13:06:34 -05:00 |
|
Sam
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c77f263cd1
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Effects now work when not tied to a damage.
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2021-02-02 13:06:34 -05:00 |
|
Sam
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18aa315f0d
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Rolling now dodges melee attacks again.
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2021-02-02 13:06:34 -05:00 |
|
Sam
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78879d5189
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Attacks can now inflict de/buffs.
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2021-02-02 13:06:33 -05:00 |
|
Sam
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6d509932db
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Attacks can now reward energy.
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2021-02-02 13:06:33 -05:00 |
|
Sam
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c3408c084c
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Critical hits are now functional.
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2021-02-02 13:06:32 -05:00 |
|
Sam
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2690e9caa1
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Applied basic functionality of attack-effects system to melee.
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2021-02-02 13:06:32 -05:00 |
|
Sam
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d3b75df76f
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Changed name of Attacking comp to MeleeAttack
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2021-02-02 13:06:31 -05:00 |
|
Sam
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bb019309ea
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Attack builder implemented.
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2021-02-02 13:06:31 -05:00 |
|
Sam
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78a2459e6d
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Changed knockback from an enum to a struct.
|
2021-02-02 13:06:30 -05:00 |
|
Samuel Keiffer
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3bfcf02e85
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Merge branch 'Ambien/combat_issues' into 'master'
fixing #944 - LeapMelee fall damage fix & adjustments
Closes #944
See merge request veloren/veloren!1751
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2021-02-02 16:51:04 +00:00 |
|
Pascal Fuhrmann
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f4deb08a40
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fixing #944 - LeapMelee fall damage fix & adjustments
|
2021-02-02 16:51:04 +00:00 |
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