Illia Denysenko
0858279810
Gliding Debug Info
2021-08-07 13:19:58 +00:00
Joshua Barretto
665951946f
Fixed block snapping
2021-08-04 14:12:10 +01:00
juliancoffee
4766450258
Avoid negative bounds in harm checks
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* disallow_harm -> allow_harm to avoid negative reasoning since it mostly
requires double negation in code
* allow_harm -> may_harm to specify side-effect free
2021-08-03 18:57:53 +03:00
juliancoffee
1efc3188ef
Refactor projectile system
2021-08-03 16:43:55 +03:00
juliancoffee
497a94cd7a
Post review refactoring
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* inline `target_dodging` into struct declaration as they are named
anyway
* move `avoid_harm` check out of `Attack::apply_attack` so we don't need
to pass whole Player component.
* another cosmetic things
2021-08-03 16:43:55 +03:00
juliancoffee
7413e7fd11
Prettify aura system
2021-08-03 16:43:55 +03:00
juliancoffee
61416faec3
Refactor Aura system, add avoid_harm flag
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+ fix bug where you cast OutOfGroup on yourself and your group
2021-08-03 16:42:58 +03:00
juliancoffee
c7fdb640ac
Cleaning
2021-08-03 16:42:58 +03:00
juliancoffee
7d4a8cbfa4
Add battle_mode server setting and player flag
2021-08-03 16:42:58 +03:00
Imbris
3ddbb0a5fb
Merge branch 'mohs/refactoring_character_behavior' into 'master'
...
reducing complexity of character_behavior's run method by extracting logical pieces.
See merge request veloren/veloren!2697
2021-07-31 02:47:55 +00:00
Thomas Kosel
3735688e4c
changing <Sys> to Self to be a little more speaking and less riddles.
2021-07-29 23:14:46 +02:00
Thomas Kosel
005c33bb28
renaming methods to match the names of the methods called within
2021-07-29 22:55:58 +02:00
Thomas Kosel
0b07b14093
moving CharacterState interpreting methods to character_state.rs
2021-07-29 22:38:20 +02:00
Thomas Kosel
93045ba1ee
reducing complexity of character_behavior's run method by extracting logical pieces.
2021-07-29 20:09:31 +02:00
Imbris
01d1089a46
Add comment to physics and replace magic number in climbing boost with a named constant, fixes #1002
2021-07-29 03:11:44 -04:00
Thomas Kosel
c8527491cc
#918 reverting wrongly merged inventory related changes.
2021-07-28 21:13:09 +02:00
Thomas Kosel
acb7f5dc4b
#918 remove usages of .restrict_mut() from character_behavior.rs
2021-07-27 23:34:16 +02:00
Thomas Kosel
27f666622f
#918 remove usages of .restrict_mut() from mount.rs and stats.rs
2021-07-27 22:22:39 +02:00
Sam
f164d6036e
Made swapping equipped weapons a server event instead of being called in common to prevent server-client desyncs.
2021-07-25 18:30:17 -05:00
Joshua Barretto
199d56b1db
Fix block-hopping with strangely sized blocks
2021-07-25 20:03:17 +01:00
Dr. Dystopia
c577a7d677
Resolve unused '#[allow(clippy::while_let_on_iterator)]' error supressions
2021-07-24 20:04:52 +02:00
Imbris
d2b8a5a169
Fix check before calculating entity pushback, was causing a NaN and probably other bugs
2021-07-19 01:31:40 -04:00
Imbris
3e6fd0ee1d
Setup animation mount points for quadruped medium, update offsets in
...
common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
b2bf83e200
Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs
2021-07-18 15:04:02 -04:00
Snowram
09cbb90f61
Make the mounter animations dependant of the mountee animation
2021-07-18 15:03:57 -04:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Joshua Barretto
eade248e1f
Fixed handling of orientation changes for airships
2021-07-18 01:13:36 +01:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
...
Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
holychowders
f316f1da60
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Knightress Paladin
146f86be2c
Removed references to Healing Beam, which Healing Aura is replacing
2021-07-10 21:39:11 -07:00
swrup
02151417f2
fix melee hit_count increment
2021-07-09 16:17:51 +00:00
juliancoffee
c538a9696c
Use Food after Buildup
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+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Sam
d8f68668b1
Addressed potential for divide by zero.
2021-07-04 22:00:13 -05:00
Sam
4ac9d9e0a5
Fix interaction of max health and max health over time buffs causing infinite health scaling.
2021-07-04 21:43:29 -05:00
Avi Weinstock
110aa17642
Fix underwater campfires.
2021-06-30 18:36:43 -04:00
Sam
8a9de26132
Food now applies buff at end of state.
...
Rolling and poise states now cancel the potion buff.
UseItem character state now checks that the item in the slot has the same item_definition_id as when the entity enters the state.
Rolling can no cancel item use.
Rolling now checks for move_dir instead of velocity.
2021-06-29 05:59:02 -05:00
Sam
3559ce5803
Added UseItem character state.
2021-06-29 05:59:02 -05:00
Sam
645cc60dc0
Balance tweaks.
2021-06-23 22:38:37 -05:00
Sam
aac24ad601
Added ensnared debuff icon.
2021-06-23 22:38:16 -05:00
Sam
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
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Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
e930ff6779
Sanitise controller inputs
2021-06-21 21:13:49 +01:00
Avi Weinstock
0f9181cbcb
Address MR 2482 comments.
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- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
Imbris
659b42e813
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
Joshua Barretto
46dfc119fb
Merge branch 'aweinstock/tighten_e2t' into 'master'
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Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.
See merge request veloren/veloren!2460
2021-06-18 16:27:20 +00:00