Ben Wallis
6ca6e2d646
Removed rounding from ping delta and added weighted rolling average ping calculation
2020-07-11 15:39:31 +01:00
Joshua Barretto
3c72022c81
Nicer north colour
2020-07-10 18:21:34 +01:00
Marcel
72dd2850e3
Merge branch 'ci-strip' into 'master'
...
remove the strip of the linux binaries in CI, this will prob make it a few MB...
See merge request veloren/veloren!1191
2020-07-10 15:06:58 +00:00
Marcel Märtens
d44128ac7a
remove the strip of the linux binaries in CI, this will prob make it a few MB bigger but help to provide a backtrace in case we panic!
in our builds or docker server
2020-07-10 16:03:06 +02:00
Joshua Barretto
cf69d0c5d8
Added minimap compass
2020-07-10 15:00:20 +01:00
Songtronix
26d47304e0
Merge branch 'songtronix/fix-singleplayer-loading' into 'master'
...
fix: show loading screen for singleplayer
See merge request veloren/veloren!1189
2020-07-10 10:14:38 +00:00
Songtronix
728d349c77
fix: show loading screen for singleplayer
2020-07-10 11:05:09 +02:00
Joshua Barretto
951a977b2f
Improved hill path following
2020-07-10 00:43:11 +01:00
Songtronix
cabf7ebd92
Merge branch 'songtronix/fix-specs-idvs' into 'master'
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fix: use correct specs(-idvs) versions
See merge request veloren/veloren!1187
2020-07-09 21:08:23 +00:00
Songtronix
5b57072064
fix: use correct specs(-idvs) versions
...
related to torvus
2020-07-09 19:46:30 +02:00
Joshua Barretto
ac30fcbd0e
Commented unused but potentially useful code
2020-07-09 16:54:10 +01:00
Joshua Barretto
47e413c530
Improved pathfinding tolerance and reliability
2020-07-09 16:54:10 +01:00
Joshua Barretto
23c774c8da
Fixed missed VD update bug
2020-07-09 16:54:10 +01:00
Treeco
1f1d9c5625
Reset rather than accumulate velocity when stuck or in unloaded chunks
2020-07-09 15:58:07 +01:00
Joshua Barretto
3239fc1f2f
Merge branch 'sam/creature-stats' into 'master'
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Creature Specific Stats
See merge request veloren/veloren!1182
2020-07-09 00:04:25 +00:00
Samuel Keiffer
25c28f26d6
Different body types now have different health values and gain different amounts of healths on leveling.
2020-07-09 00:04:25 +00:00
Joshua Barretto
a0df8bee2c
Merge branch 'sam/axe-spin-attack' into 'master'
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Spin attack for axe
See merge request veloren/veloren!1171
2020-07-08 19:58:41 +00:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
Marcel
10ba532815
Merge branch 'xvar/preventdatalossfromdeserialization' into 'master'
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Removed de-serialization failure tolerance to prevent player inventory/loadout wipes (#659 )
See merge request veloren/veloren!1173
2020-07-08 18:26:59 +00:00
Ben Wallis
ddb66ec73b
Added CharacterDataError when character list fails to load due to Loadout de-serialization error
2020-07-08 09:34:20 +01:00
Joshua Yanovski
23b4058906
Fix moon, use nonlinear noise for terrain.
...
Note that the latter has a bit of performance cost.
2020-07-08 10:11:19 +02:00
Ben Wallis
e83d0abd33
Added migration to create a default inventory and loadout for characters without one
2020-07-08 09:09:48 +01:00
Ben Wallis
3ac18f73ea
Removed de-serialization failure tolerance to prevent player inventory/loadout wipes
2020-07-08 09:09:47 +01:00
Joshua Yanovski
7fbe5cbfbb
Address lies about max texture size.
2020-07-08 02:23:02 +02:00
Joshua Yanovski
bcfc62b5e1
Merge remote-tracking branch 'origin/sharp/small-fixes' into sharp/small-fixes
2020-07-08 02:22:08 +02:00
Joshua Yanovski
75e3626a78
OpenGL 3.3 minimum.
2020-07-08 02:21:52 +02:00
Marcel
921c8a81d6
Merge branch 'pyrious/fix-character-state-on-inventory-change' into 'master'
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Maintain character state when inventory is modified
Closes #602
See merge request veloren/veloren!1180
2020-07-07 23:54:56 +00:00
Monty Marz
18a08e8fe2
settings localization
2020-07-07 23:57:52 +02:00
Joshua Yanovski
90c5d1ca36
Lower near distance.
2020-07-07 21:11:48 +02:00
Giovanni Spera
4232148b83
Stopping auto-walk after death: Fixes #607
2020-07-07 20:56:44 +02:00
Joshua Yanovski
0e66f02b25
All sprites sway in the wind now.
2020-07-07 20:09:01 +02:00
Joshua Yanovski
db1401a691
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-07-07 19:34:17 +02:00
Ben Frankel
823141f825
Maintain character state when inventory is modified
...
If the mainhand slot is swapped out or dropped while the character is
wielding, the character will be set to idle (same behavior). However, if
an item is picked up or used; or a non-mainhand item is dropped; or two
non-mainhand items are swapped; the character state will not be set to
idle (new behavior).
Rationale for keeping the same behavior:
Swapping a weapon out while in a wielding state can put the player in a
barehanded wielding state, which would be inconsistent with the fact
that that state can't be entered by toggling wield while barehanded.
Rationale for setting the new behavior:
Setting character state to idle was originally added because "Interact"
was mapped to right mouse button, so picking up an item with RMB would
also activate secondary attack if the player was wielding during the
interaction. Now the default keybinding for "Interact" is E, so this
isn't a problem unless the player changes their keybinding to RMB.
In addition, setting character state to idle for any inventory
manipulation may cause players to fall out of glider unexpectedly.
2020-07-07 09:43:48 -07:00
Joshua Yanovski
69e508d8c9
Make it easy to switch to SIMD for math.
2020-07-07 18:41:37 +02:00
Justin Shipsey
e8b4b29d70
Merge branch 'scott-c/1h-fixes' into 'master'
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1h fixes
See merge request veloren/veloren!1158
2020-07-07 15:29:33 +00:00
Marcel
258e39f1dc
Merge branch 'xMAC94x/specs' into 'master'
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fix specs
See merge request veloren/veloren!1179
2020-07-07 13:00:09 +00:00
Marcel Märtens
85a3f8637d
fix specs
2020-07-07 14:28:00 +02:00
Marcel
2a0b4c6c92
Merge branch 'xMAC94x/specs' into 'master'
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specs back to master
See merge request veloren/veloren!1178
2020-07-07 11:43:31 +00:00
Marcel Märtens
6ddd09b7b6
specs back to master
2020-07-07 12:55:06 +02:00
Marcel
c8fd6f4766
Merge branch 'fix-macos' into 'master'
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revert dispatch
See merge request veloren/veloren!1177
2020-07-07 10:09:07 +00:00
Marcel
b85a4493ea
revert dispatch
2020-07-07 11:19:38 +02:00
Marcel
55886be42f
Merge branch 'xmac94x_song/dependencies' into 'master'
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updated dependencies and fixed stuff
See merge request veloren/veloren!1169
2020-07-07 08:31:27 +00:00
Marcel Märtens
c212de00c2
updated dependencies and fixed stuff
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- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
Songtronix
1c9ffd6b22
Merge branch 'songtronix/fix-readme' into 'master'
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fix(readme): update link to correct book chapter
See merge request veloren/veloren!1176
2020-07-07 07:43:13 +00:00
Songtronix
3fa18e23ff
fix(readme): update link to correct book chapter
2020-07-07 09:42:02 +02:00
Joshua Barretto
1df9fd6600
Merge branch 'zesterer/small-fixes' into 'master'
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Actually small fixes this time
See merge request veloren/veloren!1175
2020-07-07 02:21:17 +00:00
Joshua Barretto
3cfd8bdd3c
Fixed animal loadouts and /spawn
2020-07-07 02:21:14 +01:00
Joshua Barretto
d1cdb6ea55
Updated changelog
2020-07-07 01:11:37 +01:00
Joshua Barretto
e626f6255f
Prevented pet damage
2020-07-07 01:01:39 +01:00
Joshua Barretto
f77d2f06c6
Fixed staff RMB, bug in ranged weapon code
2020-07-06 23:37:44 +01:00