Joshua Barretto
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22b537a4e5
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Fixed CI and incorrect vel
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2023-10-21 14:58:13 +01:00 |
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Joshua Barretto
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3057d67a1c
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Factored out friction_factor code
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2023-10-21 13:51:42 +01:00 |
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Joshua Barretto
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a01739af20
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Better tethering physics
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2023-10-21 13:49:04 +01:00 |
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Joshua Barretto
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5a41d7e33e
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Added cart, notion of rolling resistance (hacky)
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2023-10-21 13:49:04 +01:00 |
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Marcel Märtens
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394c8892bb
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update toolchain to nightly-2023-09-28
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2023-10-05 22:00:48 +02:00 |
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Imbris
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9c398cb06d
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djust for changes in specs safety refactor
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2023-09-24 23:46:59 -04:00 |
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Joshua Barretto
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3a383050d5
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Apply fall damage even after a block-hop
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2023-06-01 14:14:28 +01:00 |
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Joshua Barretto
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f00f96636c
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Fixed weird fall damage application
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2023-06-01 14:08:13 +01:00 |
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Joshua Barretto
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96b84dcbaa
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Transform surface normal to account for voxel entity orientation
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2023-05-25 15:18:42 +01:00 |
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Joshua Barretto
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9127d6cbf2
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Account for surface normal when calculating collision damage
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2023-05-25 01:21:44 +01:00 |
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Joshua Barretto
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f986e0793d
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Better orientation, axels
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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6a2796dc17
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Everything damage
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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8a8a5526f1
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Added carriage
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2023-05-25 00:28:28 +01:00 |
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Joshua Barretto
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623ab099b8
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Fix ground_vel parameter
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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a09dbf0396
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Cleaned up and documented voxel collider code
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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465a62a072
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Correct for orientation movement on voxel entities
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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610d1d8497
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Simplified replacement drag logic, special-case volume entities to improve movement
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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7b4bb2de99
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Use non-physical mode for liquid drag
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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96bf86dae0
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Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
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2023-05-25 00:25:25 +01:00 |
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Joshua Barretto
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f5b24a5953
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Removed redundant hit code
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2023-05-19 16:54:14 +01:00 |
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Joshua Barretto
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c73848b932
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Fixed minor issues with walls, better particles
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2023-05-19 14:25:49 +01:00 |
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Joshua Barretto
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c94d6c502a
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Added one-way wall sprites
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2023-05-19 13:24:45 +01:00 |
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Isse
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6674cce2cc
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intercat with sprites on ships
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2023-05-09 19:43:09 +02:00 |
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Isse
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2928eb8d15
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sit on sprites
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2023-05-09 19:43:08 +02:00 |
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Joshua Barretto
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ea007ff702
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Cleaning up
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2023-04-09 19:25:55 +01:00 |
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Joshua Barretto
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0b4d3c9e20
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Fixed scaling of airships
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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e8b489a71a
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sync
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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587996abb7
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Correctly scale glider physics
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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f140a94dc6
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Fixed scaled terrain collisions
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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87a6143375
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Began adding rtsim2 NPCs, scale command
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2023-04-09 19:25:51 +01:00 |
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Corvella
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ef5737360b
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Improve Projectile/Entity Hit Detection
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2023-01-16 05:58:28 +00:00 |
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Marcel Märtens
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2812729b78
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cargo clippy lifetimes
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2022-11-28 15:19:57 +01:00 |
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Marcel Märtens
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dad73ba2a3
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fix clamp clippy errors
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2022-11-28 14:26:27 +01:00 |
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Joshua Barretto
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3c54e63592
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Various minor optimisations
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2022-10-12 13:57:14 +01:00 |
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Joshua Yanovski
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2c15d0af56
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Reduce overhead of messaging systems.
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2022-09-14 21:04:53 -07:00 |
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Joshua Yanovski
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986d104faa
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Update Rust toolchain.
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2022-09-08 15:43:53 -07:00 |
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Christof Petig
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2bf8e1865f
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Skiing and ice skating
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2022-05-27 17:19:52 +00:00 |
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Forest Anderson
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cea55143ce
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Change outcomes to eventbus
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2022-05-09 19:58:13 +00:00 |
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Jonathan Berglin
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144d6d41f7
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Extract 'calculate_projection_and_collision_dist' function
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2022-05-02 09:14:17 +00:00 |
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Olexorus
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cf66eccb75
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Use Rust 2021 postfix .into_iter()
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2022-03-15 16:34:56 +01:00 |
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ubruntu
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94a9b407c2
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Fix waypoints being movable
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2022-02-28 19:20:37 +00:00 |
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Marcel
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72e270368d
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Merge branch 'aweinstock/resolve-clippy-lints' into 'master'
Globally allow more clippy lints and reconfigure complexity to be less verbose
See merge request veloren/veloren!3052
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2022-01-30 22:53:36 +00:00 |
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Avi Weinstock
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f3f08936d8
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Decrease too-many-arguments-threshold and type-complexity-threshold.
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2022-01-30 20:16:21 +01:00 |
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Avi Weinstock
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5f8957d8ef
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Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments} .
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2022-01-30 20:16:20 +01:00 |
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Dr. Dystopia
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7b5d9508b6
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Create 'ColliderData' struct and implement it in 'resolve_e2e_collision' function
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2022-01-30 19:50:32 +01:00 |
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Dr. Dystopia
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bb48267827
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Fix warnings
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2022-01-23 19:03:47 +01:00 |
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Joshua Barretto
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043016a433
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Don't try to mount unmountable entities, clippy fixes and fmt
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2022-01-16 17:53:14 +00:00 |
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Joshua Barretto
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504e2a38d5
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Added overhead hints, smoother mount movement
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2022-01-16 17:53:14 +00:00 |
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Joshua Barretto
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157cd6cd14
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Fixed unusual speech bubble placement
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2022-01-16 17:53:14 +00:00 |
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Joshua Barretto
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2923d3cd2b
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Made NPCs prefer food when idle
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2022-01-16 17:53:13 +00:00 |
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