Knightress Paladin
146f86be2c
Removed references to Healing Beam, which Healing Aura is replacing
2021-07-10 21:39:11 -07:00
Sam
3559ce5803
Added UseItem character state.
2021-06-29 05:59:02 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
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This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Snowram
e4f3064b8a
Collar can make QuadMeds mountable, state + offsets
2021-05-14 00:11:15 +02:00
Sam
d1139c3b7c
Added frenzy ability to minotaur.
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Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
a5b7477e96
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
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Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
43874a4aa5
Added healing beam character state.
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This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc
New abilities for sceptre are done
2021-03-09 17:56:38 -05:00
James Melkonian
23b1df3cdd
Add basic NPC interaction and fix NPC chat spamming
2021-01-31 20:29:50 +00:00
jiminycrick
a02444825d
Address some comments
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Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
c83296a4ec
Initial broken implementation of poise
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Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Marcel Märtens
add7922653
Move Systems out of common into common_sys
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This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Sam
cbb72363af
Reworked explosions. Tweaked staff fireball.
2020-10-14 20:56:21 -05:00
Sam
256846a669
Initial implementation of new staff abilities.
2020-10-14 20:56:16 -05:00
jiminycrick
951acfca21
Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
2020-10-14 12:50:32 -07:00
Sam
f20134d7ea
Initial implementation for beam attack.
2020-09-29 19:47:56 -05:00
Sam
aab56ea636
Animation time for combo melee now resets between stages.
2020-09-21 17:38:42 -05:00
Sam
cf573a42bd
Initial implementation of combo melee attack.
2020-09-21 17:38:41 -05:00
Sam
717142d5ea
Started to implement shockwave system.
2020-09-19 14:29:06 -05:00
jshipsey
9ff5c23cf0
readd sneak
2020-08-08 13:47:32 -04:00
Samuel Keiffer
827b91d691
Bow charged shot attack
2020-07-26 03:06:53 +00:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
AdamWhitehurst
dcc9d44b1c
remove unused timed_combo
2020-03-29 13:40:03 -07:00
timokoesters
58585e0810
Better climbing, fireball impl
2020-03-24 20:09:23 +01:00
timokoesters
f3ca06aa71
feat: fireball explosions
2020-03-22 20:40:16 +01:00
timokoesters
3ec2cc08b3
Experimental tweeks to triplestrike
2020-03-20 15:06:33 +01:00
timokoesters
d5db1f6ca0
Add dash ability to sword M2
2020-03-16 16:34:53 +01:00
timokoesters
87acc01d48
Readd ranged and debug boost. Add bouncing while running in first person
2020-03-16 12:32:57 +01:00
Adam Whitehurst
3cb288bc8c
Add TripleStrike
2020-03-12 07:25:06 -07:00
Adam Whitehurst
a64bf1ac60
TripleAttack -> TimedCombo
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(it wasnt the right logic for the tiple attack)
2020-03-12 05:16:40 -07:00
Adam Whitehurst
5f8751e2d3
Begin implementing triple attack
2020-03-08 12:37:17 -07:00
Adam Whitehurst
f769c74bf4
Add charging back
2020-03-08 10:04:26 -07:00
Adam Whitehurst
c678ca9540
Re-add blocking
2020-03-07 11:55:15 -08:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
timokoesters
2fa902270e
fix: block
2020-02-24 18:10:42 +01:00
Adam Whitehurst
d383abf950
Re add combat
2020-02-11 07:42:17 -08:00
timokoesters
aa52c6fd4f
fix: jumping and attacking
2020-02-03 17:03:52 +01:00
timokoesters
7b558b4542
refactor: combine actionstate and movestate
2020-01-21 23:54:59 +01:00
AdamWhitehurst
976eface66
Update from MR comments
2020-01-17 08:39:21 -08:00
AdamWhitehurst
71a39c3677
Update update return statements
2020-01-12 15:14:08 -08:00
AdamWhitehurst
1816d4b805
Move states/ to common/src/
2020-01-12 15:06:52 -08:00