Commit Graph

27 Commits

Author SHA1 Message Date
Joshua Yanovski
618a18c998 Adding shadows, greedy meshing, and more. 2020-07-02 22:10:22 +02:00
Joshua Yanovski
f8376fd5dc Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-21 17:53:57 +02:00
Joshua Yanovski
560501df05 Greedy messhing for shadows. 2020-05-19 17:22:06 +02:00
Joshua Barretto
68e77f43f8 Made figure placement correct with warping 2020-05-18 15:15:58 +01:00
Joshua Yanovski
04382dc286 WIP: better graphics config, better LOD, shadow maps. 2020-05-15 14:22:17 +02:00
Joshua Yanovski
746a10e8d0 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-02 04:02:09 +02:00
Joshua Yanovski
dd74fa7e4a LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
Joshua Barretto
1e91f7a0ab Added 1 extra bit per figure vertex position component, resolved char screen bug 2020-04-29 15:22:08 +01:00
Marcel Märtens
83af40a460 Allow for 0.5 offsets in figures 2020-04-29 14:10:46 +02:00
Joshua Yanovski
bc2560ea90 Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 23:48:33 +02:00
Joshua Barretto
8e95444d85 Made GPU bone updates more conservative for moar fps 2020-04-25 21:44:23 +01:00
Joshua Barretto
7208b37dc5 Squashed figure vertices for better performance 2020-04-25 21:44:23 +01:00
Joshua Yanovski
48a643955d Various fixes. 2020-04-25 22:23:57 +02:00
Joshua Yanovski
44e4aad48d Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 02:01:04 +02:00
Joshua Yanovski
e6f0a5a981 Add atmospheric scattering. 2020-04-24 16:12:20 +02:00
Joshua Barretto
e3ebdc56b3 Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
Joshua Yanovski
1015e60dee More lighting changes. 2020-04-21 18:25:19 +02:00
Joshua Yanovski
80c264abd1 Lighting experiments. 2020-04-13 00:29:59 +02:00
Capucho
a21ae27a77 Add player transparency and silhouette 2020-04-04 19:36:55 +00:00
Joshua Barretto
58587b6854 Minor fixes to LoD merging 2020-02-21 16:15:13 +00:00
Joshua Barretto
8aafc559f8 Better blending between LoD and terrain border 2020-02-21 14:54:37 +00:00
Treeco
6ada176e54 Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
Treeco
7334f9782c Made depths behave nicer when zoomed really far out 2020-01-27 12:12:38 +00:00
Joshua Barretto
8e7a8aa4f9 Shader optimisations 2020-01-21 12:58:20 +00:00
Joshua Barretto
8745d0a3af Non-linear depth buffer 2019-11-20 09:59:27 +00:00
Joshua Barretto
f1d590464f Added colour smoothing 2019-09-26 00:15:07 +01:00
Imbris
d89fff1499 Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00