Joshua Yanovski
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618a18c998
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Adding shadows, greedy meshing, and more.
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2020-07-02 22:10:22 +02:00 |
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Joshua Yanovski
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f8376fd5dc
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-05-21 17:53:57 +02:00 |
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Joshua Yanovski
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560501df05
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Greedy messhing for shadows.
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2020-05-19 17:22:06 +02:00 |
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Joshua Barretto
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68e77f43f8
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Made figure placement correct with warping
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2020-05-18 15:15:58 +01:00 |
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Joshua Yanovski
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04382dc286
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WIP: better graphics config, better LOD, shadow maps.
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2020-05-15 14:22:17 +02:00 |
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Joshua Yanovski
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746a10e8d0
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-05-02 04:02:09 +02:00 |
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Joshua Yanovski
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dd74fa7e4a
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
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Joshua Barretto
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1e91f7a0ab
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Added 1 extra bit per figure vertex position component, resolved char screen bug
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2020-04-29 15:22:08 +01:00 |
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Marcel Märtens
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83af40a460
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Allow for 0.5 offsets in figures
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2020-04-29 14:10:46 +02:00 |
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Joshua Yanovski
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bc2560ea90
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 23:48:33 +02:00 |
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Joshua Barretto
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8e95444d85
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Made GPU bone updates more conservative for moar fps
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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7208b37dc5
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Squashed figure vertices for better performance
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2020-04-25 21:44:23 +01:00 |
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Joshua Yanovski
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48a643955d
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Various fixes.
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2020-04-25 22:23:57 +02:00 |
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Joshua Yanovski
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44e4aad48d
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 02:01:04 +02:00 |
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Joshua Yanovski
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e6f0a5a981
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Add atmospheric scattering.
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2020-04-24 16:12:20 +02:00 |
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Joshua Barretto
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e3ebdc56b3
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Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
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2020-04-23 18:19:41 +01:00 |
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Joshua Yanovski
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1015e60dee
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More lighting changes.
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2020-04-21 18:25:19 +02:00 |
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Joshua Yanovski
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80c264abd1
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Lighting experiments.
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2020-04-13 00:29:59 +02:00 |
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Capucho
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a21ae27a77
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Add player transparency and silhouette
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2020-04-04 19:36:55 +00:00 |
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Joshua Barretto
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58587b6854
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Minor fixes to LoD merging
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2020-02-21 16:15:13 +00:00 |
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Joshua Barretto
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8aafc559f8
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Better blending between LoD and terrain border
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2020-02-21 14:54:37 +00:00 |
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Treeco
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6ada176e54
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Bumped up the numbers further, behaves nicer still
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2020-01-27 14:28:20 +00:00 |
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Treeco
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7334f9782c
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Made depths behave nicer when zoomed really far out
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2020-01-27 12:12:38 +00:00 |
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Joshua Barretto
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8e7a8aa4f9
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Shader optimisations
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2020-01-21 12:58:20 +00:00 |
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Joshua Barretto
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8745d0a3af
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Non-linear depth buffer
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2019-11-20 09:59:27 +00:00 |
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Joshua Barretto
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f1d590464f
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Added colour smoothing
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2019-09-26 00:15:07 +01:00 |
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Imbris
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d89fff1499
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
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