Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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Joshua Barretto
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8f86e45a72
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Enumerated Body type
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2020-01-20 14:21:06 +00:00 |
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Imbris
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934c5d6846
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Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
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2019-12-20 22:51:35 -05:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
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2019-10-25 21:50:14 -04:00 |
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jshipsey
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25448ae2a1
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body tweak
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2019-10-25 21:34:29 -04:00 |
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jshipsey
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644939810f
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added dragon skeleton
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2019-10-25 21:33:59 -04:00 |
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jshipsey
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54fc712076
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fish_medium and bird_medium skelingtons
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2019-10-25 21:33:02 -04:00 |
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Joshua Barretto
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c7d2fbc20e
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Made humanoids glide when chasing
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2019-08-04 09:21:29 +01:00 |
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Acrimon
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03253d3cc0
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Switch everything to IDVStorage (No tuning yet.)
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2019-07-31 11:40:58 +02:00 |
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Joshua Barretto
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1dc654dde7
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Added object entities
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2019-07-21 19:22:49 +01:00 |
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timokoesters
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14400f6380
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Remove Actor and use Body instead
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2019-06-30 18:57:24 +02:00 |
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timokoesters
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fe6f627d42
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Clean up ecs actor body components
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2019-06-29 01:49:33 +02:00 |
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