290adcfad8
Standardizes character bone names
2020-10-19 16:20:58 +02:00
58e2d3a4ad
More bipedlarge anim work
2020-10-19 16:20:58 +02:00
c1c2c9dc07
Add bipedlarge spin and beta anims
2020-10-19 16:20:58 +02:00
94cbe3faf4
Better bipedlarge weild, charge and shoot anims
2020-10-19 16:20:58 +02:00
d2f91bc3a0
Assigns a ToolKind to bipedlarge weapons
2020-10-19 16:20:58 +02:00
0e628ef67f
rebase fix
2020-10-19 16:20:58 +02:00
0a9ec848a7
add lizardman npcs
2020-10-19 16:20:58 +02:00
4dcd450382
Add beast attributes
2020-10-19 16:20:57 +02:00
a4f4fa38e2
Improve bipedlarge beast walk animation
2020-10-19 16:20:57 +02:00
f4a068c422
Initial bipedlarge beast walk animation
2020-10-19 16:20:57 +02:00
204fa50de9
Add werewolf npc
2020-10-19 16:20:57 +02:00
b5f48014a9
Streams no longer panic when recv
on a StreamClosed Stream. Panicing is a "feature" of futures::channel
...
Refactor the `send_raw` and `recv_raw` completly. We now expost `Message` which has a public `serialize` and `deseialize` fn for the first time.
This makes using the `raw` methods of a stream much easier and is a requierement for using "copy_less" sending to multiple streams
2020-10-19 10:23:30 +02:00
572b83e262
add a try_recv fn to Stream which is NOT async
2020-10-19 10:23:27 +02:00
ab411406b0
Merge branch 'UMR1352/fix#793' into 'master'
...
Fix #793 : hide message for player coming online
Closes #793
See merge request veloren/veloren!1443
2020-10-18 21:04:23 +00:00
80b863da3b
Fix #793
2020-10-18 11:03:02 +02:00
f6692aee74
Merge branch 'UMR1352/fix#788' into 'master'
...
Fix issue #788
Closes #788
See merge request veloren/veloren!1432
2020-10-16 12:17:49 +00:00
b5a969862a
Merge branch 'sam/staff-overhaul' into 'master'
...
Staff Rework
Closes #767 and #762
See merge request veloren/veloren!1429
2020-10-16 02:22:00 +00:00
e6684009c2
Made ability key not hardcoded in tool.rs.
2020-10-15 20:05:58 -05:00
8617b17569
Merge branch 'UMR1352/fix#790' into 'master'
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Fix issue #790
Closes #790
See merge request veloren/veloren!1439
2020-10-15 14:14:52 +00:00
af0542db90
Suggested edit
2020-10-15 14:47:29 +02:00
d85473bccf
Reviewer's suggested edit
2020-10-15 14:36:59 +02:00
9c184b60e4
Fix issue #790 : hotbar working while ui is toggled off
2020-10-15 13:28:29 +02:00
d869f7e430
Moved explsion struct from within comp to common.
2020-10-14 21:06:55 -05:00
14e4af7ab6
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
6f3f6996a6
clippy
2020-10-14 21:06:35 -05:00
6a744eed82
anims
2020-10-14 21:06:32 -05:00
1ba8a6cfb3
Balance tweaks to staff abilities.
2020-10-14 20:57:01 -05:00
4b2eba71e7
new staff skill icons
2020-10-14 20:56:58 -05:00
b5091a5891
Ai for staff-wielding enemies. Keyframes for shockwave state.
2020-10-14 20:56:24 -05:00
1c21362bc3
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
2020-10-14 20:56:23 -05:00
7ef73f5981
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
2020-10-14 20:56:22 -05:00
cbb72363af
Reworked explosions. Tweaked staff fireball.
2020-10-14 20:56:21 -05:00
04dcd012da
Flamethrower particles.
2020-10-14 20:56:21 -05:00
c80f16ae74
Started to add particles.
2020-10-14 20:56:20 -05:00
256846a669
Initial implementation of new staff abilities.
2020-10-14 20:56:16 -05:00
4a90f7c088
Merge branch 'james/hammer-axe-bow-skillz' into 'master'
...
Add 3rd skill for hammer, bow, and axe
Closes #766 , #765 , and #764
See merge request veloren/veloren!1399
2020-10-15 01:34:53 +00:00
4de42e36fd
Consolidated recover code in repeater_ranged
2020-10-14 17:10:27 -07:00
512d881cd2
Fixed clippy errors and added SFX
2020-10-14 15:30:58 -07:00
95c36cc3fb
Skill icons with proper rotation
2020-10-14 12:50:33 -07:00
1f3bd0e1d2
Responded to testing feedback
2020-10-14 12:50:33 -07:00
3bb59b36cd
energy values, remove hotload
2020-10-14 12:50:33 -07:00
64f72a73f9
axeleap tweaks
2020-10-14 12:50:33 -07:00
691acd730d
Smoother leap and recovery leap handling
2020-10-14 12:50:33 -07:00
22d8792c4b
adjustments to chargedmelee, repeater
2020-10-14 12:50:33 -07:00
697ea80665
Axe MeleeLeap character animation
2020-10-14 12:50:33 -07:00
521ffd64ba
cleanup
2020-10-14 12:50:33 -07:00
28eb58ddfa
anims
2020-10-14 12:50:33 -07:00
fadba23dde
Slight tweaks to leap
2020-10-14 12:50:33 -07:00
281155186f
hammer leap melee anim
2020-10-14 12:50:33 -07:00
e1634fa83a
Fixed errors from transitioning some states to keyframes.
2020-10-14 12:50:33 -07:00