Sam
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eecc1b42c3
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Fixed regex mistake in changing name of item assets.
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2022-05-16 15:11:13 -04:00 |
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Sam
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b048179c0a
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Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
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2022-05-16 15:11:11 -04:00 |
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Sam
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d380a2dbaf
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Quality is now propogated through modular items from the quality of the components.
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2022-05-16 15:10:55 -04:00 |
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Sam
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4e89bc7485
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Added test functions to assist in fixing unit tests that broke from changed functionality.
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2022-05-16 15:10:52 -04:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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juliancoffee
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d4c61ae2f3
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(voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
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2021-07-05 10:56:29 +03:00 |
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juliancoffee
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eb61b23d04
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Rebalance food for new consumables changes
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2021-07-05 10:56:29 +03:00 |
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Sam
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1978b590aa
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Destringified consumables
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2021-06-29 05:59:02 -05:00 |
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Monty Marz
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06bbb7f0ff
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Crafting Tabs and more item tags
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2021-04-04 13:02:27 +00:00 |
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Lippy13
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43c35f957f
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Remove buff information from item description text
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2021-03-03 00:25:12 +00:00 |
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Avi Weinstock
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03d28f7d93
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Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
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2021-02-16 01:05:54 +00:00 |
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Entropy
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6f331e0435
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changed sec count to be consistent w/ other foods
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2020-12-17 12:43:33 -08:00 |
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Entropy
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71d98d34fb
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Adding some basic consumable crafting ingredients
more stuff being squashed in. tons of non-food items added
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2020-12-11 19:20:35 -08:00 |
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