Commit Graph

383 Commits

Author SHA1 Message Date
Sam
1e0dfe003d Rolling can now only interrupt abilities when in buildup 2022-10-27 20:06:28 -04:00
Sam
af39287331 Added support for abilities being cheaper if activated from the correct stance 2022-10-27 20:06:27 -04:00
DaforLynx
926c1bc533 Halloween soundtrack with automatic functionality 2022-10-27 06:56:39 +00:00
flo
a37e1f8d99 seachapel npc work 2022-09-22 01:04:01 +00:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
flo
9339971032 Music Instruments 2022-08-28 18:48:18 +00:00
DaforLynx
656727ecbd Miscellaneous audio fixes 2022-08-21 05:32:02 +00:00
DaforLynx
daadf3abdb Gnarling Fort music; more specific sites; fix music spacing; new sfx 2022-08-14 01:57:58 +00:00
DaforLynx
258feee634 Fix crash when Gap Between Songs is set to 0.0; changed name to Music Spacing 2022-08-11 02:56:40 +00:00
DaforLynx
9a8c288580 Lower volume of river sfx 2022-08-06 21:29:38 +00:00
DaforLynx
bf4a582cf7 WIP: New music, "now playing" line in debug overlay, and music frequency slider 2022-08-01 17:41:44 +00:00
DaforLynx
d2710635d8 Lightning strikes are less audible; cave music restored; fixed audio permanently stopping on logout 2022-07-21 08:27:35 +00:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
DaforLynx
194b1866c6 Music, ambience tweaks, and more 2022-07-14 00:55:35 +00:00
Isse
1e3b5383cf Merge branch 'zesterer/better-rain' into 'master'
Better rain

See merge request veloren/veloren!3464
2022-07-13 23:25:33 +00:00
Socksonme
3f0f1c423c Small fixes 2022-07-12 21:01:47 +00:00
Joshua Barretto
6d1b46956d Better storms 2022-07-09 00:14:59 +01:00
Joshua Barretto
6796fe2745 Better lightning attenuation 2022-07-08 23:45:08 +01:00
Joshua Barretto
4531a4e3f9 Added lightning 2022-07-08 23:26:33 +01:00
DaforLynx
0d1bf3efe6 fmt 2022-07-07 16:10:51 -07:00
DaforLynx
fc80a6278c Fixing looping issues 2022-07-07 16:09:13 -07:00
DaforLynx
00f1e9c407 Music, reorganization, metadata, and fixes 2022-07-07 04:14:20 +00:00
DaforLynx
ac82689f83 Clean up audio code, fix egui bug 2022-07-04 18:18:34 +02:00
DaforLynx
9104a07530 Code cleanup, doubled volume of leaves.ogg 2022-07-04 18:11:43 +02:00
DaforLynx
dc8424c549 Moving audio code 2022-07-04 18:10:05 +02:00
IsseW
6215ccd522 Remove dead code 2022-07-04 18:07:24 +02:00
DaforLynx
05e7de5629 Adjust some values for ambience volume 2022-07-04 18:07:23 +02:00
IsseW
b82bb5b247 Don't have rain be behind an expiremental shader 2022-07-04 18:07:22 +02:00
IsseW
a93240d2a6 cleaner get_ambient_channel 2022-07-04 18:07:20 +02:00
IsseW
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
DaforLynx
a6fd5d5c8b Some organization. Faster volume lerping. 2022-07-04 18:07:19 +02:00
DaforLynx
6059a30f27 Rain diminishes with distance above terrain 2022-07-04 18:07:16 +02:00
IsseW
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
DaforLynx
83ee54001e Ambience slider; fix to utterances 2022-07-04 18:07:15 +02:00
DaforLynx
088d1cfe9d Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial 2022-07-04 18:07:13 +02:00
IsseW
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
DaforLynx
b3200ed89f More ambience :) 2022-07-04 18:07:10 +02:00
DaforLynx
c4239e074f Prevent unnecessary running of code 2022-07-04 18:07:09 +02:00
DaforLynx
aafd13508d Completely redoing ambient sound again. 2022-07-04 18:07:08 +02:00
DaforLynx
16ca1410be Remove extraneous sfx code 2022-07-04 18:07:08 +02:00
DaforLynx
ca815f25a1 merging some UI sfx from a now-dead branch
Merge part 2

merge part 3

Merge part 4

merge part 5
2022-07-04 18:07:07 +02:00
Benjam Soule H. Walker
99c76be297 added sound for rain 2022-07-04 18:07:02 +02:00
IsseW
9c84a20cef better sim 2022-07-04 18:06:58 +02:00
IsseW
6585ef1513 weather dependant music 2022-07-04 18:11:43 +02:00
Socksonme
2c5fd06d0b Address review
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
  experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
  for the player (will have to see if the implementation is correct so
  that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
  to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
6c75ad6ef8 Code quality changes and comments 2022-06-29 17:30:54 +03:00
socksonme
ce95680df9 Addressed comments, health and damage floaters are now separated
Enemy healing probably needs to be discussed as it doesn't show up as of now and the way crits are handled also needs to be discussed
2022-06-29 17:29:59 +03:00
socksonme
94f193fbe0 Damage outcomes are now emitted with health change events
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
N A
c09f070241 Change animal species to have only one inventory slot 2022-05-29 23:53:00 +00:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00