Sam
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fcb0f8d8f0
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Wood golem attacks and ai
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2022-02-10 14:58:32 -05:00 |
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Sam
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b0644ca767
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Melee attacks are now created through a melee constructor.
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2022-01-17 20:41:24 -05:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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Sam
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c81e1534f7
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First 3 abilities for tidal warrior functional. Added bubble particles.
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2021-06-03 21:39:13 -05:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Sam
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160bd3ef0c
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Crippling strike now functional. Crippled debuff added.
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2021-05-04 08:45:05 -04:00 |
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Pascal Fuhrmann
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9f7637ab21
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
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jiminycrick
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152156d065
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Fix rebase and scrub poise from UI
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2021-01-28 17:22:39 -08:00 |
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jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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Sam
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4c6ee4b161
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Created manifest file to tie abilities to a particular weapon kind.
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2020-11-12 21:24:33 -06:00 |
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