Adam Whitehurst
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79de60d791
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Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
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2020-03-21 07:08:14 -07:00 |
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Adam Whitehurst
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cb04df7736
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swim now uses handle_orientation fn
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2020-03-21 07:06:35 -07:00 |
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Imbris
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08db424169
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Add safe_slerp function that ensures that slerping returns non-NaN normalized values
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2020-03-21 00:53:41 -04:00 |
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Adam Whitehurst
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ae175e57f3
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Tweaking consts
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2020-03-20 15:20:14 -07:00 |
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Adam Whitehurst
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0cdb80427d
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better triple_strike
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2020-03-20 15:03:29 -07:00 |
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timokoesters
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df858cb370
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Remove all warnings
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2020-03-20 15:45:36 +01:00 |
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timokoesters
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3ec2cc08b3
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Experimental tweeks to triplestrike
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2020-03-20 15:06:33 +01:00 |
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timokoesters
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c630df7f9a
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Ranged weapons now give xp on kill and also make enemies angry
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2020-03-20 14:26:18 +01:00 |
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Adam Whitehurst
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bb76cc37bd
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Oops
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2020-03-19 16:14:04 -07:00 |
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Adam Whitehurst
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0b7a572178
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update triple_strike
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2020-03-19 15:40:03 -07:00 |
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timokoesters
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208245e82e
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Make orientation not dependend on camera dir while wielded
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2020-03-19 22:03:17 +01:00 |
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timokoesters
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83be1226ef
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Set dash direction based on look_dir
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2020-03-19 18:33:10 +01:00 |
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timokoesters
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22652cfa37
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Restore old boost stick behavior
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2020-03-19 17:01:58 +01:00 |
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timokoesters
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19a09782a0
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Add ability requirements system
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2020-03-17 15:01:41 +01:00 |
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timokoesters
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f32eb1db75
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fix dash attack angles, arrow damage and readd possession stick impl
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2020-03-17 14:15:39 +01:00 |
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timokoesters
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d5db1f6ca0
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Add dash ability to sword M2
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2020-03-16 16:34:53 +01:00 |
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timokoesters
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81591fcaf7
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Make npcs attack again
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2020-03-16 14:27:52 +01:00 |
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timokoesters
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1279f70184
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Add shield item
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2020-03-16 13:40:14 +01:00 |
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timokoesters
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4195273cf9
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Adjust first person camera and underwater wield orientation
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2020-03-16 13:19:51 +01:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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Joshua Barretto
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e20feeeb0c
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Added armour items and equipping of armour
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2020-03-15 16:42:09 +01:00 |
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AdamWhitehurst
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6078b9a468
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Merge branch 'clientstates' of https://gitlab.com/veloren/veloren into clientstates
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2020-03-15 08:24:40 -06:00 |
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timokoesters
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447617dc69
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Make durations and damage depend on weapon type
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2020-03-15 14:34:17 +01:00 |
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AdamWhitehurst
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7520798567
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Damage increase, remove lines
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2020-03-15 07:26:42 -06:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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AdamWhitehurst
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7dfe00b674
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Finish state struct data refactor
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2020-03-14 15:17:27 -06:00 |
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AdamWhitehurst
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ee706fa32a
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Tweaking timed_combo
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2020-03-14 13:04:04 -06:00 |
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AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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timokoesters
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fe19698d52
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Make abilities depend on weapon
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2020-03-14 16:40:29 +01:00 |
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Adam Whitehurst
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ac1c279a9b
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Begin TripleStrike Logic
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2020-03-12 08:22:42 -07:00 |
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Adam Whitehurst
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68dd8c578f
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Add some ability costs
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2020-03-12 07:36:02 -07:00 |
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Adam Whitehurst
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772f7ff92d
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Remove can_transition and begin triple_strike
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2020-03-12 07:33:19 -07:00 |
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Adam Whitehurst
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3cb288bc8c
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Add TripleStrike
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2020-03-12 07:25:06 -07:00 |
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Adam Whitehurst
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a64bf1ac60
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TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
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2020-03-12 05:16:40 -07:00 |
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timokoesters
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a3fc3c3122
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exit basic_attack when no weapon is equipped
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2020-03-10 20:40:54 +01:00 |
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timokoesters
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841a2bbd6d
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clean up old states, lower gravity
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2020-03-10 19:12:16 +01:00 |
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timokoesters
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0ce451a8b1
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fix: deny gliding/jumping/rolling under water
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2020-03-10 19:00:49 +01:00 |
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timokoesters
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70027da9aa
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feat: hitting enemies with basic_attack gives energy
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2020-03-10 18:54:59 +01:00 |
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timokoesters
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c88c4687f3
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fix: stop switching quickly between climbing and idle at low energy
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2020-03-10 17:33:36 +01:00 |
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Adam Whitehurst
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344bb955a2
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rename get_tool_data to unwrap_tool_data
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2020-03-08 21:28:45 -07:00 |
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jshipsey
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bce9d4c24f
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animation corrections
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2020-03-08 17:02:25 -04:00 |
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Adam Whitehurst
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5f8751e2d3
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Begin implementing triple attack
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2020-03-08 12:37:17 -07:00 |
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Adam Whitehurst
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fe1feebeb2
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Renaming fn's
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2020-03-08 10:38:40 -07:00 |
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Adam Whitehurst
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698fe9f451
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More util fn's, add comments
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2020-03-08 10:38:18 -07:00 |
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Adam Whitehurst
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f769c74bf4
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Add charging back
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2020-03-08 10:04:26 -07:00 |
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Adam Whitehurst
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adf34d4f0f
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User constants, faster characters
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2020-03-08 08:38:53 -07:00 |
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Adam Whitehurst
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5a9a8323f2
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Update utils/handle_move fn's
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2020-03-07 15:45:10 -08:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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c678ca9540
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Re-add blocking
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2020-03-07 11:55:15 -08:00 |
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Adam Whitehurst
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cb9e3859da
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Rename character behavior sys
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2020-03-07 11:02:54 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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timokoesters
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4cc998f92b
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fix: non-humanoid npcs can attack again
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2020-02-24 22:20:50 +01:00 |
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timokoesters
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d0439fdd84
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-24 21:34:17 +01:00 |
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timokoesters
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ac611f4618
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fix: sync characterstates, better energy management
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2020-02-24 20:57:33 +01:00 |
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timokoesters
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31f3aae75c
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fix: make climbing cost stamina
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2020-02-24 19:18:06 +01:00 |
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timokoesters
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2fa902270e
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fix: block
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2020-02-24 18:10:42 +01:00 |
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timokoesters
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1f4065ae32
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fix: attacking
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2020-02-24 14:32:12 +01:00 |
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Adam Whitehurst
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d383abf950
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Re add combat
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2020-02-11 07:42:17 -08:00 |
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timokoesters
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aeb37a1f33
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improvement: char speed
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2020-02-03 20:43:36 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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timokoesters
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6515daddce
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fixes
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2020-01-24 16:57:24 +01:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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AdamWhitehurst
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976eface66
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Update from MR comments
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2020-01-17 08:39:21 -08:00 |
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AdamWhitehurst
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71a39c3677
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Update update return statements
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2020-01-12 15:14:08 -08:00 |
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AdamWhitehurst
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1816d4b805
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Move states/ to common/src/
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2020-01-12 15:06:52 -08:00 |
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