Commit Graph

48 Commits

Author SHA1 Message Date
flo
569ab5c5ed crustacean-skeleton and crab 2023-12-16 13:47:55 +00:00
Joshua Barretto
a09dbf0396 Cleaned up and documented voxel collider code 2023-05-25 00:25:28 +01:00
Sam
e31668b188 Fixed dynlib features to not have UB when allocating. 2023-03-21 20:03:20 -04:00
Sam
a3d655970e Heavy stance required abilities 2023-03-21 19:56:32 -04:00
IsseW
54bad4b205 Creature viewpoint 2022-11-30 16:51:02 +01:00
Marcel Märtens
2812729b78 cargo clippy lifetimes 2022-11-28 15:19:57 +01:00
Marcel Märtens
cf6a764aa4 update toolchain to 2022-09-23 2022-09-25 15:58:32 +02:00
Marcel Märtens
c2b453f6f1 update toolchain to 2022-09-08
This reverts commit 6c9deee491.
This reverts commit a32b269252.
2022-09-24 00:04:40 +02:00
Sam
3d6c9a780d Removed redundant package parameter from init function of hot reloading 2022-09-17 00:55:28 -04:00
Sam
cfeb197f85 Removed duplicate crates added so there could be dynamic crates, now compiled with crate type specified instead. 2022-09-17 00:50:59 -04:00
Sam
23c51af437 Consolidated voxygen and server dynlibs into a common dynlib 2022-09-16 23:43:26 -04:00
Ben Wallis
af04843a20 Re-enabled mimalloc for non msvc builds 2022-07-10 14:50:35 +01:00
Isse
7e18384e1c Disable mimalloc for non msvc builds 2022-07-06 19:08:19 +02:00
Isse
16c5c657cc Fix mimalloc for hot reloading 2022-07-04 10:08:27 +00:00
Marcel Märtens
697673bcca update toolchain to nightly-2022-04-25 2022-05-03 15:22:28 +02:00
Sam
0a0fffd5ed Addressed review comments 2022-03-03 01:11:17 -05:00
Sam
48c97cd829 Glider trails 2022-03-03 01:11:13 -05:00
Sam
eacd43be16 Moved weapon offset functions up a level. Should allow gliders and arrows to be handled better. 2022-03-03 01:11:12 -05:00
Sam
b3a19ebc00 Weapon trails now works with dual wielding 2022-03-03 01:11:08 -05:00
Sam
a967daa2f5 Trails now controlled and enabled from animation files. 2022-03-03 01:11:07 -05:00
Sam
b558331b32 Finishing touches 2022-03-03 01:10:55 -05:00
Sam
d23dd6c9e9 Fixed a few errors 2022-03-03 01:10:54 -05:00
Sam
33419c7b4c Trails are now hackily created. 2022-03-03 01:10:51 -05:00
unvariant
9d98cd9e58 Render item drops instead of placeholder textures 2022-02-14 02:09:45 +00:00
Snowram
f67bf2a539 Adds arthropod skeleton 2022-01-19 19:01:11 +01:00
Snowram
66a5f9fded Fixes animation hot reloading (credit to Imbris) 2021-12-18 20:36:14 +01:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Joshua Barretto
46ec4203a2 Arbitrary volume airships 2021-11-13 17:13:08 +00:00
Marcel Märtens
88685cc016 update crates 2021-09-20 14:39:01 +02:00
Joshua Barretto
6dfa233cc4 Fixed bad non-humanoid lantern offset 2021-07-24 15:05:36 +01:00
Imbris
6a15501b27 Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files 2021-07-18 15:09:34 -04:00
Snowram
09cbb90f61 Make the mounter animations dependant of the mountee animation 2021-07-18 15:03:57 -04:00
Ben Wallis
b499cf2c58 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Capucho
8c3995298b More fixes 2021-06-02 23:56:43 -04:00
Imbris
48ebb10d50 Update toolchain 2021-05-31 20:44:57 -04:00
Marcel
7d5ca0e7bf Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Snowram
8745fb803a Use Body to determine mountee offsets 2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f Clean unused mount offset 2021-05-14 00:11:46 +02:00
Snowram
486fbf940e Anims export a transform for mounts 2021-05-14 00:11:37 +02:00
Snowram
026ba616ff Expose the mounting bone to the mounter anims 2021-05-14 00:11:28 +02:00
Sam
914d78b4a9 Removed clone in animations. Added GATs to animations to do so. 2021-05-01 09:25:53 -04:00
Snowram
bc95484863 Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
Joshua Barretto
ed7cc12213 Made characters carry lanterns higher when possible 2021-04-21 15:59:29 +01:00
Avi Weinstock
aa56166c80 Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics. 2021-03-14 23:17:26 -04:00
Avi Weinstock
8b9e84972a Draft of airships (spawn command, visuals, some physics refactoring, no collision yet). 2021-03-14 23:09:49 -04:00
Snowram
7f2276324e Reduces the instances of f64 in anims 2021-02-27 23:21:03 +01:00
jshipsey
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
Marcel Märtens
e5e255cbd3 move anim code from voxygen/src/anim to voxygen/anim 2020-12-01 20:20:01 +01:00