Isse
|
c34e5ad4ed
|
Small fixes
|
2023-03-29 23:11:59 +00:00 |
|
Sam
|
89aa934c3c
|
Initial work
|
2023-03-11 16:45:10 -05:00 |
|
Sam
|
42012fddcb
|
Overhauled health component, making it a float to outer interfaces.
|
2021-09-09 00:10:17 -04:00 |
|
juliancoffee
|
d4c61ae2f3
|
(voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
|
2021-07-05 10:56:29 +03:00 |
|
juliancoffee
|
eb61b23d04
|
Rebalance food for new consumables changes
|
2021-07-05 10:56:29 +03:00 |
|
Sam
|
1978b590aa
|
Destringified consumables
|
2021-06-29 05:59:02 -05:00 |
|
Monty Marz
|
06bbb7f0ff
|
Crafting Tabs and more item tags
|
2021-04-04 13:02:27 +00:00 |
|
Lippy13
|
43c35f957f
|
Remove buff information from item description text
|
2021-03-03 00:25:12 +00:00 |
|
Avi Weinstock
|
03d28f7d93
|
Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
|
2021-02-16 01:05:54 +00:00 |
|
Snowram
|
0d92f02deb
|
Buff stonegolem, nerf giants, add missing sfxs
|
2020-11-06 01:08:33 +01:00 |
|
Monty Marz
|
eb79820c25
|
tweaks consumables buffs values
|
2020-11-06 01:08:32 +01:00 |
|
Snowram
|
a52f83e92c
|
Addresses some comments
|
2020-11-06 01:08:31 +01:00 |
|
Snowram
|
ce96af4363
|
Allow for an arbitrary array of effects and buffs for consumables
|
2020-11-06 01:08:30 +01:00 |
|
Monty Marz
|
2b800a2b63
|
make clippy happy
Delete glider.ron
|
2020-10-07 02:23:20 +00:00 |
|
Ben Wallis
|
712f2e9c97
|
* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
|
2020-09-17 23:02:14 +00:00 |
|
BottledByte
|
ab1c43be84
|
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
|
2020-08-05 01:21:42 +02:00 |
|
Samuel Keiffer
|
f930f52df5
|
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
|
2020-08-01 20:08:30 +00:00 |
|
Joshua Barretto
|
8d6b442193
|
Crafting
|
2020-07-14 20:11:39 +00:00 |
|