Youssef Fahmy
|
aec866e5ec
|
Balance tweaks
|
2022-04-23 14:54:01 +00:00 |
|
Sam
|
fcb0f8d8f0
|
Wood golem attacks and ai
|
2022-02-10 14:58:32 -05:00 |
|
Sam
|
b0644ca767
|
Melee attacks are now created through a melee constructor.
|
2022-01-17 20:41:24 -05:00 |
|
Sam
|
6e82d67db5
|
"Balance"
|
2021-10-16 17:36:06 -04:00 |
|
Sam
|
42012fddcb
|
Overhauled health component, making it a float to outer interfaces.
|
2021-09-09 00:10:17 -04:00 |
|
Sam
|
c81e1534f7
|
First 3 abilities for tidal warrior functional. Added bubble particles.
|
2021-06-03 21:39:13 -05:00 |
|
Avi Weinstock
|
e4cda4309e
|
Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
|
2021-05-06 17:39:06 -04:00 |
|
Sam
|
5c241850f1
|
Added sfx. Addressed comments.
|
2021-05-04 08:45:12 -04:00 |
|
Sam
|
48fa4e7c1f
|
Balancing.
|
2021-05-04 08:45:11 -04:00 |
|
jshipsey
|
c886accaf1
|
anims
|
2021-05-04 08:45:08 -04:00 |
|
Sam
|
e052c7b516
|
Cleave functional
|
2021-05-04 08:45:06 -04:00 |
|
Sam
|
160bd3ef0c
|
Crippling strike now functional. Crippled debuff added.
|
2021-05-04 08:45:05 -04:00 |
|
Sam
|
660423932c
|
Miscellaneous balancing
|
2021-05-04 08:45:05 -04:00 |
|
Sam
|
f11c10d3be
|
Charge attack for minotaur functional.
|
2021-05-04 08:45:04 -04:00 |
|